

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Jul 19, 2016 • 1h 5min
0043: Passion of The Concept Artist with Dawn Carlos
This week we sit down with the very talented concept artist Dawn Carlos and discuss the source of her very contagious drive for her craft. She explains her decision to go through a Atlier with no loans, working full time in the industry while finishing her education, and tips on how to maintain momentum as a passionate artist.
dawncarlosart.com/
sketchpadgallery.com/

Jul 12, 2016 • 1h 9min
0042: Game Development Life In Texas with Alden Filion, Leo Gonzalez, and Fisa Castellanos!
This week we do a round table discussion with Alden Filion, Leo Gonzalez, and Fisa Castellanos about game development in Texas. We go over everything from mortgages, dating, and and how much you can save from taxes! If you are thinking of moving to Texas any time soon then give this a listen and prepare yourself!

Jul 5, 2016 • 1h 11min
0041: The Art of Concepts with Brian Yam!
Brian Yam, opens up and gives us a great look at the life of a Concept Artist in the game industry today. Survival tips, best practices, and improvement methods of a certified and industry proven concept artist.

Jun 28, 2016 • 1h 5min
0040: You graduated! So now what?
So what should you do if you're about to graduate or recently graduated? We answer questions from the student audience this week on entering the game industry for the first time. Advice and tips galore, with some pitfalls to avoid as well.

Jun 21, 2016 • 1h 31min
0039: The story of Polycount with Andrew Risch
Andrew Risch owner and founder of Polycount gives us every single detail of how Polycount came to be and where he even got the idea from. Along the way we chat about early Quake modding days, and everyone's favorite topic, VR gets discussed as well. Andrew dropped more historical knowledge bombs in this podcast than any guest has yet. Lastly, Larry and Andrew find they have a very early connection!

Jun 14, 2016 • 1h 4min
0038: E3 2016 Winners, Losers and Psychic Predictions of Gaming's Future!
Sit by the campfire with us as we tell scary stories about the future of gaming! It's our annual E3 episode! We break down how good it's been so far and what to expect from here on.

Jun 7, 2016 • 1h 6min
0037: Microsoft Hololens review and AR talks with Ron Alpert!
Excited about Augmented Reality, we sat down with an early owner of the Microsoft Hololens and seasoned game developer Ron Alpert from Headcase Games, to find out exactly what we should be looking forward to about the project and VR in general.

May 31, 2016 • 1h 11min
0036: Winning Character Art Techniques and Advice with Frankie DeRosa!
Frankie DeRosa gives us his tips and techniques on modeling, and texturing his characters. We go over his workflow and processes while also discussing his take on Johannes Helgesons's concept. Also, tons of career advice for budding Character Artists as well!

May 24, 2016 • 1h 4min
0035: Game Producers Demystified with Kami Talebi!
What exactly do producers do? Seriously. We finally had a talk with a competent producer to explain what the job entails, why it's needed and how you can get into that line of "work". Also... CONTEST! GIVEAWAYS! PRIZES!
:P

May 17, 2016 • 1h 6min
0034: Developing Maximo in Japan! Featuring Scott Rogers
What's it like being a western developer living in Japan designing Maximo for Capcom? Yeah, it was a lot to handle... Here we sit with Scott Rogers and talk about the life of a game designer from the states living and working in Japan with Capcom.


