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E43: Benedict Evans on Automation Crypto, VR, and Predicting the Future of Tech

"Turpentine VC" | Venture Capital and Investing

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Exploring Asset Portability in Video Games and Predicting Future Tech Market Structures

The reason assets are not portable between games is due to differences in game design and the desire for game developers to control how components work for a better gaming experience. Speculation about the future of VR/AR technology and market structures is challenging as past predictions for technologies like smartphones and the internet have often been inaccurate. Predicting the specific market structure of VR with billions of users in the future is deemed futile. The concept of making virtual goods portable raises questions about the impact on consumer behavior and potential shifts in business models, leading to uncertainty about whether increased consumer surplus will result in larger or smaller businesses.

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