

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Mar 22, 2024 • 31min
#1122: Top 20 Evergreen Mechanics, Part 2
During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.

Mar 22, 2024 • 30min
#1121: Top 20 Evergreen Mechanics, Part 1
During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.

Mar 15, 2024 • 30min
#1120: The Early Days of Magic
In this podcast, I explain what it was like to play Magic in 1993.

4 snips
Mar 15, 2024 • 37min
#1119: The Elephant in Boots Problem
In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.

Mar 8, 2024 • 31min
#1118: Top 20 Mechanics, Part 3
This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

Mar 8, 2024 • 32min
#1117: Top 20 Mechanics, Part 2
This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

Mar 1, 2024 • 35min
#1116: Top 20 Mechanics, Part 1
Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here. This podcast covers part one of that talk.

Mar 1, 2024 • 32min
#1115: MagicCon: Chicago
In this podcast, I talk about my time at last weekend's MagicCon: Chicago.

14 snips
Feb 23, 2024 • 32min
#1114: Playtesting in 2024
Exploring advancements in playtesting techniques in game design, using database-generated playtesting decks for Magic: The Gathering, and optimizing playtesting practices by involving external teams like marketing. Discussing the importance of mechanic testing, deck construction, and feedback analysis in the game development process.

Feb 23, 2024 • 32min
#1113: Synergy
In this podcast, I talk about the importance of synergy in Magic design.


