

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

May 10, 2016 • 1h 9min
0033: Designing Levels for Call of Duty, with Rosie Katz!
Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast.

May 3, 2016 • 1h 11min
0032: Finally, the VR episode, with Scott Anderson!
The episode we've all been waiting for, the virtual reality podcast. Sr. Graphics Programmer Scott Anderson gives us every detail and scoop on VR. He takes us through all the newsworthy info, explains whats on the horizon and gives us his predictions on platform viability!

Apr 26, 2016 • 1h 19min
0031: Making and Marketing Firewatch, with Chris Remo!
500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch!

Apr 19, 2016 • 1h 8min
0030: Game Industry Fitness Guide, featuring Nelson Plumey!
It's hard to eat right and work out in the game industry, we're not denying that... But we did find someone who has some clear cut and simple to follow workarounds for dieting, working out and staying fit while being a professional game developer... Ladies and gentleman, Nelson Plumey!

Apr 13, 2016 • 1h 9min
0029: How E. McNeill's Auralux took Reddit by storm!
E. McNeill sits with us to go over how Reddit helped his game reach over $800,000 in sales and what he does now to promote and market his independent games.
http://www.emcneill.com/

Apr 5, 2016 • 1h 5min
0028: Gone Home & Winning At Indie featuring Steve Gaynor!
Steve Gaynor, known for Bioshock 2 and Gone Home explains the path he traveled after leaving 2K games to pursue game development at his own company. We talk about what it's like and also what's next for Fullbright.
@fullbright on twitter
http://stevegaynor.com/
https://tacoma-game.com/
http://www.gonehomegame.com/

Mar 29, 2016 • 1h 9min
0027: Competitive Gaming and the Rise of E-Sports with Paul Meyd
The meteoric rise of E-Sports games and Competitive Gaming alike broken down and explained by a professional commentator and Street Fighter expert Paul Meyd. Sprinkle in some lets play controversy and future industry predictions and you got yourself a podcast!
https://www.twitch.tv/doctorstantz/profile

Mar 22, 2016 • 1h 13min
0026: Life after the Skylanders Bonus with Collin Fogel
Collin Fogel lets us take a look at what he did with an incredible bonus from working on Skylanders and what he's doing now after that big payday. Hear his thoughts on the practice of bonus payments and things to look out for if you currently work for a studio with a Bonus Plan.
http://collinfogel.com/

Mar 15, 2016 • 1h 7min
0025: GDC! Podcast Website, and a whole lotta VR talk
We took a brief moment to reflect on last week's episode before going deep into talks about the Game Developer's Conference and VR's amazingly bright future!
www.gamedevunchained.com
http://kotaku.com/star-wars-comes-to-valves-virtual-reality-headset-1764940612
https://www.oculus.com/en-us/blog/introducing-henry-from-oculus-story-studio/

Mar 8, 2016 • 1h 7min
0024: Salary negotiation tips that work! Featuring Ray Graham
Raymond Graham is our favorite consultant on all facets of salary negotiation. He takes us through his best advice and practices for helping you increase your pay today. You'd be a fool to skip this one.


