The Board Game Design Lab

Gabe Barrett
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Apr 9, 2019 • 6min

[ANNOUNCEMENT] 2019 Board Game Design Challenge

The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab.
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Apr 5, 2019 • 6min

[BONUS] Jesse Zamora on Hidden Information Games

The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab.
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Apr 4, 2019 • 25min

[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room

The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab.
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Apr 3, 2019 • 37min

Modifying Published Games with Jesse Zamora

Jesse Zamora discusses modifying published games and what can be learned from the process as game designers. The post Modifying Published Games with Jesse Zamora appeared first on Board Game Design Lab.
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Mar 29, 2019 • 6min

[BONUS] John Coveyou on Building a Brand

The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
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Mar 27, 2019 • 1h 2min

Fun AND Educational Games with John Coveyou

John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.  The post Fun AND Educational Games with John Coveyou appeared first on Board Game Design Lab.
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Mar 22, 2019 • 7min

[BONUS] Peter C. Hayward on Designing 2nd Editions

The post [BONUS] Peter C. Hayward on Designing 2nd Editions appeared first on Board Game Design Lab.
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Mar 20, 2019 • 47min

How to Be a Great Playtester with Peter C. Hayward

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new game on Kickstarter HERE. The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.
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Mar 15, 2019 • 8min

[BONUS] Noel Gussen on Workflow and Organization

The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab.
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Mar 13, 2019 • 41min

Multiple End Game Triggers with Noel Gussen

Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions. Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers. The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab.

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