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Voices of VR

Latest episodes

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Jul 16, 2024 • 1h 54min

#1402: Using VR to Pursue a Career in Filmmaking & Overcome Social Anxiety with Ariel Emerald

Ariel Emerald is a VR filmmaker who has had a short film titled Ulterior Motives and music video screen titled Like Crazy at Raindance Immersive for the past two years. Before getting into social VR, she suffered from social anxiety and isolation, and didn't have the resources to pursue a career in film. But getting into virtual reality via VRChat allowed her to overcome social anxiety, discover the virtual clubbing scene, cultivate a friendship network, develop her cinematography and color grading skills, write and direct a range of different fiction and non-fiction pieces shot within VR, and and bring the community of VR filmmakers together with the Filmmakers of VRChat Discord. I had a chance to catch up Ariel to talk about her journey into VR by overcoming social anxiety, and the latest in her pursuit of a career in filmmaking via VR. We also cover some of the history of filmmaking in VR starting with VRChat user hirabiki's VRCLens that had a VRCLens Sample world that first launched on August 25, 2020 and was initially available on Booth, but now is exclusively available on Gumroad. We cover other turning points like Metacosm Studios, Joe Hunting's on “We Met in Virtual Reality" premiere at Sundance on January 21, 2022, VRCon Film Fest 2022 on December 17, 2022, Phia Bunny's The Virtual Reality Show Film Fest on February 25, 2023, the founding of the Filmmakers of VRChat community and Discord soon afterwards, and then a selection of films shot in VR at both Raindance Immersive 2023 and Raindance Immersive 2024. Filmmaking in VR is still in it's very early phases in exploring non-fiction and documentary forms, replicating existing fiction genres, and then eventually pushing forward new genres of storytelling that will be made possible by the affordances of VR, breaking down geographic access to performers around the world, and having thousands and eventually millions of easily accessible virtual film sets on social VR platforms like VRChat. It's very exciting to see where it'll all go. Ariel Emerald's gives me a glimpse of what's possible when all of these virtual and human resources come together within VR to push at these edges of genre, cultivation of moods and feelings with virtual architecture, and explore new possibilities in storytelling. EDIT: August 20, 2024. Here's a director's reel that Ariel just posted. https://twitter.com/ariel_emeraldVR/status/1825985914419454153 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jul 12, 2024 • 1h 1min

#1401: TFMJonny’s Journey from Singing in VR to VTuber Navigating the Content Creation Ecosystem

TFMJonny is a full-time VTuber content creator with more than a million subscribers on YouTube and TikTok, but also does Twtich livestreams, releases music on Spotify, and has a background in acting, voices acting, and improv (more links are here on his Linktree). It's a journey that started with live singing within The Great Pug in VRChat, and then transitioned into livestreaming his performances, and eventually into a long-form and short-form video content on all of the major platforms. He uses VRChat to embody different characters as a VTuber, and engage with people via chat roulette platforms like Omegle in a way that blends the virtual and the physical. He stars in a music video of his song Like Crazy that was featured at Raindance Immersive 2024, and I had a chance to catch up him to learn more about his journey into VR, how he helped to start the Star Collective talent group of live performers in VRChat, and finally his recent focus on community building and how he's leveraging beta access to VRChat's creator economy to experiment with a monitized TFMJonny VRChat group to host meetups with his supporters. We move from the evolution of live performance in VRChat, catching the VTubing waves, while also navigating the ever-shifting landscape of content creation with the focus moving from long-form to short-form content where the revenue models and algorithmic tunings are all still in flux. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jul 5, 2024 • 1h 11min

#1400: Becoming Starheart: A VTuber’s Creative Journey in Finding Her Authentic Voice & Identity in VRChat

Starheart is a Musician, Composer, Filmmaker, and VTuber who has been doing live performances in VR over the past couple of years. She started making music videos on Halloween of 2022, and realized that she needed a persistent avatar. VR had already been creating a safe space for her to anonymously experiment with and discover her identity as a transgender woman, and she debuted her VTubing persona of Starheart on April 18, 2023 with a music video called "Elsewhere." Then three days later she opened for Naku on Phia's The Virtual Reality Show, which opened up opportunities to play at over 40 different music venues over the past year. VR has opened up many new opportunities for Starheart to discover the core essence of her identity and new modes of creative expression as an artist, musician, and filmmaker. Starheart is her name and persona, but it's much more than a character. In fact, she told The Metaculture magazine's K. Guillory last year that "Becoming Starheart has been integral for finding my musical voice, and is the most authentic version of myself as a performer I've ever been." I picked up on this thread to hear more about Starheart's creative journey into VR through her music videos, musical performances, filmmaking explorations and creation of her authentic identity beyond her physical body. Starheart's "I Still Love You" ended up winning the Best Music Video this year at Raindance, and this episode will be kicking off a series of interviews that I'll be doing with Raindance Immersive artists to get a better sense of what's been happening at the frontiers of virtual culture within the social VR platform of VRChat. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 28, 2024 • 50min

#1399: Cosm Opens Front-Facing Dome Venue with Capacity of 1500 in Los Angeles

Cosm is a front-facing, 180-degree, 87-foot diameter, 8K+ LED dome screen that can seat up to 1500 people. Their first location is opening in Los Angeles this weekend showing UFC 303, which is produced by their Cosm Immersive division (formerly LiveLikeVR) focusing on live sporting events, music, entertainment. They also have a Cosm Studios division that will continue to produce educational content for their network of planetariums, but also developing new forms of immersive art and immersive stories. Cosm Studios has been working with different XR artists over the past number of years in order to translate their work into either full dome planetariums or front-facing dome venues (with a second location opening in the future outside of Dallas, Texas). The Madison Square Garden Sphere opened up in Las Vegas on September 29, 2023 and has a seating capacity of around 18,600 people. Cosm is on a much smaller scale of a venue at 1500 people that allows them to be a bit more experimental with the types of immersive art, immersive stories, and immersive content as well as live sporting events to fill up their venue. Cosm listed a number of their content partnerships in a LinkedIn post from a couple of months ago where they said, "Transforming live sports and entertainment, Cosm LA invites you to experience the biggest and best live sports from ESPN, the National Basketball Association (NBA), Ultimate Fighting Championship, TNT Sports U.S., and NBC Sports in immersive 8K+. In addition to live sports, Cosm LA will showcase music, entertainment such as Cirque du Soleil Entertainment Group, and immersive art experiences from our Cosm Studios Creators Nancy Baker Cahill, Chris Holmes, Ricardo Romaneiro, and Guy Reid of PLANETARY COLLECTIVE." I had a chance to catch up with the head of Cosm Studios Neil Carty as well as the Senior Director of Studio Development for Cosm Studios Katy Yudin last year at Tribeca Immersive 2023 in order to get the backstory for how Cosm came about as well as how they've been working with immersive artists and immersive storytellers over the past couple of years to translate their XR projects to work in these different dome formats. You can check out Cosm's upcoming events that includes sporting events and world premieres of immersive content like "O" by Cirque du Soleil on July 11, LIQUIDVERSE: Microcosm & Macrocosm on July 12, Orbital on July 17, and SEEK on July 18. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 21, 2024 • 1h 4min

#1398: Ru’s Journey from Hospice Nurse to DJ, Artist, & Kaleidosky Event Producer in VRChat

Ru is a transgender woman who works as a hospice nurse in Ohio, and since 2018 has been involved as an immersive artists, virtual DJ, and event producer holding weekly events in her psychedelic space called Kaleidosky, which is nominated for Best Music Experience for Raindance Immersive 2024. I had a chance to get a tour of her Kaleidosky 3.0 event space where she showed me how the intuitive VJ system works in creating feedback-loop fractal art in a kaleidoscope that's projected onto a sphere serves as a fully immersive skybox with a floating island in the middle that contains plenty of hang out spots, mini games, and a dancefloor. Kaleidosky has an indie art spirit with a lot of avant-garde performances, with many of them being within the trance or psychedelic trance (aka psytrance) genre, but performers are not limited to this genre. There ends up being an experimental vibe, and happened to have a lot more intimate conversations happening and deep listening happening rather than intensive dancing. Ru doesn't even consider Kaleidosky to be a club, but more of an event space for DJs and VJ artists to experiment with their artistic practice. Ru has featured over 300 different performers since opening the first Kaleidosky in December 2022 and holding events on a weekly basis. I had a chance to catch up with Ru to get a lot more context about her story as being one of the most prolific virtual music event producers in the VRChat scene. Be sure to join the Beat Syndicate group in VRChat and follow her on X (formerly Twitter) for more information on upcoming events. Also be sure to also check out these YouTube documentaries about the clubbing scene in VRChat as well as explorations of gender, and the thriving trans community on VRChat. I Went Clubbing in Virtual Reality: Raves of VRChat by Josef Lorenzo on PBS Voices [which features Ru and her Kaleidosky club] Why are there SO many Trans people in VRChat? Gender, Identity, and Self Discovery by The Virtual Reality Show Identity, Gender, and VRChat (Why is everyone in VR an anime girl?) by Straszfilms This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 20, 2024 • 1h 8min

#1397: The Troll Project Aims to Create Community-Based Interventions for Trolling & Record Ethnographic Interviews

The Troll Project was created by Ruth Diaz, who has a doctorate in clinical psychology and focuses on XR community design, in order to explore the root causes of trolling, but also tackling the issue head on within social VR spaces with some community-driven solutions that she has experimented with. She's recorded a number of ethnographic interviews with existing trolls, former trolls, and community managers to get a better idea behind the root causes that are leading people to troll others online. And she's put her theories into practice when trolls have interrupted her group discussions on different social VR platforms. Diaz has developed a conflict resiliency framework called The D.O.T. Model, which stands for "Deepen. Orient. Transform." The core idea is that there are polarities between the villain archetypes of the troll who fights versus the victim archetype of the target whose response is flight, and then another polarity axis between the vicarious bystander archetype who freezes vs the hero archetype who takes action to fix the situation and become the victor. The D.O.T. framework helps people navigate between these archetypal polarities while dealing with trolls. She writes, "It is designed so we learn how to re-center without using anything on the outside changing to fit our needs. It is a re-orienting “compass” that identifies polarizing relationships patterns, the non-verbals and emotions that accompany these reactive dances, and where one fits in those polarities. Using a catchy visual and simple recipe for each polarity/archetype we embody in negative interactions; it teaches us how to get back to the humanness of heart and reconnect to those around us in a meaningful way. " Diaz was teaching these conflict resiliency methods in public social VR spaces where the group would get trolled, but then they would apply these principles as a group intervention that would actually sometimes result in a transformative experience for the troll. She then started doing ethnographic interviews on different social VR platforms that could potentially lead towards a more formalized community-driven intervention framework for how to deal with trolling. I had a chance to speak with Diaz a couple of weeks ago in order to get more context into some of her ideas about moving beyond the technological solutions of blocking and banning to more holistically address some of the root causes of trolling with more of a community-driven solution. She's presenting today at the Augmented World Expo in a session titled "Resilient XR Environments: Building & Navigating Conflict-Resilient Spaces", and is ultimately hoping that The Troll Project can "contribute to understanding the complex interplay between human behavior, online identity (in 2d and 3d), and social dynamics, facilitating the development of strategies to mitigate negative behaviors and enhance transformative experiences in online communities." Part of a technological solutionism mindset to to expect that technological architectures can solve human problems, but there's limits to the existing technological mitigating strategies and The Troll Project is a welcomed venture into digging deeper into this problem. Trolling is obviously a huge issue that is unlikely to ever be fully eradicated, but Diaz has seen some of the transformative potential of her process by converting trolls into former trolls, and it's worth exploring these types of community-based alternatives to get to the root of the problem. The Troll Project is looking for funding and collaborations to take it to the next level, and so be sure to check out their Join & Contribute section to get more details for how to get involved. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 18, 2024 • 53min

#8th Wall Releases Web-Based Game Engine “Niantic Studio” to Render WebXR Experiences

Today Niantic's 8th Wall is announcing Niantic Studio, which is "a new visual interface for Niantic 8th Wall developers that offers an entirely new way to build immersive 3D and XR experiences." It's essentially a web-based game engine using three.js that can render WebXR experiences and starts to integrate a few of Niantic's Lightship APIs, but will be launching with more integrated computer vision and geospatial mapping features soon. I had a chance to speak with 8th Wall Founder Erik Murphy-Chutorian at length to get a lot more details, and be sure to tune into the podcast or read more information below to get a lot more context on this announcement that's being made at the Augmented World Expo. You can read more about Niantic Studio in their blog announcement. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 17, 2024 • 1h 20min

#1395: Apple Vision Pro as Screen Replacement Power User Brad Lynch on Overlays & Multi-App XR

YouTuber Brad Lynch has replaced all computer screens with Apple Vision Pro & streams gaming PC via Moonlight. Uses SteamVR overlays for VR apps. Discusses high-end Windows machine-driven experiences & explores screen replacement & XR productivity.
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Jun 15, 2024 • 1h 40min

#1394: Discussion about VRChat Layoffs & Paths to Profitability with Four Community Members

On June 12, 2024, VRChat announced they were laying off 30% of their staff, and they posted a letter to all employees sent from CEO Graham Gaylor that said, "We’re reducing the size of our team by around 30% and saying goodbye to many talented team members in the process. This is the hardest change we’ve had to make at VRChat, and Jesse and I take full responsibility for the decisions that brought us here." VRChat listed the four main reasons for the layoff in that they added too many individual contributors to their development team without a management layer to prioritize efforts, which meant they needed to reduce their headcount to folks who were more directly working on features that would lead to a path of profitability over the next five years. VRChat has taken a long time to launch their creator economy, which is still in closed beta, and their VRChat+ subscription models doesn't offer all that many differentiated features to drive users to join beyond a signal of patronage to support the platform. I wanted to gather some active VRChat community members to talk about the burgeoning creator economy as well as other potential pathways to profitability around streaming avatar streamlining, events, contributor / group subscriptions, and emerging features like increased instance size caps. The VRCSpaces community on X (formerly Twitter) held a Space on the day of the announcement discussing the layoffs, and I invited participants Table, yewnyx, and Miss Stabby as well as qDot who wrote up a really great thread breaking down some of the Silicon Vally startup dynamics. More than anything, I wanted to get their take about what VRChat is getting right, and where the most viable pathways for them might be on their road towards profitability. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jun 6, 2024 • 1h 29min

#1393: Overview of Raindance Immersive 2024 Selection Featuring Social VR Indie Artists & Virtual Culture

Raindance Immersive 2024 opened last weekend in VRChat, and will run for the next four weekends featuring the latest innovations of virtual culture with 77% of experiences happening on social VR platforms and 69% that feature VRChat. I spoke at length with co-curators Mária Rakušanová and Joe Hunting about each of the 36 experiences that span nine different categories with four experiences each including Best Art World, Dance Experience, Game, Live Show, Music Experience, Narrative, Out of Competition experiences as well as the Music Video of VR and Short Film of VR. https://www.youtube.com/watch?v=PZ-VmsZ5oAU There are a number of mixed reality games that will be showing on the Apple Vision Pro and Quest 3, as well as the four narrative experiences that will be showing at a physical exhibition at Raindance, but otherwise the other 30 experiences all have some connection to a social VR platform. The best live show and best dance experience categories are new this year, and Hunting is continuing to cultivate the two film categories featuring short films and music videos, all of which were shot within VRChat. I talk with both Rakušanová and Hunting about the shift from June to November, and then dive into each of the nine categories and 36 experiences highlighting the latest trends and innovations by indie XR artists who are primarily working on social VR platforms including VRChat, Resonite, and EngageXR.

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