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#681: Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games, How to Find the Soul of the Work, Audacious Ambition, and Building in Monk Mode

The Tim Ferriss Show

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Programming for Gaming and the Immediate Feedback Loop

Gaming was the initial motivation to learn coding, specifically to create arcade games./nThe programming experience back then was extremely immediate and allowed for fast iteration and learning./nThe iterative nature of programming kept the speaker interested and motivated to improve their coding skills./nLearning programming involved building on previous knowledge, understanding keywords, and problem-solving./nThe speaker realized that with the right words and descriptions, they could make anything happen in programming, like putting something on the screen with 'print'.

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