

BELOW THE LINE PODCAST
Skid - DGA Assistant Director
A podcast about the film industry: stories from the set, told by the crew
Episodes
Mentioned books

Aug 24, 2025 • 38min
S24 - Ep 10 - F1: The Movie - Assistant Directing
What does it take to shoot Formula 1 at Formula 1 speed? For 1st Assistant Director Toby Hefferman, it meant precision, improvisation, and a crew running at full throttle.
This week on Below the Line, Toby Hefferman joins Skid to talk about his work on F1: The Movie, the high-octane feature that merges scripted drama with real-world racing. From on-track logistics to high-pressure resets, Toby shares how he and the crew captured the energy of Formula 1 without slowing it down.
The conversation races through:
Preparing for race-day chaos with limited takes and no second chances
Coordinating with the F1 organization for track access and safety
Balancing authentic racing with scripted storytelling beats
Working with the broadcast crew and integrating into their coverage footprint
Collaborating closely with director Joseph Kosinski to shape coverage and keep pace with the story
Navigating the unique demands of filming alongside professional F1 drivers in active race environments
What it means to “make the day” when the cars set the schedule — not the crew
What emerges is a portrait of an Assistant Director balancing structure with flexibility — drawing on lessons from Rogue One, Mission: Impossible, and now F1: The Movie.
🎧 Press play and go Below the Line on F1: The Movie. For more, visit belowtheline.biz.

Aug 17, 2025 • 36min
S24 - Ep 9 - Alien: Earth - Score Composition
In Alien: Earth, the music has to merge sci-fi horror with sci-fi action — all while carrying the emotional core of Noah Hawley’s storytelling.
This week on Below the Line, Score Composer Jeff Russo joins Skid and returning co-host Louis Weeks to discuss his work on Alien: Earth, the FX series now airing its first season. An Emmy-winning and multiple Emmy-nominated composer, Jeff talks through how his music honors the legacy of Alien while building something entirely new — with select clips from his score woven throughout the conversation.
Here’s what we cover:
Collaborating with Noah Hawley from the earliest concept stage — five years before cameras rolled
Weaving together the tones of Alien (1979) and Aliens (1986) while still making the score uniquely his own
Creating distinct sonic palettes for human, alien, and synth characters — and finding ways to blend them
Crafting character-driven themes, including Wendy’s motif and the “Siblings” theme
Integrating unusual instruments like the bass desmaphone and Aztec death whistle to shape the show’s sonic identity
How serialized storytelling allows themes to grow and evolve across multiple episodes
Building episode-specific releases, like the standalone score for Episode 5
Jeff also shares how his long creative partnership with Hawley has shaped his process — and why building trust early makes it easier to take musical risks later.
🎧 Press play and go Below the Line on Alien: Earth. For more, visit belowtheline.biz.

Aug 10, 2025 • 32min
S24 - Ep 8 - Hacks - Production Design
Production Design doesn’t always get the laugh — but on Hacks, Rob Tokarz helps set up the punchline.
This week on Below the Line, Production Designer Rob Tokarz joins Skid to discuss Rob’s Emmy-nominated work on Hacks, the HBO Max comedy that just wrapped its fourth season. Rob shares how the show’s design evolved with Deborah and Ava’s careers — from Vegas casinos to LA sound stages — and how visual comedy can live in the details.
Among the highlights:
Designing Deborah’s late night talk show set — and how its clean lines, reflective surfaces, and scale marked a new chapter in her career
Leaning into sleek, showbiz artifice while still grounding scenes in emotional truth
How Rob approaches “passive comedy” through shape, scale, texture, and layout
Collaborating with Showrunners Lucia Aniello, Paul W. Downs, and Jen Statsky to ensure that design and comedy worked hand in hand
Designing new spaces like Jimmy’s office and the Home Shopping Network studio
Working with returning directors, DPs, and department heads to maintain visual continuity
Navigating studio notes and shifting production goals across multiple seasons
Rob also shares how Hacks maintained character integrity even as its world kept expanding — and why no design detail is too small when you're playing for laughs.
🎧 Press play and go Below the Line on Hacks. For more, visit belowtheline.biz.

Aug 3, 2025 • 36min
S24 - Ep 7 - Murderbot - Production Design
Designing a future where human life feels disposable — and deeply familiar — takes creative nerve, dark humor, and a fearless approach to world-building.
This week on Below the Line, Skid is joined by Production Designer Sue Chan to talk about her work on Murderbot, the new Apple TV+ series based on Martha Wells’ bestselling novellas. Sue breaks down how she and her team designed a future full of corporate dread, practical machinery, and sly visual comedy — all while making the world feel tactile rather than CG-slick.
We discuss:
Developing the look of a far-future society built around exploitation, automation, and control
How inflatable tech, 3D-printed architecture, and lightweight materials shaped the show’s practical builds
Establishing a visual language that’s grounded in reality but laced with satire
Designing Sanctuary Moon, the soap-opera-within-the-show, as a technicolor contrast to Murderbot’s grey, corporate environments
Using shapes, signage, and spatial hierarchy to reinforce themes of capitalism and class division
The creative and political process behind Murderbot’s helmet: the mask design that divided the studio and delighted Skarsgård
Working with VFX and costumes to build a unified visual tone across departments
Embracing “conscious contrasts” between the emotional tone of a scene and its visual environment
Sue also reflects on the challenge of building a world that feels both foreign and uncomfortably familiar — and why the best production design does more than just look good.
🎧 Press play and go Below the Line on Murderbot. For more, visit belowtheline.biz.

Jul 27, 2025 • 39min
S24 - Ep 6 - Ballerina - Cinematography
Cinematographer Romain Lacourbas returns to Below the Line to talk about crafting Ballerina, the latest stylish installment in the John Wick universe.
This week on Below the Line, Skid is joined by Cinematographer Romain Lacourbas to discuss his visual approach to Ballerina, from the film’s sweeping Prague exteriors to its tightly choreographed fight scenes. Romain breaks down his collaboration with Director Len Wiseman, the decision to shoot single-camera action, and the creative problem-solving behind some of the film’s most explosive moments.
We cover:
Building trust with Len Wiseman — and how the director’s homemade pre-vis videos helped shape their collaboration
Adapting the look of John Wick to a new city — with its own palette and texture
Leveraging Alexa 35 cameras and Hawk Class-X anamorphic lenses to add volume and texture — a deliberate choice to highlight Philip Ivey’s distinctive production design
Planning and executing long-take action — including that grenade-filled basement sequence
Why most stunt scenes were shot with a single camera — and how that impacted timing, blocking, and performance
Leaning into practical effects, from real explosions to blood rigs and rain-slicked streets
Capturing Hallstatt’s natural beauty — even on a tight shooting schedule
Romain also reflects on the freedom he had as a DP, his continued partnership with Camera Operator James Frater, and how working with a detail-driven director made the difference.
🎧 Press play and go Below the Line on Ballerina. For more, visit belowtheline.biz.

Jul 13, 2025 • 1h 11min
S24 - Ep 5 - Bosch: Legacy
Running a tight, emotionally grounded procedural is no small feat — especially when you're steering a beloved franchise into new territory.
On this week’s Below the Line, Skid sits down with Director Patrick Cady, 1st Assistant Director/Producer Trey Batchelor, Cinematographer Jason Andrew, and Gaffer Derrick Kolus to go behind the scenes of Bosch: Legacy, the three-season Amazon series that extended the universe of Michael Connelly’s iconic detective — and pushed the crew into new creative and logistical territory.
We cover:
How Bosch: Legacy balanced a fresh tone with the DNA of the original series
The shift to a 5-act structure, network oversight, and more “advertiser-friendly” creative mandates
How tight prep schedules, minimal standing sets, and constant location moves shaped every department’s workflow
Jason’s transition from Key Grip to Cinematographer, and how his background informed his pacing and shot planning
The challenges of lighting on the move — and how Derrick’s rigging strategy kept the crew ahead of schedule
Trey’s insight into cast performances, unexpected rewrites, and what it really means to “make the day”
Keeping continuity between DPs and episodes while balancing stylistic differences
The collaborative bond this crew built across 10+ years and two Bosch series
Along the way, they reflect on the show’s emotional arc, where it fits within the Bosch universe, and how Bosch: Legacy became a proving ground for tight collaboration, creative flexibility, and below-the-line excellence.
🎧 Press play and go Below the Line on Bosch: Legacy. For more, visit belowtheline.biz.

Jul 6, 2025 • 1h 20min
S24 - Ep 4 - The Studio - Assistant Directing and Camera Ops
Executing a well-timed oner is hard. Building a whole show around long, continuous takes? That’s another level.
This week on Below the Line, Skid is joined by First Assistant Director Donald Murphy and Camera Operator Mark Goellnicht to go behind the scenes of The Studio, the Apple TV+ comedy that blends big laughs with an ambitious visual style. Directed by Seth Rogen and Evan Goldberg, the show follows the fictional chaos of Continental Studios — and brings that chaos to life through long takes, handheld choreography, and camera work that pulls the audience into the scene.
Topics include:
Shooting single-camera, continuous-take scenes for nearly every episode
How the “oner” for Episode 2 was planned, rehearsed, and executed with an eye towards golden hour
Building camera choreography around comedy timing and live dialogue
Collaborating with actors and stand-ins on complex blocking
Stitching shots using natural movement, practical transitions, and VFX
Pulling off production in real-world locations like the Las Vegas strip and the Golden Globes
Utilizing crew members as additional “background” for added realism
Managing on-set tone and morale with Seth Rogen’s laid-back leadership
Donald and Mark also reflect on how The Studio pulled off its most ambitious sequences — from passing a camera mid-shot between operators to filming in working casinos with minimal control. And yes, they name names: Martin Scorsese, Sarah Polley, Zac Efron, and Ron Howard all make appearances (on set and in the story).
🎧 Press play and go Below the Line on The Studio. For more, visit belowtheline.biz.

Jun 18, 2025 • 54min
S24 - Ep 3 - The Last of Us - Cinematography
How do you bring a game world to life for the screen — especially when that world already has millions of devoted fans? Cinematographer Catherine Goldschmidt knows firsthand — and her work on The Last of Us reveals just how complex that challenge can be.
Catherine Goldschmidt joins Skid to discuss her work on the second season of HBO's The Last of Us, with co-host Gianni Damaia bringing the perspective of a longtime fan and gamer. Together, they dig into the complex visual language of an adaptation that blurs the line between game and cinema — from shot-for-shot recreations to bold deviations.
We cover:
Catherine’s approach to adapting game cinematics into film language — including when to match and when to break away
How The Last of Us uses space, light, and camera movement to draw viewers into Ellie’s experience
Constructing visual set pieces like the subway ambush and Jackson assault with a blend of practical stunts, VFX, and strategic camera placement
The emotional and logistical challenges of staging Joel’s death
The visual shift from chaos to quiet in Episode 2’s final montage — and how that deliberate pacing reshapes the episode’s emotional impact
Catherine also reflects on how her collaboration with multiple directors and departments shaped the season’s look and feel, and how visual storytelling can remain grounded even in the most heightened, post-apocalyptic moments.
🎧 Listen now to join us Below the Line with Catherine Goldschmidt — and explore more at www.belowtheline.biz.

Jun 15, 2025 • 48min
S24 - Ep 2 - Dope Thief - Film Editing
What does it mean to “edit for emotion” in a show built around crime, identity, and betrayal? Eric Litman knows — and his work on Dope Thief proves it.
This week on Below the Line, Skid and co-host Christopher Angel are joined by Film Editor Eric Litman to talk about shaping Apple TV+’s eight-episode crime thriller starring Brian Tyree Henry and Wagner Moura.
Topics we cover include:
From unpaid intern on Gladiator to full-fledged editor on Dope Thief: a career milestone with Scott Free
Being hired for one episode but ultimately cutting three, thanks to production delays from the strikes
Episode 7 as “an editor’s episode” — montages that demanded narrative weight without sliding into music-video style
Collaboration with director Marcela Said, whose instinct for unplanned footage (like vultures over a quarry) inspired poetic editorial choices
Shaping the quarry shootout to unfold in escalating stages — keeping viewers aligned with the characters as horrified witnesses rather than action heroes
Crafting a brutal prison fight with disorienting POV flash frames from GoPro footage
Weaving together montages of Mina’s training, Ray’s torment, and Mani’s tragic end — drawing on influences from The Dark Knight and The Fugitive
Using city footage and transitions to ground the series in Philadelphia, connecting personal roots with storytelling choices
What emerges is an inside look at how an editor balances spectacle, emotion, and authenticity — turning raw footage into a gripping, character-driven crime saga.
🎧 Press play and go Below the Line on Dope Thief. For more, visit belowtheline.biz.

Jun 8, 2025 • 1h 17min
S24 - Ep 1 - Thunderbolts* - Props
What does it take to keep Marvel’s superhero worlds grounded in reality? On Thunderbolts*, that meant practical stunts, iconic props, and a crew operating at the top of their game.
This week on Below the Line, Skid and co-host Gianni Damaia welcome back Assistant Property Master Travis Bobbitt to talk about his latest MCU project, after nearly two decades working on Marvel films.
Highlights from the conversation:
Travis’s journey from Iron Man to Thunderbolts*, and even a cameo in She-Hulk
How the post-strike production assembled “the best crew in every department”
A deliberate push toward practical filmmaking: real explosions in Malaysia, Humvee flips in Utah, and base jumps off one of the world’s tallest buildings
Prop highlights including John Walker’s taco shield, Bucky’s rebuilt Winter Soldier gear, Florence Pugh’s parachute backpack, and a very real Molotov cocktail
Tracking 15,000 individual prop cues with a massive spreadsheet to keep continuity across the film
Stories from set: Florence Pugh handling a live scorpion and black widow spider without breaking character, plus that mischievous guinea pig
Marvel’s formal “Easter egg meetings,” including Travis’s favorite hidden detail: Alfredo’s Bail Bonds
What emerges is a portrait of a veteran prop master whose work bridges spectacle and detail — from designing hero props that stand up to fan scrutiny to collaborating across departments so that props, costumes, and VFX felt seamless on screen.
🎧 Press play and go Below the Line on Thunderbolts*. For more, visit belowtheline.biz.


