
56: Sourcing Locally with Ngoc Vu (Necrobarista)
Eggplant: The Secret Lives of Games
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How to Curate Motion in a Game
We were playing around with action scenes actually. And like, it just seemed like everything was really still, but there was this really focused movement that would kind of be lightly distracted by. So we were like, how would we curate this so that there isn't so much movement, but still like the text sort of shines through? I guess in experimenting with that cinemagraphic gift kind of look, we were able to kind of achieve that and having things slowed down.
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