
Voices of VR
Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
Latest episodes

May 14, 2024 • 1h 4min
#1388: Ultimate Potential of VR: Promises & Perils Featured Session from SXSW 2023
A featured session from SXSW 2023 delves into the ultimate potential of VR, discussing promises and perils. Topics include XR ethics, privacy concerns, industry evolution, brain hacking, immersive storytelling, cognitive liberty, community formation, bias challenges, and the future of spatial audio in VR experiences.

Apr 28, 2024 • 27min
#1387: Landscape of XR Ethics: A Retrospective Presentation by Kent Bye
Kent Bye discusses the landscape of XR ethics, covering topics like privacy, biometric data, and access to technology. He explores the ethical dilemmas of XR, including data fusion for psychographic profiles and proposed human rights. The podcast delves into mental privacy, diversity in avatars, and AI threats in virtual spaces, emphasizing the need for regulations and accessibility. Overall, it provides a comprehensive retrospective presentation on XR ethics.

4 snips
Apr 24, 2024 • 1h 7min
#1386: Chatting about Apple Vision Pro with fxpodcast’s Mike Seymour
Mike Seymour, co-founder of fxguide, discusses the Apple Vision Pro, comparing it to the Quest, potential killer apps, and future developments. They touch on productivity, media consumption, upcoming product announcements, and industry events. The conversation explores digital human creation, Apple's impact on XR, educational app development for ultrasound scanning, immersive 3D spatial videos, limitations in gaming, and innovative technologies for multi-user experiences.

Apr 15, 2024 • 52min
#1385: OpenXR 1.1 Release Promotes Extensions into Core & Marks Yearly Release Cycle for Prominent XR Industry Open Standard
The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly release cycle. It's been nearly five years since the initial release of OpenXR 1.0 on July 29, 2019, and Khronos Group President Neil Trevett tells me that it's been one of the most successful open standards they've ever published, and I had a chance to catch up with Trevett and OpenXR working group chair Alfredo Muniz to talk about the range of conformant XR devices, engines, programs, what's happening with Apple and OpenXR, next steps for where they plan to take the standard in the future, and how you can get more involved either through their OpenXR Discord channel, OpenXR Forums, or OpenXR GitHub Issue Tracker.
Also, here's a link to the announcement slides for OpenXR 1.1, which have some really helpful overview information about how broadly OpenXR has been adopted, as well as a sneak peak at some of what is coming soon including "extending hand tracking, enhanced handling of spatial entities, expanded haptics support, controller render models (glTF), increased accessibility, and Metal (Mac OS) support."
I posted a thread on X / Twitter that highlights some of these slides from the OpenXR 1.1 announcement page.
Here's five previous interviews covering the evolution of OpenXR since 2015:
My 2015 interview with Neil Trevett with some preliminary thoughts about an open standard for VR
My 2016 interview with Neil Trevett announcing the formation of what would become OpenXR
My 2017 GDC conversation with Joe Ludwig marking the announcement of OpenXR.
My 2018 GDC conversation with OpenXR working group chair Nick Whiting with a first look at OpenXR.
My 2019 SIGGRAPH conversation with Neil Trevett marking the official OpenXR 1.0 release
Also see some related topics within my interviews tagged with open standards.

Apr 15, 2024 • 20min
#1384: 2019 Flashback to OpenXR 1.0 Release at SIGGRAPH
I'm digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett marking the 1.0 release of OpenXR that happened during SIGGRAPH in July 2019. We talk about the intention of OpenXR as a specification, and I figured that it's worth looking back at the evolution of the specification as it has become quite a prominent open standard within the XR industry. Be sure to also see episodes #1382 that I just published from GDC 2018, #507 from GDC 2017, and #1385 with a current update on OpenXR 1.1.

Apr 15, 2024 • 33min
#1383: 2018 Flashback to OpenXR First Look at GDC
OpenXR 1.1 is being released today, and so I'm digging into my archive of unpublished interviews to go back GDC 2018 when OpenXR working group chairman Nick Whiting presented some of the first information about the OpenXR specification, which wouldn't have it's initial release over a year later on July 29, 2019 (see episode #1384 for more on that). I'll also be publishing an update on OpenXR 1.1 in episode #1385, and so these next three episodes should provide a pretty comprehensive look at the evolution of OpenXR over the past 6+ years. Also be sure to check out episode #507 from GDC 2017 where I chat with Joe Ludwig about the initial announcement of OpenXR.

6 snips
Apr 4, 2024 • 1h 2min
#1382: Interactive Generative AI Storytelling Installation “The Golden Key” Wins Top Prize at SXSW Leveraging Archetypal Folklore Motifs + Links to SXSW 2024 Coverage
Co-directors Matthew Niederhauser & Marc Da Costa discuss their award-winning AI storytelling installation 'The Golden Key' at SXSW, exploring interactive folklore motifs, user prompts, immersive experiences, and the future of XR and AI storytelling.

Apr 4, 2024 • 55min
#1381: “Soul Paint” Wins SXSW Special Jury Prize for Innovative Body Mapping Technique to Spatially Draw Your Emotions
I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality

Apr 4, 2024 • 1h 2min
#1380: “Reimagined Volume III: Young Thang” Adapts a Nigerian Folktale while Refining the Grammar of Spatial Storytelling
I interviewed Reimagined Volume III: Young Thang director Melissa Joyner and co-directors Julie Cavaliere & Michaela Ternasky-Holland remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality

Apr 4, 2024 • 60min
#1379: “Maya: The Birth of a Superhero” Evolves Storytelling Grammar with Magical Realism, Dream Logic, & Interactive Embodiment
I interviewed Maya: The Birth of a Superhero co-directors Poulomi Basu & CJ Clarke remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality