
Exploring Tunic with Andrew Shouldice
The AIAS Game Maker's Notebook
00:00
Exploration and Combat Mechanics
They discuss the favorite aspect of the game - the exploration and the combat mechanics. They talk about the open-ended nature of the game and draw inspirations from other games like Dark Souls and Bloodborne for the combat. They also mention the changes made to the combat mechanics, particularly the movement of the Fox character and the risk-reward aspect of the combat system.
Play episode from 34:18
Transcript


