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The Tim Ferriss Show cover image

#681: Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games, How to Find the Soul of the Work, Audacious Ambition, and Building in Monk Mode

The Tim Ferriss Show

NOTE

Programming for Gaming and the Immediate Feedback Loop

Gaming was the initial motivation to learn coding, specifically to create arcade games./nThe programming experience back then was extremely immediate and allowed for fast iteration and learning./nThe iterative nature of programming kept the speaker interested and motivated to improve their coding skills./nLearning programming involved building on previous knowledge, understanding keywords, and problem-solving./nThe speaker realized that with the right words and descriptions, they could make anything happen in programming, like putting something on the screen with 'print'.

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