

#9454
Mentioned in 3 episodes
The art of game design
A Book of Lenses
Book • 2008
This book guides readers through the game design process step-by-step, emphasizing the importance of viewing a game from multiple perspectives.
It introduces over 100 sets of questions, or 'lenses,' to help designers evaluate and improve their games.
The book covers fundamental principles of game design, applicable to various types of games, including classic board games, card games, and modern video games.
It also includes examples from new VR and AR platforms, as well as from popular games like Uncharted 4 and The Last of Us.
It introduces over 100 sets of questions, or 'lenses,' to help designers evaluate and improve their games.
The book covers fundamental principles of game design, applicable to various types of games, including classic board games, card games, and modern video games.
It also includes examples from new VR and AR platforms, as well as from popular games like Uncharted 4 and The Last of Us.
Mentioned by
Mentioned in 3 episodes
Mentioned by 

as the author of the best book on game design.


Rahul Vohra

73 snips
Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Recommended by 

as the essential book on game design, covering various aspects discussed in the podcast.


Rahul Vohra

17 snips
20VC: Superhuman’s Rahul Vohra on How 1-1 Customer Onboarding Can Scale Efficiently to $100M ARR, Why Gamification Does Not Work But Game Design Does & What Game Design Means For The Next Generation Of Product Managers
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as the 'bible of game design' that dissects game elements.

Garrett Egan

Gamification That Works for L&D - Talk Games and Learning with Garret Egan
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for its allegorical application to AI agent design.

Nitin Jayakrishnan

AI Agents for Logistics - Transportation Management
Recommended by 

as a book on game design, highlighting its relevance to product design.


Rahul Vohra

20VC: Rahul Vohra @ Superhuman, The Most Downloaded Founder Episode of 2019
Compared to Raph Koster's book and described as a book of exercises and thought experiments for game designers.

ep02 - Raph Koster - A Theory of Fun For Game Design
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as his book, which is based on things he learned over a long period.

Jesse Schell

Jesse Schell on Virtual Reality, Transformational Gaming, and juggling