

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Nov 25, 2020 • 1h 3min
Puzzles in Games with Shannon McDowell
Shannon McDowell, puzzle maker and escape room designer, discusses what designers and publishers need to think about when designing puzzle games and games with puzzles in them.Shannon has done a ton of research on puzzles and how they relate to culture and cultural biases for Wilfred Laurier University. And she has a great system for defining and understanding the different types of puzzles in games.
[mobileonly]To download this episode to your phone, click <a href=”https://media.blubrry.com/board_game_design_lab/content.blubrry.com/board_game_design_lab/BGDL_209_Shannon_McDowell.mp3″>HERE</a>.[/mobileonly]
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Nov 18, 2020 • 1h 7min
What Makes a Great Solo Game with Jeremy Howard
Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more.
[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]
The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board Game Design Lab.

Nov 11, 2020 • 1h 5min
How to Live a Creative Life with Charlie McCarron
Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative lifeWe talk about scheduling, self-care, betting on yourself, inspiration, and more.
And be sure to check out Charlie’s game on Kickstarter HERE.
[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]
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Nov 4, 2020 • 1h 5min
How to Promote a Game with Allen Wolf
Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.We talk about how to contact game stores, traditional media, digital content creators, and more.
[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]
The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab.

Oct 28, 2020 • 59min
How to Design Games Online with Bevan Clatworthy
Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.
And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.
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Oct 21, 2020 • 1h 1min
How to Design and Publish an Expansion with Patrick Lysaght
Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game.We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace.
And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE.
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Oct 14, 2020 • 1h 5min
Designing Word Games with Lori Love and Lea Velocci
Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.We talk about components, scoring systems, accessibility, fun factor, and more.
And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.
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Oct 7, 2020 • 1h 9min
How to Run a Publishing Company with Scott Gaeta
Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game development, and more!
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Sep 30, 2020 • 1h 3min
How to Design a Polyomino Game with Frank West
Frank West, designer of Isle of Cats, discusses the ins and outs of designing a polyomino game (games with those funny Tetris tiles). Isle of Cats is one of the best polyomino games on the market, and we get into what makes these games fun, prototyping, and more.
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Sep 23, 2020 • 1h 20min
How to Demo Games at Conventions with Sam Stockton
Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.
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