Early concept for game development requires a small team of 10 to 20, but as the project progresses, pre-production and full production stages require larger teams of 50 to 60 and 200 respectively. This process takes time and experience. The film industry has seen a decrease in the number of releases and mid-budget films due to various reasons. This approach seems to align with Take 2's investment perspective. Historically, EA used to build 30 games a year, but now they focus on revenue per user instead of mass-produced games to cater to a matured market. The industry evolves as new platforms emerge.

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