
Reading D&D Aloud
It's like Bible study for D&D fanatics!
Slaying the Dragon author and historian Ben Riggs & TRPG scholar Dr. Scott M. Bruner read and analyze the most sacred texts of Dungeons & Dragons (from original edition rules to modern adventures)! They are often joined by special guests, including current and former Wizards employees, contemporary academics, and modern designers, to meditate on the inspirations, ambitions, past & future of the medium of tabletop roleplaying. Listen to a historian, an academic, and some special guests read D&D texts aloud and comment on them!
Latest episodes

Jul 21, 2025 • 1h 9min
Is this the Best RPG Book of All Time? Ep. 62
My guest tonight is a legend in the world of game design and storytelling. Richard Dansky is best known as the mind behind some of the darkest and most compelling corners of the World of Darkness. He served as the developer for Wraith: The Oblivion and helped shape the haunting masterpiece Charnel Houses of Europe: The Shoah, one of the most powerful books ever written for a roleplaying game. But Richard’’s also a veteran of the video game industry, working as a writer and narrative designer. My favorites there include the 2004 Far Cry and Driver. He’s a novelist, a storyteller, and someone who knows how to make horror feel deeply, uncomfortably human. Cough cough soulforging. My next guest is a name well-known to fans of classic fantasy RPGs—Lou Prosperi. Lou was the developer of Earthdawn at FASA, the beloved post-apocalyptic fantasy game where magic, horror, and high adventure collide. His work helped define the rich, mythic tone of that setting, making Earthdawn one of the most unique fantasy RPGs of the 1990s. I would like to start with a summary of the book we are going to discuss, and just to be clear, we will be covering some disturbing stuff today. I cried reading this book, which I think is a first for a TTRPG book, and it would not surprise me if I cried during this discussion, so I am just laying that out there now. Charnel Houses of Europe: The Shoah is a profound, unsettling supplement that turns the Holocaust into a haunting Wraith narrative—melding historical documentation with metaphysical resonance. It looks at what happens when millions of dead arrive in the afterlife all at once. It causes a crisis in the hierarchy, the rather nasty government ruling the western afterlife. The response is actually quite remarkable. In an arrangement called the Covenant of the Millions, they decide to give space to the dead of the Shoah for them to govern themselves. They also decide to allow the Shoah dead to hunt down Nazis in the afterlife. Its strength lies in its gravity and respect for the subject: it’s not a casual horror romp, but a rigorous, emotionally charged exploration. For Storytellers aiming to address trauma, memory, and unresolved spirits, this book offers compelling—and deeply sobering—tools. It’s from White Wolf’s Black Dog Gaming imprint, which means Use with care: it's intended for mature, sensitive gamers, and its impact depends heavily on tone, preparation, and player trust. I’d say the same for this conversation. You can pick up Lou's great books on Disney's imagineering here! Read Rich's book on surviving the video game industry as a writer here!

Jul 13, 2025 • 1h 1min
D&D Designer Meets the Questing Beast! Ep. 61
Ben Milton, a prominent game designer and YouTube content creator known for his work in the Old-School Renaissance, teams up with Steve Winter, a legendary D&D designer who helped shape the game's evolution over decades. They dive into the creative journey of RPG design, discussing the importance of random tables and collaboration. The allure of dungeons is explored, along with innovations and personal anecdotes from their gaming experiences. Their conversation highlights the vibrant landscape of independent game design while emphasizing player engagement techniques.

5 snips
Jul 7, 2025 • 59min
A Conclave of RPG Historians- Ep. 60
Join RPG historians Jon Peterson and Shannon Appelcline as they dive into the rich tapestry of role-playing games. They reflect on the social significance of gaming, especially during the pandemic, and speculate about D&D's digital future amid industry shifts. The conversation also tackles the potential and pitfalls of AI in tabletop gaming, and the dominance of D&D in the RPG market. With personal stories and historical insights, Peterson and Appelcline illuminate the past and future of this beloved genre.

Jun 30, 2025 • 1h 8min
Legendary RPG Designer Breaks Media Silence- Ep. 59
I can't believe I got these two on the show together! First, Kevin Crawford is a TTRPG design legend. My favorites from his work are Stars Without Number, and Worlds Without Number, both of which have been tremendously successful and influential as paragons of sleek game design and peerless GM tools. Stars was what I ran during the pandemic, and Worlds I read, and since the birth of my son, I read about one RPG every six months, but I had to put Worlds in that rotation just to see what Kevin did in it. To give just a taste of Kevin’s influence, Blades in the Dark creator John Harper said that the origin of Blades in the Dark was a Stars Without Number campaign. And Blades, which is itself an epochal piece of design, birthed an entire universe of games using its system. Second, we have D&D icon Steve Winter. It is possible that Steve has the longest D&D career of anyone in the history of the game. He began working on D&D back at TSR in downtown Lake Geneva, and once even broke into the offices by climbing in a second storey window. He was a vital voice on 2nd edition AD&D. He was one of the first people to work on 3rd edition D&D, even though that project then passed on to other hands, and he followed D&D from Wisconsin to Renton, Washington where he continued to produce work for D&D through 5th edition. Check out Kevin's work here! On July 15th, Patrons of our pod will get a special treat! We will be doing a book club on Shoah for Wraith: The Oblivion. The conversation will include the book's developer, Richard Dansky, and Earthdawn developer Lou Prosperi. Patrons can participate live, and even ask questions! If that sounds good, hie thee forth to our Patreon to subscribe!

Jun 23, 2025 • 1h 1min
Did this guy save Dungeons & Dragons? Ep 58
In this conversation, Ryan Dancey, former executive at Wizards of the Coast and architect of the Open Gaming License, discusses his pivotal role in revitalizing Dungeons & Dragons. He shares anecdotes from the game's transition from TSR, emphasizing the balance between creativity and business strategy. Ryan also reflects on the explosive growth of tabletop RPGs, including the impact of live play and crowdfunding. Additionally, he humorously recounts his last day at Wizards, coinciding with significant historical events.

Jun 16, 2025 • 59min
Commander Shephard in Ravenloft Ep. 57
The theme of today’s conversation is Ravenloft, but I don’t know think that’s the best place to actually start introducing my three guests. Instead, I am going to say that I have a very addictive personality. I play one video game about every three years. But one of the video games I have played is MASS EFFECT, and with us today is the accomplished Canadian voice actor, the voice of Commander Shephard, and probably the most real-world famous person I will ever have on this podcast, Mark Meer! Another one of the video games I’ve played is SKYRIM, and with me today is the lead designer of SKYRIM, a game which generated more income in its first week than TSR did in its best year, the co-creator of RAVENLOFT and lead author of the 1990 RAVENLOFT Boxed Set, Bruce Nesmith! Last but not least, we have author of the Ravenloft novel, KNIGHT OF THE BLACK ROSE, editor of more books than I can list, alumni of TSR and Chaosium, James Lowder. You can play D&D in a castle with Mark Meer by clicking here! Check out Bruce Nesmith's LitRPG, GLORY SEEKER, here! Fear the sanity-blasting secrets contained within the eldritch auction that was THE DAGON COLLECTION, featuring Jim Lowder! Uncover its secrets here!

Jun 9, 2025 • 58min
Are Hexcrawls the Adventure's Final Form? with Jacob Hurst & WF Smith Ep. 56
Are hexcrawls the adventure's final form? We discuss that very question with two of the premier purveyors of the hexcrawl format in the 21st century: Jacob Hurst & WF Smith, aka Prismatic Wasteland. Jacob is one of the brilliant minds behind The Dark of Hot Springs Island, a hexcrawl of evil elves, interdimensional drug dealers, and beached whales. Smith is the lead designer or Barkeep on the Borderlands, a pubcrawl pointcrawl that is equal parts 1st edition homage, wine-soaked bachelorette party, and Terry Pratchett. Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here! Above image courtesy Prismatic Wasteland.

Jun 1, 2025 • 58min
Are TTRPG Creators Geniuses? with Stephen Radney-Macfarland Ep. 55
I have interviewed bestselling authors, Ivy League professors, and comic creators whose work has gone on to generate billions at the box office. But as a class, TTRPG professionals seem to be the smartest people I regularly talk to. I discuss this and other fascinating points this week with Stephen Radney-Macfarland, a designer with a TTRPG resume longer than my arm. Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here: https://www.patreon.com/user?u=121641...

May 30, 2025 • 1h 1min
Advanced World Creation with Jeff Grubb & Kevin Kulp Ep. 54
Kevin Kulp & Jeff Grubb have, between them, created entire cosmologies and entire timelines. Kulp is the award-winning creator of Timewatch and the investigative fantasy game, Swords of the Serpentine. Grubb, a legend in his own time, is the engineer of the Forgotten Realms, creator of Spelljammer, and writer of Manual of the Planes. Hear the pair discuss the secrets of creating new worlds with Ben Riggs. Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here: https://www.patreon.com/user?u=121641...

May 19, 2025 • 60min
A Brief History of Traveller with Shannon Appelcline Ep 53
Shannon Appelcline is a TTRPG historian par excellence. His Designers & Dragons set a high bar for the field and I cannot recommend it too highly. HIs recent Traveller history, This is Free Trader Beowulf, is similarly excellent. Today, we talk with Shannon about his time in the trenches of RPG history! Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here!