
Merging Audio and Gameplay in Cocoon with Jakob Schmid
The AIAS Game Maker's Notebook
Observation of Music Cues in Puzzle Game
The speaker observed that in the puzzle game, the puzzles required them to analyze environmental components and identify the correct logical sequence. They mentioned an example involving timing and manipulating a blue sphere. The speaker noticed that once they understood what to do, the music in the game seemed to change, indicating that the game anticipated their solution even before it was executed.
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