The Board Game Design Lab

Gabe Barrett
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Feb 8, 2019 • 10min

[BONUS] Eric Rayl on How to Film a Great Video

The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
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Feb 6, 2019 • 32min

The Game Designers Documentary with Eric Rayl

For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry. Check out the documentary HERE. The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.
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Feb 1, 2019 • 8min

[BONUS] Bill Lasek on the 5 Starting Points for Design

The post [BONUS] Bill Lasek on the 5 Starting Points for Design appeared first on Board Game Design Lab.
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Jan 30, 2019 • 56min

Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game. The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.
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Jan 25, 2019 • 7min

[BONUS] James Van Niekerk on Approaching Publishers

The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab.
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Jan 23, 2019 • 42min

Board Game Graphic Design with James Van Niekerk

James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game. The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.
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Jan 18, 2019 • 10min

[BONUS] Tim Fowers on Connecting with Gamers

The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab.
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Jan 16, 2019 • 44min

Designing Deduction Games with Tim Fowers

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year. The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.
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Jan 11, 2019 • 12min

[BONUS] Steven Aramini on Re-Theming a Game

The post [BONUS] Steven Aramini on Re-Theming a Game appeared first on Board Game Design Lab.
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Jan 9, 2019 • 50min

Designing Area Control Games with Steven Aramini

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game. The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.

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