

Getting2Alpha
Amy Jo Kim
Wanna innovate faster and smarter? Getting2Alpha pulls back the curtain on how breakthrough innovators bring their ideas to life - and delivers actionable tips to help you bring innovative ideas to life. You’ll meet luminaries who've created genre-defining hits - and rising stars who are shaping the future. Listen in and get inspired to innovate smarter and increase your odds of success.
Episodes
Mentioned books

Jul 21, 2015 • 43min
Chelsea Howe on love, desire and submission to ritual in gaming
Chelsea Howe wears many hats: indie game designer, community organizer of local game jams & QGCon, a Creative Director of Electronic Arts Mobile, creator of successful mobile games, and champion of underdogs and outsiders everywhere. She's not afraid to speak her mind and cut to the chase - a woman after my own heart :-) She's fascinated with the role of love in game design, and the submission to ritual that's embedded in free-to-play gaming. Always stimulating and original, Chelsea is a force of nature - and a rising star in the gaming industry.

Jun 5, 2015 • 39min
Can a game bring Thoreau's Walden to life?
Tracy Fullerton is a player and maker of games. Her most recent game, “Walden,” puts you - the player - inside Thoreau’s Walden Pond experiment. Tracy runs the USC Digital Media and Games program - the top game design school in the country, according to the Princeton Review. We co-taught multi-player game design when that program was first getting started - and Tracy has gone on to train innovative designers like Jenova Chen - creator of Journey. She's an accomplished and insightful designer and educator, and one of my all-time favorite people on the planet.

Jun 4, 2015 • 30min
Laura Klein on design-led growth hacking & customer development
Laura Klein a customer development ninja. She runs the “Users Know” website, and wrote UX for Lean Startups. In this episode, we explore design-led growth hacking, ninja user research techniques, and how to turn your hot idea into a high-learning MVP. Find out how to create better products with Laura’s special blend of Lean UX with smart customer research.

May 24, 2015 • 35min
Dan Cook on indie life, remote collaboration, and the magic of small groups
Dan Cook is a pioneering co-op game designer, co-founder of Indie game studio Spry Fox, author of the legendary Lost Garden website, and a truly inspiring and insightful guy. Dan has a deep understanding of social dynamics in online gaming - our conversations blow my mind on a regular basis. Come along as Dan takes us on a whirlwind tour of indie game design life, remote collaboration, and the magic of small groups for getting things done.