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Voices of VR

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Aug 17, 2024 • 1h 21min

#1412: “Shadow Canyon” Combines Immersive Dance, VRChat World Building, & Theatre to Win Spirit of Raindance Award

Shadow Canyon: A Puppeteer's Tale is a unique blend of VRChat Worldbuilding by nprowler, immersive dance performances by students of the VR Dance Academy founded by Dust Bunny, and then improv actors and immersive theatre staging led by Mycana. Overall, it was such a unique blend of different disciplines that the curators of Raindance Immersive awarded it with a special prize reserved for projects that embody the indie spirit of Raindance. The project started when nprowler and Dust Bunny saw some shadow effects in VRChat that inspired them to experiment with creating shadow dances with both sheet materials hanging from a line as well as onto the walls of a walking simulator VRChat world called Horse Canyon that premiered last year's Venice Immersive. Dust Bunny brought in her students from the VR Dance Academy, and then collaborated with theatre director and digital storyteller Mycana to figure out a narrative. The story primarily is motivating a sort of guided tour to different locations on the map that feature different dances that were inspired by different Tarot cards. The main protagonist is watching each of these dances while another Mystic sidekick character helps interpret the meaning leading to breakthroughs of creative inspiration. For me the strongest part of the piece were the awe-inspiring dance scenes with beautiful shadow effects and getting a chance to explore this latest iteration of nprowler's vast world of nature-inspired spatial architectures. To get a sense of some of the journey that you're taken on, then be sure to watch the section of Madame Kana's Raindance Immersive 2024 documentary featuring clips from Shadow Canyon. https://www.youtube.com/watch?v=soHDdq0Lbwk&t=256s I had a chance to catch up with Dust Bunny, nprowler, and Mycana to unpack their unique creative collaboration and how they fused each of their strengths to put together a very unique and awe-inspiring piece that's at the intersection of immersive dance, the vastness of walking simulator world building, immersive theatre, improv, and immersive storytelling. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Aug 12, 2024 • 49min

#1411: How VRChat World Building Shaped FlowersRite’s Best Music Experience at Raindance Immersive

FlowersRite (花之祭P) is a music producer, 3D artist, cosplayer, and VRChat world builder who won the Best Music Experience at Raindance Immersive 2024 with her experience called Children of the Seed. Within a couple of days of discovering VR in 2019, she had bought a PC, HTC Vive, and Vive Trackers to do full-body tracking, and has slowly been transitioning into becoming a professional 3D artist. She has published 11 VRChat worlds since August 2019, including The Great Inventor Escape, which was featured in the Worlds Gallery at Venice Immersive 2022. She was building the world for Children of the Seed at the same time as she was composing the music in a creative process where the VRChat world building directly feed into the creation of the lore and backstory that directly inspired the development of the music. The end result is a majestic performance space and auditorium that's suspended in a dark forest that the audience has to move up in vertical space through a series of ramps and stairs to get it. The audience sits in a semi-circle while she stands on a island-like stage in the middle performing as a DJ / VJ controlling a series of in-world effects like rain as well as circles of light and organic shapes that slowly transition each of the movements that are demarcated with their name in a floating text overlay. I had a chance to catch up with FlowersRite to get more context about her journey into VR, some of the different VRChat worlds she's created over the past 5 years, and how her world building creative process influenced the development of The Children of the Seed. At this point, she hasn't uploaded a replayable version of her musical performance in VRChat yet, but you can listen to her music in this 2D music video of Children of the Seed that has a completely different art style and experience than what was shown in VRChat during Raindance Immersive 2024. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Aug 9, 2024 • 1h 60min

#1410: Fostering Resonite’s Collaborative Maker Culture with Creator Jam Founder Medra

Medra is the CEO and founder of the Creator Jam, which is a non-profit that's been consistently organizing weekly and monthly collaborative-building events within the social VR platform of Resonite (and originally within Neos VR) since June 2, 2019. Resonite's technological architecture allows for the rendering and editing of content in real-time in a collaborative fashion, which has led to a rich maker culture within Resonite as embodied by the Creator Jam Community. Neos VR and then Resonite were both developed by Tomáš Mariančík (aka Frooxius). When I interviewed Mariančík in 2015 at GDC, I had regarded him as one of the few "mad geniuses" of VR. He had won 3rd place in two game jams at that point including 3rd place in the Oculus & IndieCade 2013 VR Jam with SightLine, and then 3rd place in the Leap Motion 2014 3D Jam with World of Comenius. Then he would go on to win 3rd place in the Oculus & Samsung 2015 VR Jam with Neos The Universe after participating in the Rothenberg River Accelerator at the invitation of Tipatat Chennavasin. When I interviewed Chennavasin in Spring of 2015, he talked about recruiting Mariančík for the Rothenberg Ventures River Accelerator by saying, The mandate I had was, find awesome people in VR and support them and help them. I got to do that. Sightline the Chair was one of my favorite demos of all time in VR. When I saw that, I was never so jealous or angry. I was like, "This guy's brilliant, smarter than me. Oh my god! This is the demo I wish I was smart enough to think of doing." And I fortunately found his contact. He was in the Czech Republic, Tomas. I sent them a Skype message and it was just this amazing thing where I had to explain what's a VC, what's an accelerator program, how can it help them, what are they doing, and they were just kind of shocked, a little suspicious. But fortunately, after a couple talks, we got them out here and it's just been amazing to see them, support them, and help them flourish as entrepreneurs, but also developers and innovators in the VR space. After participating in the Rothenberg Ventures River VR incubator, then Mariančík and other Solirax co-founder Karel Hulec started working on his deep vision of Neos VR. That following spring Mariančík wrote a blog post titled "How VR became my day job because I didn't give up" in what he described as the "Frooxius origin story" to r/Oculus. He details how difficult it was to make it as a full-time VR developer. Despite his many successes in different game jams, he wasn't really receiving a lot of support from Oculus. Oculus always knew how to support game developers, but didn't quite know what to do with the more education-focused and experimental apps exploring the boundaries of perception that Mariančík was working on. And to top it all off, the depth of vision of how Mariančík was thinking the medium was also probably 5-10 years ahead of anyone else. He reflected on this in his origin story post by saying, The trouble is that Neos is a very complex and expansive idea and requires a lot of time to work through all the aspects of it and thorough consideration to make sure everything fits neatly together, because I needed to find a set of basic elements which are both very simple and elegant, but interact in so many ways that they provide extremely flexible, but also consistent system. I always know what to do from moment to moment, but there’s just a lot of things to do. So I keep working for months, piecing the system and working through it all. But before the system comes together, there isn’t much to show for it. What I found most difficult is watching as everyone else is showing off their VR projects with quickly made solutions, but with a fraction of functionality, gaining attention, winning awards, participating at events, demoing in public, getting invited to VR shows and podcasts, while I’m piecing together my big vision in the shadows.
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17 snips
Aug 1, 2024 • 1h 10min

#1409: 3D Artist VR Pipelines & Creating “Suku” Immersive Art World as a Living Painting with Durk van der Meer

Durk van der Meer, a freelance digital artist and VR world builder from Curaçao, shares insights about his award-winning creation, Suku, which merges Caribbean culture with surreal, psychedelic elements. He highlights his creative process using tools like Gravity Sketch and Unity, providing a glimpse into the art of 3D visual storytelling. Durk also dives into the exploration of colonial history, integrating themes of cultural appropriation and historical significance into immersive experiences. His unique perspective showcases the transformative power of VR in art.
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Jul 31, 2024 • 1h 39min

#1408: Documenting Arts & Cultural Trends in Social VR with The Metaculture Online Magazine by K. Guillory + The VRChat Origin Story

K. Guillory (aka Aemeth) has been writing The Metaculture online magazine since August 13, 2021 with over 70 articles covering the latest trends in arts and culture on social VR platforms such as VRChat. She focuses primarily on the live music and performance scenes, but also has been tracking the historical evolution of the underground clubbing scene in VRChat, virtual fashion, as well as many other artistic trends from painting in VR to film in VR to VTubers. In fact, I mention some of her intrepid work in my own interviews with Starheart on VTubing and BabyBonito on painting within VR as her previous interviews on these topics and coverage on these trends came up they were continuing to evolve and be featured at the Raindance Immersive festival in 2023 and 2024. Guillory has been ahead of the curve in terms of tracking some of these trends of virtual culture before they get picked up and highlighted by other curators and virtual cultural critics and essayists. Guillory was inspired to start The Metaculture magazine from a conversation that I had with her on July 24, 2021 at Nanotopia's Mycelia exhibition in VRChat as a part of the AMAZE festival. She was sharing with me all sorts of insider tips on the underground dancing and clubbing scene with VRChat, and so I suggested to her that she find a way to archive, document, and publicly share more of this oral history knowledge as most of the information about the nuances of these hidden corners of the VRChat cultural scene were scattered across disparate Discord servers, ephemeral Twitter announcements, as well as insider community knowledge from knowing someone who knew someone about it all. Starting in 2021 and 2022 there started to be more and more YouTubers creating documentaries about VRChat's underground clubbing scene trend with Straszfilms' The Virtual Underground: An Introduction to VRChat's Rave Scene published May 5, 2021. Then Phia's The EXPLOSIVE Rise of VRChat Clubbing published her take on it on her The Virtual Reality Show channel on Mar 12, 2022. Then I actually conducted this interview with Guillory featured here on March 25, 2022 right as the zeitgeist about the clubbing scene started to explode. I knew she was tracking it very closely, and I wanted to get a bit of an insider's perspective on it all. Then a few weeks after I recorded my chat with Guillory, PBS Voices published their I Went Clubbing in Virtual Reality: Raves of VRChat on Apr 6, 2022, and then Guillory/Aemeth was featured as a subject matter expert on Resident Advisors' piece The music, venues and creators driving virtual reality clubbing that was featured on Sep 28, 2022. You might able to detect some of the parallels of how she tells me the story in this interview as well as some of the points that she also makes within the Resident Advisor video. The Origin Story of VRChat In the process of producing this episode, I came across this documentary by YouTuber Twice about the History of VRChat 2014-2022 that does a really great job of establishing the major platform developments, UI/UX changes, as well as turning points in the cultural evolution of the VRChat platform. Twice first came across VRChat in 2017, and so his video aggregates some archival footage before he started creating his own content, but for everything after 2017 he weaves his own personal history, footage, and memories on the platform to help flesh out the broader story of VRChat as a platform. This documentary inspired me to go on my own trip down memory lane as well as a entering into a bit of a rabbit hole of research into the origin story of VRChat itself, and so I wanted to share some of the results of my archeological dig here. I first ordered my Oculus Rift DK1 on January 1, 2014, and I received it about a week later. I along with many VR enthusiasts and VR developers ended up obsessively following the /r/Oculus subreddit as this where a critical mass of the community was congregating to share ...
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14 snips
Jul 26, 2024 • 1h 2min

#1407: Supporting XR Innovation in Play with Creature Game Studio and Label with Doug North Cook

Doug North Cook, CEO and Creative Director of Creature, leads an immersive game studio and label showcasing 16 XR projects. He discusses innovative titles like 'Laser Dance' and 'Thrasher,' with unique mechanics that enhance player embodiment through hand-tracking. North Cook shares insights on the creative process behind these games and the importance of collaboration in the mixed reality landscape. He emphasizes how XR technologies restore joy and playfulness, making gaming accessible and engaging for all.
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Jul 25, 2024 • 1h 7min

#1406: The Magic of the “Thrasher” Ribbon Dance Game Mechanic in Hand Tracking vs VR Controllers

Thrasher is a really compelling VR game with a very satisfying and magical core game mechanic inspired by ribbon dancing. It's the latest VR game from Brian Gibson, who designed the art and music for the VR rhythm game Thumper, as he teamed up with former Harmonix co-worker Mike Mandel via Puddle Studio. Thrasher was also partially inspired by the classic Snake video game, but in this version you're controlling a much more abstract and artistic "space eel" entity with your hands in order to deliberately crash through crystals and avoid obstacles. There's many power-up permutations to extend on this idea, but the main thrust of the game is that it's just super satisfying to manipulate this space eel entity by moving a single hand around either using tracked controllers or hand tracking alone. Thrasher is launching today on the latest Meta Quest platforms as well as on the Apple Vision Pro. Inspired by the lack of input controls on the Apple Vision Pro, they also implemented hand-tracking to the point where you can quickly twirl around your index finger as an input control to the point where it started to feel like this entity was a sort of extension of my body. I played all the way through it first on the Apple Vision Pro with just hand tracking, and then on the Quest 3 with hand-tracked controllers, and I actually preferred the way that the game feels with just hand-tracking, even though it's technically more precise with Quest's 6-DoF controllers. Even though it's technically harder to play within the hand tracking mode, it just feels a bit better, especially if you prefer to play in more of a vibe-out mode than trying to climb up the leaderboards. I was a part of the Raindance Immersive jury that awarded Thrasher with the Best Game award because it has such a novel, unique, and satisfying game feel along with a lot of depth and development as they explore this mechanic to it's logical extreme with different power-ups, obstacles, and an increasingly difficult game progression curve. There's even a very subtle and nuanced combination system for advanced players that is elaborated in more detail on their website with this Thrasher Gameplay Guide, or you can watch this THRASHER: "How to Win" video for more details on how it works. I played through it twice without having access to these supplemental materials, and I wasn't able to fully figure it out. So this system is a bit cryptic and hidden from the perspective of the game design, but you can dig into more details in and experiment more on the first level. https://www.youtube.com/watch?v=jN6qfuSAqaw I had a chance to catch up with Gibson and Mandel last month to talk about their journey and design process in creating Thrasher, and some of their preliminary thoughts on whether they'll release a more relaxed vibe-out or Zen mode. Whether they decide to or not, Thrasher is certainly one of the best games that I've played so far on the Apple Vision Pro, and their ribbon-dance inspired mechanic is something that feels super magical and fun to play around with. It's also a good example to discern some of the phenomenological differences in what the game feels like with controllers (and haptics) a blend of embodied movement with abstracted agency, and with just hand tracking or finger tracking and a bit more visceral embodied experience overall. Also stay tuned for my next episode where I had a chance to chat with Creature label co-founder Doug North Cook talking about helping to produce and represent Laser Dance, Thrasher, and their flagship mixed reality game of Starship Home. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jul 24, 2024 • 1h 3min

#1405: Mixed Reality Game Design from Cubism to Laser Dance with Thomas van Bouwel

Solo XR game developer Thomas van Bouwel discusses the mixed reality game Laser Dance and minimalist puzzle game Cubism. Topics include hand tracking, unique gameplay adapting to space, Presence Platform functionality, custom programming, collaborating with Creature label, insights from architecture, and more.
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Jul 23, 2024 • 58min

#1404: Prolific VRChat Documentarian Madame Kana Wins Discovery Award at Raindance Immersive 2024

Madame Kana is a French, transgender woman and VReporter who has been publishing a new documentary about VRChat every 2-3 weeks for the past year on her YouTube channel, and she won the Discovery Award this year at Raindance Immersive 2024 for her short film called New Eden Evergarden; Behind the Magic. She published a 39-minute documentary about last year's Raindance Immersive 2023 edition, and she also recently published a 32-minute documentary about this year's Raindance Immersive 2024 edition, which I highly recommend checking out as she highlights many of the projects that I have been and will be featuring on the Voices of VR podcast series featuring different Raindance Immersive artists. https://www.youtube.com/watch?v=soHDdq0Lbwk I had a chance to catch up with Kana to get more information about her journey into VR, and her motivations for capturing so many different elements of virtual culture including the two Raindance Immersive documentaries from 2023 and 2024, short-form and long-form documentaries about Evergarden, a collection of meaningful moments from Public VRChat instances (Part #1 and Part #2), the Furry scene in VRChat, a vlog about how Joe Hunting's We Met in Virtual Reality film inspired her to make her own documentaries within VRChat, an update on Dust Bunny's VR Dance Academy, trip reports on the Virtual Market, Spookality and other VRChat horror worlds, a profile on VRChat Creator Tonton Demon, and reports on the Japanese scene in VRChat including VR Japan Tours performance group, the Japanese Jazz scene in VRChat, and an interview with Japanese musicians AMOKA. Needless to say, it's an impressive amount of coverage of the frontiers of virtual culture within VRChat over the past year, and certainly played a big part in why the Raindance Immersive curators Mária Rakušanová and Joe Hunting honored her with a Discovery Award. Kana is currently working on a documentary on the transgender community within VRChat as gender expression is a particularly personal interest of hers as VRChat helped her to become more public about her own transgender identity, and she sounds committed to continuing to explore the frontiers of virtual culture and continue to crank out these 10, 20, or 30-minute documentaries. Be sure to follow her on X (formerly Twitter) @Les_Gribouilles for clips and previews of her latest videos and be sure to subscribe to her YouTube channel to follow her latest completed works. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Jul 18, 2024 • 58min

#1403: A Tour through the Indie Artist Scene and Collectives on VRChat with BabyBonito

BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creative collective in VR called GlitchesVR, which has a substack that covers the latest in virtual culture. As a classically trained artist Bonito first got into VR through the process of creating her own avatars, which have a distinctive look having a wiggly fish on her head. She also started to shoot documentaries within VR, and actually got an honorable mention from Raindance Immersive 2023 for her short film called The Painters of Virtual Reality, which documents the still life drawing community on VRChat. I wanted to catch up with Bonito as I saw her at a lot of events throughout Raindance Immersive, and I wanted to hear more about her journey into VR, some of the groups and communities she's involved with on VRChat, her thoughts on how the creator economy may change the creative dynamics on the platform, and some of the other pockets of indie artists and creatives who are actively co-creating different aspects of virtual culture. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

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