

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Jul 8, 2020 • 1h 14min
Designing Games in a Series with Justin Gary
Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content.
We talk about content creation, different types of expansions, reinventing the fun for a game, and more.
The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab.

Jul 1, 2020 • 1h 2min
Designing and Publishing Small Box Games with Rachael Blaske
Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket.
We talk about design constraints, managing expectations, marketing, and more.
The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab.

Jun 24, 2020 • 1h 6min
The Design Process of Corey Konieczka
Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process.
We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more.
If you’re not familiar with Corey, he’s worked on these games:
Battlestar GalacticaSpace Hulk: Death AngelDescent 2nd EditionEldritch HorrorStar Wars: Imperial AssaultStar Wars: RebellionTwilight Imperium 4th EditionStar Wars: Outer RimAnd a TON more!
The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

Jun 17, 2020 • 1h 7min
Designing Worker Placement Games with Shem Phillips and Sam Macdonald
Shem Phillips and Sam Macdonald, from of Garphill Games, discuss what all goes into designing worker placement games.
We talk about creating unique mechanisms, board design, player interaction, and more.
The post Designing Worker Placement Games with Shem Phillips and Sam Macdonald appeared first on Board Game Design Lab.

Jun 10, 2020 • 1h
Designing Games for a Specific Audience with Phalgun Polepalli
Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them.
We talk about market research, community building, figuring out your ideal customer, and more.
The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab.

Jun 3, 2020 • 55min
How to Get Involved in the Game Design Community with Danielle Reynolds
Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community.
We talk about volunteering, design groups, mentorships, and more.
The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

May 27, 2020 • 1h
The Making of INIS with Christian Martinez
Christian Martinez discusses the making of his hit game, INIS.
INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms.
The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

May 20, 2020 • 54min
Designing Games that Last with Brad Talton
Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts.
We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to.
And be sure to check out Level 99’s latest game, Bullet, on Kickstarter HERE.
The post Designing Games that Last with Brad Talton appeared first on Board Game Design Lab.

May 13, 2020 • 1h 18min
What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale
Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.
Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.
The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

May 6, 2020 • 1h 6min
Creating Positive Player Interaction with T.C. Petty III
T.C. Petty III, designer of VivaJava, discusses how to create positive player interaction in your game.
Most games have a tendency to focus on negative interactions between players, but it doesn’t have to be that way!
The post Creating Positive Player Interaction with T.C. Petty III appeared first on Board Game Design Lab.