2min snip

The AIAS Game Maker's Notebook cover image

Merging Audio and Gameplay in Cocoon with Jakob Schmid

The AIAS Game Maker's Notebook

NOTE

Creating Non-Repetitive Game Audio with Frequency Spectrum Division

The goal was to create non-repetitive audio clips for a game. Different tracks with different frequency spectrums were mixed together, creating a unique sound. The randomness made it seem dynamic, and players would interpret it differently, giving it meaning.

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