

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Jun 28, 2017 • 45min
Taking a Design from Good to Great with Seth Jaffee
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.
And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.
The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

Jun 23, 2017 • 3min
[BONUS] Richard Launius on Themes He’d Like to See
The post [BONUS] Richard Launius on Themes He’d Like to See appeared first on Board Game Design Lab.

Jun 21, 2017 • 40min
Designing a Good AI System with Richard Launius
Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.
The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.

Jun 16, 2017 • 12min
[BONUS] Tony Miller on Finding Time for Game Design
The post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab.

Jun 14, 2017 • 1h 17min
Getting the Most out of a Design Convention with Tony Miller
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.
The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

Jun 9, 2017 • 11min
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.

Jun 7, 2017 • 1h 8min
Keeping a Design from Getting out of Hand with Gil Hova
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

Jun 2, 2017 • 8min
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab.

May 31, 2017 • 36min
Advice from a Kickstarter Expert with Daniel Zayas
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.

May 26, 2017 • 5min
[BONUS] Gabe Barrett on Using the Right Tools for the Job
The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.