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Design Games with Purposeful Goals
Game design requires a combination of various fields such as psychology, mathematics, storytelling, and interaction design. It lacks a singular theory, but can be distilled into five fundamental factors: goals, emotions, controls, toys, and flow. Effective goals are essential; they should be concrete, achievable, and rewarding. In practice, a concrete goal like 'getting to inbox zero' exemplifies this principle, providing users with a clear and attainable objective while enhancing their overall experience.