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Nice Games Club - a gamedev podcast!

Latest episodes

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7 snips
Aug 22, 2024 • 0sec

"The lensing effect of the window." Theming vs. Aesthetics; Parries

Dive into the world of game design as the hosts dissect the differences between theming and aesthetics, using the MDA framework to clarify how emotions are evoked through visual style and context. They also explore the art of parrying, discussing its popularity as a rewarding gameplay mechanic that fosters mastery and participation. Marvel at the evolution of parry systems across games, and discover how strategic execution can enhance player engagement. Plus, hear personal anecdotes about staying cool during summer recording sessions!
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14 snips
Aug 15, 2024 • 0sec

Accessibility (with Dave McKee)

Dave McKee, a talented music producer and sound designer, dives deep into the world of game accessibility. He shares his personal experience of being legally blind and discusses the critical need for inclusive design in gaming. The conversation highlights innovative audio integration, including the ability for blind players to race by sound in future Forza games. McKee stresses the importance of implementing accessibility features like high contrast visuals and audio descriptions early in development to enrich the gaming experience for everyone.
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Aug 9, 2024 • 0sec

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.Twin Cities Playtest from IGDA-TC - Eventbrite0:06:56Targeting Multiple PlatformsWe talked about porting games in Episode 175."Kapow?"Git fork vs branchGreg FosterGraphiteSlayers X: Terminal Aftermath: Vengeance of the SlayerFandomAllow controls to be remapped, reconfiguredGame Accessibility GuidelinesA Brief History of the Playstation’s Confirm And Cancel ButtonsThe Wired Fish Network BlogA Brief History of A & BMatthew GallantThe Quixotic Engineer Blog0:46:49Spirit Island SpiritsSpirit of Creation channelDiscordSpirit Design Deep DiveemilintleGoogle DocsSpirit IslandGreater Than GamesHow to Play: Spirit IslandGreater Than GamesYouTube
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Aug 1, 2024 • 0sec

Physics 101 (with Scott Lembcke)

"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies. Ellen gets the music in her head, Stephen didn’t learn the opposite lesson, and Mark makes a pretty good joke about friction.Physics 101ProgrammingChipmunk2D - Scott Lembcke , GitHubGopher (protocol)Building Excalibur.js - Erik Onarheim, YouTubeI'm pretty sure this was the song stuck in Ellen's head.What is an AABB? - Michael Rubloff, Radiance FieldsVeridian Expanse - Howling Moon Software, SteamIs pool actually just mathematics? - Stand-up Maths, YouTubeWhat is up with the spherical cow? - Rhett Allain, WiredAdvanced Character Physics - Thomas Jakobsen, Carnegie Mellon UniversityArc length of an ellipse - Ed Sandifer, The Euler ArchiveBox2D version 3.0 beta test has launched! - Erin Catto, MastodonTen Minute Physics - YouTubeScott LembckeGuest
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Jul 25, 2024 • 0sec

"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers, and then is shocked that Flappy Dragon has more dragons. Ellen ponders rituals, and why she comes back to some games and not others. And finally, Mark wonders if it is okay to get lost in a super-fun mini-game.0:12:21FamiliarityEllen asks the internet: What are "casual Games"?https://www.perplexity.ai/search/What-are-casual-lDsnct7cTKiv.pJMXYef6wEllen asks the internet: What are "Cozy Games"?https://www.perplexity.ai/search/What-are-cozy-9nReq70iRU6wRyzD1TTSEA0:34:34Pacing MechanicsPaper Mario: The Thousand-Year Door Sets the Standard for Classic Game RemakesEric RavenscraftWired
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Jul 18, 2024 • 0sec

Nice Games Jam: "The Bike Boom"

In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.Our last Nice Games Club episode:EddiesTwo Wheels Good - Jody RosenSafety Bicycle - WikipediaPromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4MaterialsMap book4-sided diceMeeple to represent racersSetupChoose a map to race on in the map book (only one made right now)Choose a starting point and an ending point on the mapDraw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)RulesSame area through timeYou choose your rider and bike (each with different stats) based on how the map looksYou spend your resources to get new bikes or upgrade a bikeWe started with penny farthings (bad stats), you can buy better ones later.At the start of the race you draw a “condition”, affects the course to make more stability checksYou also randomly get a start and end place (we just set it as corner to corner for testing)Types of stats: Speed: how far you can goWeight: how heavy your bike is, how hard uphill is and how fast downhill isCapacity: how much you can hold on your bikeStability: how easy it is to get past stability checksDurability: how much failing a stability check affects you  
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Jul 12, 2024 • 0sec

"Ellen's going to be so mad!" Creative Direction; Time Management

Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she asks Mark and Stephen for advice on time management in the second half of this roundtable episode. During the first half, Stephen shares some BIG NEWS that will soon place some additional responsibilities on his shoulders. Beth and Mark offer suggestions.Narrative NuanceVerdant Skies0:4:40Creative DirectionA previous episode relating to Stephen's big news!Nice Thinking: "Sledgehammer Bride"0:31:35Time ManagementPomodoro TechniqueWhat is a sprint?Scrum.orgThe Eisenhower Matrix (important vs urgent)Wikipedia
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Jul 5, 2024 • 0sec

The Intersection of Puzzle and Story (with Ron Gilbert)

Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.The Intersection of Puzzle and StoryGame DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists now - Joshua Rivera, PolygonVerdant Skies - SteamClassic Game Postmortem: Maniac Mansion - GDC, YouTubeThe phrase "confederacy of dunces" derives from a Jonathan Swift quote.Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013).Ron GilbertGuestOwner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.External linkMastodon - @grumpygamer@mastodon.gamedev.placeBlog - Grumpy GamerStudio - Terrible Toybox
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Jun 27, 2024 • 0sec

"The super-powerful beam or whatever." Code Libraries; Game Overs

This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.It looked so easy in the brochure, but the brochure lied - Antony Ingram, Hagerty0:07:41Code LibrariesBest practices for writing code commentsEllen SpertusStack Overflow BlogDeclare namespaces to organize typesMicrosoft LearnYour nice hosts discussed licensing in a previous episode:"What's a little grand larceny?"Game OversAlternatives to the Game Over screenGame DeveloperWe didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states.
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Jun 20, 2024 • 0sec

Game Production (with Ryan Adams)

Ryan Adams, a junior producer at Corgi Art House, discusses the intricacies of game production, emphasizing the importance of organization and task management in the industry. The podcast explores project management software, effective leadership in game development, conflict resolution, feedback collection, and the crucial role of producers in facilitating communication between teams. It also delves into the benefits of learning resources for aspiring game producers.

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