Wookash Podcast cover image

Game Architectures with Alex Evans and Anton Mikhailov

Wookash Podcast

00:00

Editor flow: measuring productive time versus fiddling

Anton describes grading UIs by active creation time; Alex explains how bad sliders break flow and lose users.

Play episode from 19:10
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app