
Exploring Tunic with Andrew Shouldice
4 snips
Jun 6, 2022 Game developer and designer Andrew Shouldice discusses his journey into game development and the decision to go indie, the influences behind Tunic, the pressure of debuting your first project, the joy of mystery and discovery, and building a world full of secrets. They also talk about early experiences with video games, the initial reactions to the game from Microsoft executives, creating and designing the game manual, the exploration and combat mechanics, unexpected player behavior, and the demand for a printed manual.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Early Experiences with Video Games
02:05 • 20min
Initial Reactions and Fox Design
22:35 • 9min
Creating and Designing the Game Manual
31:24 • 3min
Exploration and Combat Mechanics
34:18 • 29min
Unexpected Player Behavior and Discovering New Things
01:03:38 • 2min
Demand for Printed Manual and Future Excitement
01:05:19 • 2min
