
Nice Games Club - a gamedev podcast!
"Salt, in everything?" Player Motivations; Copying Others
Jul 20, 2023
Kelsey McKinney, a writer for Defector, and Quantic Foundry, a research organization analyzing gamer motivations, join the hosts to discuss player motivations and copying others in game design. They also touch on attending Origins Game Fair, frustrations with cliffhangers in TV shows, complexity in competitive sports, eating salty food, analyzing and incorporating others' work, and amusing horse names in games.
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Podcast summary created with Snipd AI
Quick takeaways
- Game designers should prioritize customization, discovery, power progression, and mayhem for players like Ellen.
- Copying others can save time and provide a starting point in game design, but intentional tweaks and changes are necessary to create something unique.
Deep dives
Ellen's Gaming Profile: Bounty Hunter
Ellen's gaming profile is categorized as a Bounty Hunter, a solo action-oriented explorer who enjoys customization and discovery. She also values power progression and unleashing mayhem.
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