

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Apr 9, 2019 • 6min
[ANNOUNCEMENT] 2019 Board Game Design Challenge
The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab.

Apr 5, 2019 • 6min
[BONUS] Jesse Zamora on Hidden Information Games
The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab.

Apr 4, 2019 • 25min
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab.

Apr 3, 2019 • 37min
Modifying Published Games with Jesse Zamora
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
The post Modifying Published Games with Jesse Zamora appeared first on Board Game Design Lab.

Mar 29, 2019 • 6min
[BONUS] John Coveyou on Building a Brand
The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.

Mar 27, 2019 • 1h 2min
Fun AND Educational Games with John Coveyou
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational.
John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.
The post Fun AND Educational Games with John Coveyou appeared first on Board Game Design Lab.

Mar 22, 2019 • 7min
[BONUS] Peter C. Hayward on Designing 2nd Editions
The post [BONUS] Peter C. Hayward on Designing 2nd Editions appeared first on Board Game Design Lab.

Mar 20, 2019 • 47min
How to Be a Great Playtester with Peter C. Hayward
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.
Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.
Be sure to check out Peter’s new game on Kickstarter HERE.
The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

Mar 15, 2019 • 8min
[BONUS] Noel Gussen on Workflow and Organization
The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab.

Mar 13, 2019 • 41min
Multiple End Game Triggers with Noel Gussen
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions.
Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.
The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab.