Game Dev Unchained

Game Dev Unchained
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Jun 7, 2016 • 1h 6min

0037: Microsoft Hololens review and AR talks with Ron Alpert!

Excited about Augmented Reality, we sat down with an early owner of the Microsoft Hololens and seasoned game developer Ron Alpert from Headcase Games, to find out exactly what we should be looking forward to about the project and VR in general.
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May 31, 2016 • 1h 11min

0036: Winning Character Art Techniques and Advice with Frankie DeRosa!

Frankie DeRosa gives us his tips and techniques on modeling, and texturing his characters. We go over his workflow and processes while also discussing his take on Johannes Helgesons's concept. Also, tons of career advice for budding Character Artists as well!
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May 24, 2016 • 1h 4min

0035: Game Producers Demystified with Kami Talebi!

What exactly do producers do? Seriously. We finally had a talk with a competent producer to explain what the job entails, why it's needed and how you can get into that line of "work". Also... CONTEST! GIVEAWAYS! PRIZES! :P
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May 17, 2016 • 1h 6min

0034: Developing Maximo in Japan! Featuring Scott Rogers

What's it like being a western developer living in Japan designing Maximo for Capcom? Yeah, it was a lot to handle... Here we sit with Scott Rogers and talk about the life of a game designer from the states living and working in Japan with Capcom.
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May 10, 2016 • 1h 9min

0033: Designing Levels for Call of Duty, with Rosie Katz!

Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast.
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May 3, 2016 • 1h 11min

0032: Finally, the VR episode, with Scott Anderson!

The episode we've all been waiting for, the virtual reality podcast. Sr. Graphics Programmer Scott Anderson gives us every detail and scoop on VR. He takes us through all the newsworthy info, explains whats on the horizon and gives us his predictions on platform viability!
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Apr 26, 2016 • 1h 19min

0031: Making and Marketing Firewatch, with Chris Remo!

500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch!
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Apr 19, 2016 • 1h 8min

0030: Game Industry Fitness Guide, featuring Nelson Plumey!

It's hard to eat right and work out in the game industry, we're not denying that... But we did find someone who has some clear cut and simple to follow workarounds for dieting, working out and staying fit while being a professional game developer... Ladies and gentleman, Nelson Plumey!
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Apr 13, 2016 • 1h 9min

0029: How E. McNeill's Auralux took Reddit by storm!

E. McNeill sits with us to go over how Reddit helped his game reach over $800,000 in sales and what he does now to promote and market his independent games. http://www.emcneill.com/
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Apr 5, 2016 • 1h 5min

0028: Gone Home & Winning At Indie featuring Steve Gaynor!

Steve Gaynor, known for Bioshock 2 and Gone Home explains the path he traveled after leaving 2K games to pursue game development at his own company. We talk about what it's like and also what's next for Fullbright. @fullbright on twitter http://stevegaynor.com/ https://tacoma-game.com/ http://www.gonehomegame.com/

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