The Board Game Design Lab

Gabe Barrett
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Jun 28, 2017 • 45min

Taking a Design from Good to Great with Seth Jaffee

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
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Jun 23, 2017 • 3min

[BONUS] Richard Launius on Themes He’d Like to See

The post [BONUS] Richard Launius on Themes He’d Like to See appeared first on Board Game Design Lab.
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Jun 21, 2017 • 40min

Designing a Good AI System with Richard Launius

Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games. The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.
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Jun 16, 2017 • 12min

[BONUS] Tony Miller on Finding Time for Game Design

The post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab.
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Jun 14, 2017 • 1h 17min

Getting the Most out of a Design Convention with Tony Miller

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.
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Jun 9, 2017 • 11min

[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic

The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.
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Jun 7, 2017 • 1h 8min

Keeping a Design from Getting out of Hand with Gil Hova

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
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Jun 2, 2017 • 8min

[BONUS] Daniel Zayas on Kickstarter Features He Wants to See

The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab.
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May 31, 2017 • 36min

Advice from a Kickstarter Expert with Daniel Zayas

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.
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May 26, 2017 • 5min

[BONUS] Gabe Barrett on Using the Right Tools for the Job

The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.

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