Getting2Alpha

Amy Jo Kim
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Jul 21, 2015 • 43min

Chelsea Howe on love, desire and submission to ritual in gaming

Chelsea Howe wears many hats: indie game designer, community organizer of local game jams & QGCon, a Creative Director of Electronic Arts Mobile, creator of successful mobile games, and champion of underdogs and outsiders everywhere. She's not afraid to speak her mind and cut to the chase - a woman after my own heart :-) She's fascinated with the role of love in game design, and the submission to ritual that's embedded in free-to-play gaming. Always stimulating and original, Chelsea is a force of nature - and a rising star in the gaming industry.
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Jun 5, 2015 • 39min

Can a game bring Thoreau's Walden to life?

Tracy Fullerton is a player and maker of games. Her most recent game, “Walden,” puts you - the player - inside Thoreau’s Walden Pond experiment. Tracy runs the USC Digital Media and Games program - the top game design school in the country, according to the Princeton Review. We co-taught multi-player game design when that program was first getting started - and Tracy has gone on to train innovative designers like Jenova Chen - creator of Journey. She's an accomplished and insightful designer and educator, and one of my all-time favorite people on the planet.
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Jun 4, 2015 • 30min

Laura Klein on design-led growth hacking & customer development

Laura Klein a customer development ninja. She runs the “Users Know” website, and wrote UX for Lean Startups. In this episode, we explore design-led growth hacking, ninja user research techniques, and how to turn your hot idea into a high-learning MVP. Find out how to create better products with Laura’s special blend of Lean UX with smart customer research.
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May 24, 2015 • 35min

Dan Cook on indie life, remote collaboration, and the magic of small groups

Dan Cook is a pioneering co-op game designer, co-founder of Indie game studio Spry Fox, author of the legendary Lost Garden website, and a truly inspiring and insightful guy. Dan has a deep understanding of social dynamics in online gaming - our conversations blow my mind on a regular basis. Come along as Dan takes us on a whirlwind tour of indie game design life, remote collaboration, and the magic of small groups for getting things done.

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