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Merging Audio and Gameplay in Cocoon with Jakob Schmid

The AIAS Game Maker's Notebook

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Evolution of Game Prototype and Graphics Style

The speaker developed a gameplay prototype funded by the Danish Film Institute with flat 2D graphics. They also worked on a game called 140, a rhythm-based platform game with similar graphics. The prototype for a game called Cocoon followed the same graphic style. When they teamed up with Evan, the graphics evolved into a cool finished game with an isometric style. The commitment was to everything being synthesized, with no recordings or violin solos.

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