No Such Thing: Education in the Digital Age cover image

Learning Games Expert, Dan White

No Such Thing: Education in the Digital Age

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Engagement through Rewards: Gamifying Learning

Gamifying educational content, like algebra, involves creating a structured system that rewards learners for their progress. While traditional quiz questions alone don't constitute a game, incorporating game mechanics such as levels and rewards transforms the learning experience. This approach leverages extrinsic motivators to enhance engagement and encourages continuous participation. For subjects like algebra, which can be abstract, it's important to design gameplay that helps learners step into an identity, making the learning process feel more relevant and empowering.

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