Video Game History Hour

Video Game History Foundation
undefined
Jul 10, 2023 • 1h 11min

Bonus Episode: Game Availability Study

Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now out of print. In this episode we find out how these games have become critically endangered and why it matters. Blog post: https://gamehistory.org/87percent/  The Study: https://zenodo.org/record/8161056 The Study explained: https://gamehistory.org/study-explainer/  See more from Brandon Butler: Website: softwarepreservationnetwork.org  Law Firm: usefairuse.com Twitter: @bc_butler Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Jul 5, 2023 • 1h

Ep. 113: Bally Professional Arcade

Author and historian Kevin Bunch returns to the familiar guest chair to educate us all on a somewhat obscure 1970’s consolputer from his recent video, The History of the Bally (and Astrocade) Professional Arcade: Archive Annex Episode 4. In this episode, tears are shed, wrapping these things in useless metal, accidental historical revisionism, what’s in a name?, the toy industry was too small for undercutting, Dog Patch: shotgun volleyball, ironic corporate rewards for good behavior, and making friends over this hardware. See more from Kevin Bunch: Twitter: @ubersaurus YouTube: /atariarchive Website: atariarchive.org Patreon: /atariarchive Mastodon: https://mastodon.social/@yuberus Blue Sky: https://bsky.app/ ubersaurus Book: Atari Archive Vol. 1 https://limitedrungames.com/collections/atari-archive-vol-1 Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Jun 21, 2023 • 1h 17min

Ep. 112: Getting Personal with Frank Cifaldi

Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse. See more from Frank Cifaldi: Twitter: @frankcifaldi Email: frank@gamehistory.org  Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Jun 7, 2023 • 56min

Ep. 111: The World of Nintendo Book

Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better? See more from Andy Cunningham: Website: worldofnintendobook.com Twitter: @TheWONBook Instagram: @worldofnintendobook Facebook: /andycunninghamauthor Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
May 24, 2023 • 1h 5min

Ep. 110: Minesweeper

Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking. See more from Kyle Orland: Twitter: @KyleOrl  Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/  Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland  Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
May 10, 2023 • 50min

Ep. 109: Video Game Logos

Jack Yarwood, a writer and journalist from Time Extension known for his expertise in video game history and design, shares fascinating insights about the logos of Rare and Rockstar. He discusses the emotional connections players have with these designs and the creative processes behind them. The exploration includes anecdotes on branding evolution, the balance between simplicity and recognizability, and how everyday life influences logo design. Yarwood also delves into the nostalgic impact of these iconic logos on gaming culture.
undefined
May 3, 2023 • 42min

Bonus Episode: Game Preservation is a House of Cards

Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Apr 26, 2023 • 1h 8min

Ep. 108: Preserving the Nintendo eShop

Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor. See more from Jirard Khalil: YouTube: /ThatOneVideoGamer Twitter: https://twitter.com/Completionist Twitch: https://www.twitch.tv/TheCompletionist Instagram: @thecompletionist Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Apr 7, 2023 • 60min

Ep. 107: Planning for Death

(Content Warning: this episode deals with the topic of death) Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you. See more from Steve Lin: Twitter: @stevenplin Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
undefined
Mar 22, 2023 • 51min

Ep. 106: Budcat Creations

Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof. See more from Nicholas Yanes: Twitter: @NicholasYanes LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/ Post News: https://post.news/@/nicholasyanes Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app