The Board Game Design Lab

Gabe Barrett
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Nov 22, 2017 • 42min

Designing Scenario Based Games with Sami Laakso

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks. And you can find Sami’s scenario game on Kickstarter right now. Check it out here. The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.
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Nov 17, 2017 • 8min

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

The post [BONUS] Kirk Dennison on How to Dominate a Playtest Convention appeared first on Board Game Design Lab.
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Nov 15, 2017 • 47min

How to Iterate like a BOSS with Kirk Dennison

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter. The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.
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Nov 10, 2017 • 10min

[BONUS] Scott Rogers on Tips and Tricks for Art Direction

The post [BONUS] Scott Rogers on Tips and Tricks for Art Direction appeared first on Board Game Design Lab.
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Nov 8, 2017 • 49min

Intertwining Theme and Mechanics with Scott Rogers

Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts. And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE. The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.
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Nov 3, 2017 • 8min

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

The post [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf appeared first on Board Game Design Lab.
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4 snips
Nov 1, 2017 • 54min

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more. The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.
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Oct 27, 2017 • 7min

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

The post [BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter appeared first on Board Game Design Lab.
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Oct 25, 2017 • 51min

Project Management and Working with Virtual Teams with Timo Multamaki

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done. The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.
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Oct 20, 2017 • 11min

[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook

The post [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook appeared first on Board Game Design Lab.

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