Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Feb 16, 2024 • 32min

#1112: Perfectionism

We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.
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Feb 16, 2024 • 34min

#1111: Puzzle Design

In this podcast, I talk about the basics of designing puzzles.
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Feb 9, 2024 • 31min

#1110: Early Advertising

In this podcast, I look back at the advertising of the first ten years of Magic.
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Feb 9, 2024 • 32min

#1109: Murders at Karlov Manor Set Design with Andrew Brown

Exploring the evolution of game mechanics in 'Murders at Karlov Manor', including the design decisions behind creature morph abilities and collect evidence cards. Delving into the versatility of split cards and graveyard resources in gameplay design. Unraveling the mechanics of 'Bite Down on Crime' card and the development of detective-themed cases. Discussing the challenges and successes in designing quest-style cards in Magic: The Gathering.
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Feb 2, 2024 • 32min

#1108: Erik Lauer

In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
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Feb 2, 2024 • 32min

#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb

In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.
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Jan 26, 2024 • 31min

#1106: Murders at Karlov Manor Design

Exploring the design story of the murder mystery set, Murders at Karlov Manor, the evolution of the morph mechanic in Magic: The Gathering card design, incorporating technology aesthetics in game design, crafting murder mystery theme cards for gameplay, and developing a city setting with a law enforcement theme.
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Jan 26, 2024 • 33min

#1105: History of Learn to Play

In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.
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Jan 19, 2024 • 34min

#1104: Strictly Better

In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.
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Jan 19, 2024 • 32min

#1103: Making Things with Jess Dunks

In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.

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