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Nice Games Club - a gamedev podcast!

Latest episodes

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Sep 26, 2024 • 0sec

Optimization (with Jarryd Huntley)

Entering the clubhouse this week is our the third Owl (employee of Owlchemy Labs) and first Peabody Award winner (as lead developer for We Are OFK), to talk about the "dos," "don'ts," and "good enoughs" of optimization.Cleveland video game designer Jarryd Huntley wins Peabody Award for ‘We Are OFK’ - Joey Morona, cleveland.comWe are OFK - Peabody AwardsCleveland Game Developers - LinktreeOptimizationHardwareProductionProgrammingIs Using LINQ in C# Bad for Performance? - James Vickers, The Startup For Vs Foreach In C# - Sagar Gavand, C# CornerJarryd HuntleyGuest
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Sep 19, 2024 • 0sec

"It's hard how my mind works." Audio Middleware; Psychic Distance

There are now episodes of Nice Games Club for each new day of the year! When you get to the last day of that year, you'll hear about Audio Middleware and Psychic Distance from us in the clubhouse.About the Fair - Minnesota State Fair0:17:06Audio MiddlewareAn example of audio tech conversations we've had in the past.Game Audio Tools and WorkflowsWwiseAudiokineticFMODFMOD0:51:32Psychic DistancePsychic Distance: what it is and how to use itEmma DarwinThis Itch of Writing
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Sep 12, 2024 • 0sec

Nice Thinking: "Player Personas"

Ellen, a key voice in user experience, joins the hosts to explore player personas and instructional design in gaming. They discuss the challenges of tailoring instructions for diverse players, from novices to veterans. Key insights include the need for clear rulebooks and visual aids, emphasizing emotional journeys during gameplay. The conversation also highlights collaborative game design and the significance of player feedback in enhancing accessibility. Dive into the valuable perspectives on improving player experiences and understanding game mechanics!
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Sep 6, 2024 • 0sec

The Duluth Basement Session

The hosts dive into the nitty-gritty of game design, discussing the ups and downs of playtesting their game 'Roboston'. They explore the delicate balance between rule clarity and player engagement. The conversation touches on the dynamics of collaboration and the challenges of working with diverse player experiences. Additionally, they highlight the importance of defining terms in game design to avoid confusion. Listeners will also learn about the impact of game session length on strategy and interaction, making for a well-rounded discussion on creating enjoyable gameplay.
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Aug 29, 2024 • 0sec

"Apply your context, thusly." Instructions; Cynicism

Ragnar Eythorsson, a YouTube content creator known for his engaging puzzles, and Karen Kavett, a creative force on YouTube, dive into a realm of game development curiosities. They explore the art of crafting clear game instructions, balancing clarity with immersive experiences. The conversation takes a turn to discuss navigating cynicism in the industry, addressing the challenges developers face while keeping enthusiasm alive. Lively anecdotes about their adventures in Duluth add a humorous touch to their insightful conversation.
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Aug 22, 2024 • 0sec

"The lensing effect of the window." Theming vs. Aesthetics; Parries

Dive into the world of game design as the hosts dissect the differences between theming and aesthetics, using the MDA framework to clarify how emotions are evoked through visual style and context. They also explore the art of parrying, discussing its popularity as a rewarding gameplay mechanic that fosters mastery and participation. Marvel at the evolution of parry systems across games, and discover how strategic execution can enhance player engagement. Plus, hear personal anecdotes about staying cool during summer recording sessions!
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Aug 15, 2024 • 0sec

Accessibility (with Dave McKee)

Dave McKee, a talented music producer and sound designer, dives deep into the world of game accessibility. He shares his personal experience of being legally blind and discusses the critical need for inclusive design in gaming. The conversation highlights innovative audio integration, including the ability for blind players to race by sound in future Forza games. McKee stresses the importance of implementing accessibility features like high contrast visuals and audio descriptions early in development to enrich the gaming experience for everyone.
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Aug 9, 2024 • 0sec

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.Twin Cities Playtest from IGDA-TC - Eventbrite0:06:56Targeting Multiple PlatformsWe talked about porting games in Episode 175."Kapow?"Git fork vs branchGreg FosterGraphiteSlayers X: Terminal Aftermath: Vengeance of the SlayerFandomAllow controls to be remapped, reconfiguredGame Accessibility GuidelinesA Brief History of the Playstation’s Confirm And Cancel ButtonsThe Wired Fish Network BlogA Brief History of A & BMatthew GallantThe Quixotic Engineer Blog0:46:49Spirit Island SpiritsSpirit of Creation channelDiscordSpirit Design Deep DiveemilintleGoogle DocsSpirit IslandGreater Than GamesHow to Play: Spirit IslandGreater Than GamesYouTube
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Aug 1, 2024 • 0sec

Physics 101 (with Scott Lembcke)

"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies. Ellen gets the music in her head, Stephen didn’t learn the opposite lesson, and Mark makes a pretty good joke about friction.Physics 101ProgrammingChipmunk2D - Scott Lembcke , GitHubGopher (protocol)Building Excalibur.js - Erik Onarheim, YouTubeI'm pretty sure this was the song stuck in Ellen's head.What is an AABB? - Michael Rubloff, Radiance FieldsVeridian Expanse - Howling Moon Software, SteamIs pool actually just mathematics? - Stand-up Maths, YouTubeWhat is up with the spherical cow? - Rhett Allain, WiredAdvanced Character Physics - Thomas Jakobsen, Carnegie Mellon UniversityArc length of an ellipse - Ed Sandifer, The Euler ArchiveBox2D version 3.0 beta test has launched! - Erin Catto, MastodonTen Minute Physics - YouTubeScott LembckeGuest
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Jul 25, 2024 • 0sec

"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers, and then is shocked that Flappy Dragon has more dragons. Ellen ponders rituals, and why she comes back to some games and not others. And finally, Mark wonders if it is okay to get lost in a super-fun mini-game.0:12:21FamiliarityEllen asks the internet: What are "casual Games"?https://www.perplexity.ai/search/What-are-casual-lDsnct7cTKiv.pJMXYef6wEllen asks the internet: What are "Cozy Games"?https://www.perplexity.ai/search/What-are-cozy-9nReq70iRU6wRyzD1TTSEA0:34:34Pacing MechanicsPaper Mario: The Thousand-Year Door Sets the Standard for Classic Game RemakesEric RavenscraftWired

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