
Wookash Podcast Game Architectures with Alex Evans and Anton Mikhailov
Nov 1, 2025
In this insightful discussion, guests Alex Evans and Anton Mikhailov dive into the intricate world of game architecture. Alex, a veteran programmer from Bullfrog and NVIDIA, emphasizes the importance of rapid iteration in game development. Anton, known for his work on user-friendly creation tools, discusses the balance between immediate feedback and user experience. They explore the nuances of designing effective UIs, the role of debugging systems, and the impact of organizational structure on software. Expect fascinating anecdotes and fresh perspectives on creative flow!
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Iteration Count Is Everything
- Iteration count is the single most important metric for game development.
- Fast iteration beats premature optimization and guides discovery of the actual game.
Two Flavors Of Creative Tools
- There are two editor modalities: immediate 'risky' manipulation and retained graph-based 'certainty' editing.
- Both aim for fast feedback but appeal to different creator mindsets and tasks.
Workmanship Of Risk Vs. Certainty
- 'Workmanship of risk' values the immediacy and craft where mistakes matter and shape the outcome.
- 'Workmanship of certainty' favors repeatability, jigs, and tweakable parameters for consistent results.


