

#12764
Mentioned in 2 episodes
The art of game design
A Book of Lenses
Book • 2008
This book guides readers through the game design process step-by-step, emphasizing the importance of viewing a game from multiple perspectives.
It introduces over 100 sets of questions, or 'lenses,' to help designers evaluate and improve their games.
The book covers fundamental principles of game design, applicable to various types of games, including classic board games, card games, and modern video games.
It also includes examples from new VR and AR platforms, as well as from popular games like Uncharted 4 and The Last of Us.
It introduces over 100 sets of questions, or 'lenses,' to help designers evaluate and improve their games.
The book covers fundamental principles of game design, applicable to various types of games, including classic board games, card games, and modern video games.
It also includes examples from new VR and AR platforms, as well as from popular games like Uncharted 4 and The Last of Us.
Mentioned by
Mentioned in 2 episodes
Recommended by
Rahul Vohra as the essential book on game design, covering various aspects discussed in the podcast.


20VC: Superhuman’s Rahul Vohra on How 1-1 Customer Onboarding Can Scale Efficiently to $100M ARR, Why Gamification Does Not Work But Game Design Does & What Game Design Means For The Next Generation Of Product Managers
Compared to Raph Koster's book and described as a book of exercises and thought experiments for game designers.

ep02 - Raph Koster - A Theory of Fun For Game Design