#9454
Mentioned in 3 episodes

The art of game design

A Book of Lenses
Book • 2008
This book guides readers through the game design process step-by-step, emphasizing the importance of viewing a game from multiple perspectives.

It introduces over 100 sets of questions, or 'lenses,' to help designers evaluate and improve their games.

The book covers fundamental principles of game design, applicable to various types of games, including classic board games, card games, and modern video games.

It also includes examples from new VR and AR platforms, as well as from popular games like Uncharted 4 and The Last of Us.

Mentioned by

Mentioned in 3 episodes

Mentioned by
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Rahul Vohra
as the author of the best book on game design.
73 snips
Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Recommended by
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Garrett Egan
as the 'bible of game design' that dissects game elements.
Gamification That Works for L&D - Talk Games and Learning with Garret Egan
Recommended by
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Nitin Jayakrishnan
for its allegorical application to AI agent design.
AI Agents for Logistics - Transportation Management
Recommended by
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Rahul Vohra
as a book on game design, highlighting its relevance to product design.
20VC: Rahul Vohra @ Superhuman, The Most Downloaded Founder Episode of 2019
Compared to Raph Koster's book and described as a book of exercises and thought experiments for game designers.
ep02 - Raph Koster - A Theory of Fun For Game Design
Mentioned by
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Jesse Schell
as his book, which is based on things he learned over a long period.
Jesse Schell on Virtual Reality, Transformational Gaming, and juggling

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