
Health Points : Health Gamification
Speaking with leading thinkers, designers, researchers and business leaders in gamification & health
Latest episodes

Jan 19, 2022 • 42min
Episode 13: Dr. Paul Rinne & Nicola Goldsmith <> Levelling Up Hand Rehab
We’re back for another year of health gamification!
We’re joined by Paul and Nicola at Gripable to explore what happens when you combine gamification with a medical rehabilitation device. The Gripable handheld device enables both assessment and training of hand and arm functions, and this tactile feedback loop has resulted in smorgasbord of gamification.
In this episode we explore the steps in gamification design, game personalisation, using games to build trust and rapport between clinician and patient and the potential for games as clinical outcome measures.
Paul is the Co-Founder and CEO of GripAble, a University spin-out from Imperial College University in London. Paul has a PhD in neuroscience and a background in digital health. He has 12 publication in neuroscience and neurorehabialtion and won multiple awards in heath innovation.
Nicola is the Clinical Director at GripAble with Over 30 years of operational and clinical leadership of hand therapy services. She is an occupational therapist and runs a private practice with expertise in management of musicians, she is a partner in NES Hand Therapy Training and the President of the International Federation of Societies for Hand Therapy.

Dec 22, 2021 • 47min
Episode 12: Asst. Professor Agnessa Spanellis & Asst. Professor Paula Ramirez <> Gamification creating shared pandemic understanding and covid safe behaviours in indigenous communities
We’re joined by Agnessa and Paula to discuss the findings of their research publication on the role of gamification to develop shared understanding of the pandemic in indigenous communities in Colombia. Their pioneering research looks at analogue gamification solutions that are culturally adapted to win both peoples hearts and minds to share health education and create positive healthy behaviour change.
This episode explores cross-cultural gamification, analogue and virtual gamification solutions and explorations of how gamification can be used for health education globally.
Agnessa is Asst. Professor at Heriot-Watt University in Scotland with a research focus on the role of gamification in knowledge movement, knowledge sharing and innovation. She has a PhD in Management Science and teaches on strategic innovation and corporate social responsibility.
Paula is Asst. Professor at the Universidad Pontificia Bolivariana in Columbia. Her interests focus on remote sensing approaches for habitat mapping to evaluate and manage marine ecosystems and influence policy related environment protection.
https://researchportal.hw.ac.uk/en/publications/using-gamification-to-develop-shared-understanding-of-the-pandemi

Dec 8, 2021 • 44min
Episode 11: Lucia Pannese <> Creating a company that has been gamifying health for 15+ years
Roll on episode 11, joining us is Lucia Pannese to talk through her journey in creating and growing imaginary srl, one of the longest established and most respected European serious games companies. We explore the importance and approaches of co-design, mutual adaptation of games and creating games that resonate with users, so people can ‘win’ again.
Lucia is CEO of imaginary, founding the company in 2004 following her degree in Applied Mathematics. Since then, she has put all her heart and all energy into the company. She has more than 20 years of managing experience in innovation & research projects, with a special focus on digital interactive technologies to deliver user experiences
http://www.i-maginary.it/

Nov 24, 2021 • 46min
Episode 10: Dr. Kerstin Oberprieler <> Gamifcation vs. Occupational health and wellbeing
We’ve made it to episode 10! And joining us is Dr. Kerstin Oberprieler to talk through the role of gamification in the workplace. How game mechanics can be used to increase engagement, collaboration and overall workplace health and wellbeing.
Kerstin has a PhD in Gamification and globally recognised as one of the leading experts in gamification. Kerstin is founder and CEO at PentaQuest, building gamified solution that are intuitive, highly engaging effective and engaging.
https://www.pentaquest.io/about

Oct 27, 2021 • 53min
Episode 9: Prof. Oliver Korn – “Don’t whip me with your games” <> creating games that are more carrot than stick.
We’re joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more.
Oliver is a professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute. He co-founded the software company KORION where he continues his work there as a strategic advisor.
https://www.korion.de/en/
https://dblp.org/pid/32/11001.html

Oct 7, 2021 • 49min
Episode 8: Paul Gosnell – FitLink App – One app to connect them all: gamified exercise teams
We’re joined by Paul, CEO of FitLink App. FitLink creates personal health goals and track them daily and rewards users for the motivation and power to lead a healthier life. In this episode we talk about ‘giving gamification a go’ and the entrepreneurial approach to including gamification features in activity apps.
Paul has a decade and a half of experience in leadership and management around digital solutions and fitness. Paul is the Co-Founder of FitLink, with a mission to make the world fit, healthy and happy.
https://fitlinkapp.com/

Sep 22, 2021 • 41min
Episode 7: Peter & Katju - Rehaboo – Augmented reality for older adult movement
We’re joined by Peter, CEO and Katju, COO at Rehaboo. Rehaboo specialises in gamified Physiotherapy where games are played in front of Rehaboo! Screens (or any camera) with a focus on making remote Physiotherapy fun, empowering and measurable, with over 10 million steps taken by Rehaboo players.
We talk about Rehaboo’s journey from concept idea at a hackathon to their current roll out in public spaces and health clinics.
Peter is a multi-entrepreneur with background includes business, tech and start-ups including augmented reality and sensory technologies and Katju has a back background in podiatry, leadership in both the world of start-ups and digital health.
https://rehaboo.com/

Sep 2, 2021 • 41min
Episode 6: Dr. Zac Fitz-Walter – Designing Games for Healthy Behaviours
In this episode we’re joined by Zac Fitz-Walter to talk about lean methodologies in game design, rapid feedback loops for behaviour modification and player motivations.
Zac is speaker, trainer, and games master sought out for his expertise in gamification and motivation design. He earned one of the world’s first PhDs in gamification design, and has since lectured and developed curriculum on gamification for universities. He speaks and educates governments and companies around the world on effective gamification and engagement design. In his downtime he likes to live dangerously (in the virtual worlds) - racing cars, battling monsters and shooting aliens
https://www.zacfitzwalter.com/

Aug 17, 2021 • 35min
Episode 5: Francisco - 'Teams Create Collective (and repetitive) Exercise'
We’re joined by Francisco Baptista, Founder & CEO of TeamSportz. In this episode we talk through creating games using computer-vision and video analysis and how working in virtual teams can create repetitive (and accountable) active behaviours.
Francisco is a software engineer, avid sportsman and keen problem solver. TeamSportz is an AI sports platform to help players and coaches reach their full potential. Players use the mobile app to join the team, train, exercise using our proprietary AI tracking technology while coaches use the Coach Corner to manage their teams, understand player performance and configure the drills and exercises to cater to individual player needs
https://www.teamsportz.pro/

Aug 4, 2021 • 41min
Episode 4: Pieter & Raoul – Gambling for Better Health & Health Gamification Research
We’re joined by Pieter Van Gorp and Raoul Nuijten from Eindhoven University of Technology in the Netherlands. In this episode we talk through financial incentives for physical activity, how gambling mechanics can create health behaviours for lower costs and some principles for researching health gamification interventions.
Pieter is Assistant Professor at Eindhoven University of Technology in the Netherlands with a research focus on digital health platforms. He also manages the health data science programme at Eindhoven’s Artificial Intelligence Systems Institute, with a focus on creating societal breakthroughs through health games.
Raoul is a PhD Candidate and researcher at Eindhoven with a focus on increasing the impact of research of health promotion and lifestyle intervention, particularly through application of persuasive technologies.
https://www.pietervangorp.com/
https://research.tue.nl/en/persons/raoul-cy-nuijten