Education Bookcast cover image

Education Bookcast

Latest episodes

undefined
Feb 19, 2017 • 1h 3min

38. Uncle Staś' advice column [RTTP, homeschooling, and the dangers of social media]

I've received a lot of messages from listeners (as well as from an author!) in the past few days. Several of these messages are things that I would like to share, and there are two in particular that I would like to talk about since I imagine there may be many listeners who have the same questions. Firstly, I talk about my interactions with the folks at Reacting to the Past, and in particular with Mark Carnes, who emailed me within a day of the release of the episode about his book (Minds on Fire). I then talk about homeschooling, as I had a request from a listener for information on this topic, as she is considering homeschooling her children. Although I plan to cover homeschooling and unschooling in some detail on the podcast, I do not have plans to do this for some time as there are other topics to cover, and so I thought it would be good to have a quick summary for those who are bursting to hear about it. Finally, I talk about social media, and in particular its use at university. A listener contacted me requesting that I advise him on this, and so I thought it would be helpful to more people if I discussed it on the podcast. Please keep in mind that any opinions shared in this episode are my own, and that this is an unusually opinion-heavy episode of the podcast. I am usually quite insistent on proper evidence, but here I am relaxing that requirement to be able to talk about things more freely in terms of my feelings or conjectures on certain topics, rather than hard facts that I know to be true. Enjoy the episode.
undefined
10 snips
Feb 19, 2017 • 54min

37. A Theory of Fun for Game Design by Raph Koster

The words "theory" and "fun" in such close proximity may make you suspicious. Or, they may make you curious. "Fun" is one of those ideas that is so natural and intuitive, and yet for that very reason is so hard to pin down. Raph Koster has a somewhat peculiar view of what fun is: "Fun is just another word for learning." As the head of Sony Online Entertainment, I'm inclined to believe him. If fun is learning, how do we ensure everyone in education gets more of it - and the right kind? This book is a meditation on certain central themes in the theory of games and play, and provokes us to think about why games aren't used more in education. (Correction: I try to provoke you to think this, based on some concepts taken from the text.) The problem seems not to be whether games teach, as they always do. They problem is that they aren't teaching the right things. We go in with questions. We come out with an understanding of the central problem of game design for education. Not a bad way to spend an hour. Enjoy the episode.
undefined
39 snips
Feb 17, 2017 • 52min

36. What is fun? What is play? What is a game?

In recent episodes, we have been discussing games and play, and their relevance to education, as well as to an improved understanding of human psychology. In this episode, I approach some central questions of the field: What is a game? What is a toy? What is play? What is fun? It is by their very naturalness that play, fun, and games are hard to define. We can sense what they are, and that's exactly what makes them hard to put them into words. Jesse Schell surveys the literature and puts together the ideas and definitions of many thinkers to come up with his own favourite definitions. Jesse Schell's book The Art of Game Design: A Book of Lenses is a thick, exhaustive tome on a complex subject. There's no way I could do his book justice in a single episode - it would need to be a quadruple-bill at least. But I wanted to introduce my audience to his book, and what better way to do it than through the fundamental questions of the field? Enjoy the episode.
undefined
Feb 17, 2017 • 1h 14min

35b. Minds on Fire by Mark Carnes

This is a continuation of the episode on Minds on Fire by Mark Carnes. The main idea of this part of the episode is the effects that Reacting to the Past, and role-play in general, have on the "self", i.e. the psychological construct of our selves. Enjoy the episode.
undefined
Feb 16, 2017 • 1h 27min

35a. Minds on Fire by Mark Carnes

Last episode, we looked at the various ways in which games can both improve our theoretical understanding of human psychology and of learning, and also at how they can be used practically to improve people's lives. In this episode, I want to discuss a particular practical application of games, and that is in so-called Reacting to the Past. Reacting to the Past is a type of live role-playing game where each participant plays a character from a particular historical time and place. For example, the setting may be the French revolution, and players would take the roles of King Louis XVI, Lafayette, Robespierre, and others. Each player's (secret) objective is in line with what those personages wanted to happen historically - for example, Louis XVI's aim is to crush the revolution and preserve the monarchy, whereas Robespierre aims to overthrow the monarchy, institute universal male suffrage, and end slavery in French colonies. On every conceivable measure, Reacting to the Past games have been shown scientifically to be superior to traditional classes. The effects are so numerous as to be hard to list. Students come out of Reacting to the Past games with: improved public speaking; greater resilience in the face of failure; improved leadership and team-working skills; greater acceptance of the role of fortune and randomness in life; a stronger (actual) social network, and friends for life; greater capacity for empathy; a more positive attitude to their studies; increased self-esteem, even while their narcissism reduces; and much deeper and more solid knowledge of history than those taking part in traditional classes on the same material. It's remarkable! In the episode, I go through the way that the classes are run and the benefits that they bring, and I compare them to the ordinary student experience. I also share the ideas behind *why* this pedagogical approach seems to work so well. I hope you can join me in enthusiasm for this teaching method. Enjoy the episode.
undefined
Jan 2, 2017 • 1h 30min

34b. Which is broken: reality, or Jane McGonigal's mind?

This episode serves two purposes. On the one hand, I want to go over some more ideas from Jane McGonigal's book, as it is so rich in fresh and original ideas (they're fresh to me, anyway). On the other hand, I would like to go through a pointed criticism of the book entitled Jane McGonigal's Mind is Broken written by Edward Champion. Given how much I got from her book, I am surprised that there are people who are so strongly against it. I think it is good to go through it in the name of balance, though I can't pretend that I share Edward Champion's opinion, or believe that his piece is particularly well argued. Enjoy the episode.  
undefined
Jan 2, 2017 • 1h 32min

34a. Reality is Broken by Jane McGonigal

Jane McGonigal is a game designer who believes that, in many ways, games bring out the best in people. The reason for their popularity, she claims, is that they satisfy fundamental human needs. This leads, for example, to the highly insightful and completely counterintuitive notion that a big reason for people playing games is that it makes them feel productive. She peppers her book with reality "fixes" - comparisons of games with reality, where games come out on top, and lead the way to a better future. Here is a full list of those fixes. Unnecessary obstacles: Compared with games, reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use. Emotional activation: Compared with games, reality is depressing. Games focus our energy, with relentless optimism, on something we're good at and enjoy. More satisfying work: Compared with games, reality is unproductive. Games give us clearer missions and more satisfying, hands-on work. Better hope of success: Compared with games, reality is hopeless. Games eliminate our fear of failure and improve our chances of success. Stronger social connectivity: Compared with games, reality is disconnected. Games build stronger social bonds and lead to more active social networks. The more time we spend interacting within our social networks, the more likely we are to generate a subset of positive emotions known as "prosocial emotions." Epic scale: Compared with games, reality is trivial. Games make us a part of something bigger and give epic meaning in our actions. Wholehearted participation: Compared with games, reality is hard to get into. Games motivate us to participate more fully in whatever we're doing. Meaningful rewards when we need them most: Compared with games, reality is pointless and unrewarding. Games help us feel more rewarded for making our best effort. More fun with strangers: Compared with games, reality is lonely and isolating. Games help us band together and create powerful communities from scratch. Happiness hacks: Compared with games, reality is hard to swallow. Games make it easier to take good advice and try out happier habits. A sustainable engagement economy: Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource. More epic wins: Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together. Ten thousand hours collaborating: Compared with games, reality is disorganised and divided. Games help us make a more concerted effort - and over time, they give us collaboration superpowers. Massively multiplayer foresight: Reality is stuck in the present. Games help us imagine the future together. The book has many case studies and psychological experiments backing up the points that it makes. Overall it reads like a sort of manifesto, but for me, the most important thing was the way in which it explained things about people that I never realised before. It gave me a new perspective on human motivation, on learning, and on myself. I hope you will gain from it as I did. Enjoy the episode.
undefined
Jan 2, 2017 • 60min

33. Interview with Malke Rosenfeld of Math in your Feet

Malke Rosenfeld is the creator of Math in your Feet, a program to teach students mathematical concepts through the medium of dance. (Really!) She does school workshops and teacher trainings, and now has a new book, Math on the Move, describing her approach and the theory behind it. We talk about interdisciplinary learning, embodied learning, liking vs. hating maths, and attitudes to "alternative" teaching methods. Malke herself, like many people, never really "got" maths while she was at school. After getting involved in the percussive dance scene, she one day woke up to the possibility that "surely there's math in this". From there, she went on to develop her unusual, and potentially controversial, but certainly fun, pedagogy. She draws on the ideas of Seymour Papert from his book Mindstorms: Children, Computers, and Powerful Ideas, and on modern neurological research showing the extent to which we think through our bodies, and have to understand things in many ways for them to really sink in. Enjoy the episode.
undefined
Jan 2, 2017 • 54min

32. The Visual Edge by Sargy Letuchy [interview]

Today we have an interview with Sargy Letuchy, a public school teacher from Chicago, who has produced some materials to help other teachers with standards-based learning. The Visual Edge is a workbook of graphic organisers for K-12 teachers in the United States. Along the way, we also discuss some other pertinent education topics. Enjoy the episode.
undefined
29 snips
Jan 2, 2017 • 1h 15min

31+. How I learn languages

Depending on what counts as knowing a language, I speak anything between 7 and 12 languages, namely: English, Polish, Mandarin Chinese, Spanish, French, Russian, and Persian well; Hungarian to a lesser extent; and Georgian, Armenian, Lithuanian, and Tibetan in the past, now mostly forgotten. Besides this, I have some knowledge of classical languages (Latin, classical Chinese, and ancient Greek); one constructed language (Esperanto); and there are a couple more languages that I've had a smaller amount of exposure to (Turkish and Maltese). I think that my experiences may be worth sharing to a general audience interested in education, and in teaching and learning languages in particular. First, I recount my story. How did I get from bilingual child to adult polyglot? Secondly, I talk about my methods for learning, Finally, I share some lessons learned from my experiences. This episode does not make use of references or scientific studies, but just relates my personal experience. It is a case study that gives a sense of what it feels like and how it works to learn numerous languages. I hope that you can take something useful from it. Enjoy the episode.   music by http://www.podcastthemes.com

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app