Reading D&D Aloud

Ben Riggs
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Sep 15, 2025 • 1h 4min

"D&D is Not in the Innovation Biz" A Conversation with Two 4th Ed Designers- Ep 70

Does 4E D&D have the best combat? The question leads us to a conversation with two of the game's three lead designers. First up, we have Rob Heinsoo, one of the leading minds behind Dungeons & Dragons 4th Edition. He’s also the co-creator of 13th Age, a system that blends narrative freedom with crunchy mechanics in amazing ways. He’s a designer, a worldbuilder, and a relentless innovator in tabletop roleplaying games. Joining us as well is Andy Collins, a multi-tour veteran of the Wizards of the Coast. Andy, along with Rob and Jim Wyatt, was co-creator of D&D 4th edition, but his design credits don’t stop there. I wish I got to talk to him about the Saga edition of Star Wars. He was also one of the guys working on Project Sigil for Wizards until it was essentially strangled in its cradle by the company earlier this year. Now please behold a brilliant designer and a real mensch, Andy Collins! Do you want more conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH!  Click here to join!  
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Sep 8, 2025 • 56min

"All of the $ should be coming to Wizards-" an interview with the former WotC Book Team Ep. 69

In this intriguing conversation, Liz Schuh, former Head of Publishing and Licensing at Wizards of the Coast, and Chris Lindsay, ex-product manager and voice of the DM’s Guild, share insider tales from their decades at D&D. They discuss Project Omelette, an abandoned food-themed game, and how evolving player demographics have shaped product development. The duo also reflects on the transition from a community-focused approach to a profit-driven model, revealing insights into the OGL scandal's impact on fan relationships and the future of Dungeons & Dragons.
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Aug 31, 2025 • 49min

This Guy Reviewed an RPG that Doesn't Exist! Ep. 68 with Luke Gearing & Leo Hunt

An in-depth conversation with two of the most remarkable adventure-writers working today: Luke Gearing & Leo Hunt! Luke Gearing, is an incredible voice in the tabletop RPG world. His work includes Acid Death Fantasy for Troika!, the epic and disturbing Gradient Descent for Mothership and the Wages of Sin bounty book. His work is gritty, evocative, and dare I say delightfully lurid at times.  Leo Hunt is a brilliant adventure designer. The second edition of Vaults of Vaarn just funded, and I backed it, but I am most intrigued by his adventure The Shrike, which the back of the book describes as “A huge modular sandbox adventure setting in an abandoned fragment of Hell- a colossal blade dedicated to punishing a nameless God.” To support Luke's work, buy Mothership here, or check out his Itch.io page here! Find more of Leo's distinctive RPG flavors here!
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Aug 25, 2025 • 60min

"Corporations are colonizing your imagination for profit. TTRPGs are a liberation movement!"- Ep. 67

Today, enjoy this conversation between 3rd edition D&D lead designer Jonathan Tweet and TTRPG historians Shannon Appelcline and Ben Riggs! They discuss one of the hotbeds of gaming ferment, St. Olaf College, which produced nerd legends like Lisa Stevens, Mark Rein-Hagen, Nicole Lindroos, and Tweet himself. Then they move on to discuss one of the most influential games of all time: ARS MAGICA. Because Ben is a nerd, he wrote poems introducing the pair of them:   This is a poem named Jonathan Tweet:  Behold the mage of rules, whose art is deep, The spellwright bold, our guest Jonathan Tweet. From ARS MAGICA’s birth to d20’s grand reign, His hand has shaped the games that fire the brain. With visions vast, mechanics deft and true, He forged new worlds for countless fans to view. Tonight we call his wisdom to our show, To learn how tales of wizards first did grow.   This is a poem named Shannon Appelcline: Behold the sage who tracks our gaming lore, The chronicler of nerdy days of yore. From Designers & Dragons he drops the whole score, The wins, the fails, the beefs, the stats, and more. So buckle up folks, ‘cause tonight we’re online, With gaming’s hot chronicler, Shannon Appelcline.   You can find Shannon's latest history, THIS IS FREE TRADER BEOWULF, here.   Jonathan suggest you check out his book on evolution for kids, GRANDMOTHER FISH, here.   And you can always buy Ben's book, SLAYING THE DRAGON: A SECRET HISTORY OF DUNGEONS & DRAGONS, which is excellent, here.
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Aug 18, 2025 • 58min

Secrets of the Bestselling D&D Adventure of All Time- Ep 66

Join Richard Baker, a legendary Dungeons & Dragons designer who shaped iconic settings like the Forgotten Realms and crafted beloved adventures. He reveals the journey of 'The Lost Mine of Phandelver' and its success amid the rise of D&D during the pandemic. Baker discusses how creativity flourishes under pressure, reflects on the evolution of the game, and offers insights into the interplay of gaming and history. Listeners will love his anecdotes and glimpse into future projects that promise to enrich the D&D universe!
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Aug 11, 2025 • 54min

Solving the Mysteries of the D&D Business: A Gen Con 2025 Seminar- Ep. 65

D&D is bigger than it has ever been, but being a D&D fan in 2025 is deeply confusing.  The questions come on and on. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later?  Why has there been an exodus of staff from the company?  Why, after a golden age during the game’s 5th edition, has Wizards struggled to find traction since the debut of 2024 D&D? In this seminar from Gen Con 2025, I try to answer a bunch of these questions.  Listen, and enjoy! Support the podcast and get extra content on Patreon here!
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Aug 5, 2025 • 1h 1min

Is WotC Mucking this Up? Ep. 64

Is Wizards messing this up? We discuss with two titans of the TTRPG industry! First up, David M. Ewalt – journalist, editor, and author of the engaging and wonderful Of Dice and Men. He is currently the editor in chief of Scientific American, which may make him the most prestigious personage I’ve ever had on this podcast. He is also the author of Defying Reality: The Inside Story of the Virtual Reality Revolution and has worked at Forbes and the Wall Street Journal. Welcome David!  And then there’s Sean McCoy, the creative whirlwind behind Mothership, the award-winning sci-fi horror RPG that has taken the RPG scene by storm. Mothership is tense, terrifying, totally unforgettable, and yet somehow rules light! He is without a doubt a hot shot of 21st century game design, and he’s a real “get” for the podcast. Welcome Sean! Support the podcast and get extra content on Patreon here!
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Jul 28, 2025 • 56min

OSR Secrets Revealed! Ep. 63

This week, we go deep into the Old School Revolution with Old School Essentials creator Gavin Norman and Josh McCrowell of His Majesty the Worm! Gavin Norman is the mind behind some of the most exciting work in the modern OSR scene. He is best known for Old-School Essentials, the gold standard for clean, accessible retro-gaming rules that have brought thousands of new players into old-school play. His work doesn’t just celebrate the roots of tabletop RPGs—it refines them, making them sing with clarity and style. If you’ve ever cracked open an OSE book, you know exactly what I mean: sharp design, killer layout, and an unwavering love for the game. Gavin Norman is, simply put, one of the defining voices of today’s old-school revolution. Josh McCrowell is the creator of His Majesty the Worm—a deeply weird, beautiful, and melancholy dungeon crawler that uses tarot cards as its core mechanic. It’s also up for an ENNIE this year! Josh is also one of the brains behind Knock Magazine, that gloriously chaotic love letter to the DIY RPG scene, packed with ideas, art, and inspiration. His work blends creativity with a genuine sense of wonder. Josh McCrowell is a designer who reminds us that the dungeon isn’t just for killing monsters—it’s for exploring what it means to be alive. Find Gavin's work on OSE here! https://www.exaltedfuneral.com/pages/old-school-essentials Acquire Josh's brilliant game here: https://www.hismajestytheworm.games/#h.mvmqxy70j0s9 Ben's Gen Con seminar this year is entitled "Solving the Mysteries of the D&B Business." He's interviewed dozens of former and current WotC employees, and has real answers to questions we all have about the game. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later? Why has there been an exodus of staff from the company? Why, after a golden age during the game’s 5th edition, has Wizards struggled to find traction since the debut of 2025 D&D? These questions and more Ben will attempt to answer in his sold-out Gen Con seminar! Given demand, Ben is going to livestream a rehearsal of the show on Zoom on Tuesday, July 29th, at 9 PM EST/ 6 PM PST. But the only way you can listen is by being a Patreon subscriber! It's only $3 a month. Click here to join now! https://www.patreon.com/user?u=121641556&utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink  
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Jul 21, 2025 • 1h 9min

Is this the Best RPG Book of All Time? Ep. 62

Richard Dansky, a renowned writer and narrative designer known for his work on Wraith: The Oblivion, joins Lou Prosperi, developer of the classic Earthdawn RPG. They delve into the profound emotional weight of 'Charnel Houses of Europe: The Shoah,' exploring its unsettling integration of Holocaust history and RPG storytelling. The conversation touches on the responsibility of creators in portraying sensitive subjects, the evolution of narratives in tabletop games, and the artistic depth of RPGs. Personal anecdotes enrich their insights into crafting impactful stories.
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Jul 13, 2025 • 1h 1min

D&D Designer Meets the Questing Beast! Ep. 61

Ben Milton, a prominent game designer and YouTube content creator known for his work in the Old-School Renaissance, teams up with Steve Winter, a legendary D&D designer who helped shape the game's evolution over decades. They dive into the creative journey of RPG design, discussing the importance of random tables and collaboration. The allure of dungeons is explored, along with innovations and personal anecdotes from their gaming experiences. Their conversation highlights the vibrant landscape of independent game design while emphasizing player engagement techniques.

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