

Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Episodes
Mentioned books

Oct 31, 2020 • 0sec
Gamedev in Kenya)
The clubhouse is packed in this episode, as your nice hosts discuss the Kenyan game dev scene with developers Alila Omondi Wekoto, Denis Odero and Shyam Shah! We talk about the importance of community, the value of higher education and also argue about Xbox vs Playstation (vs Switch, slightly)!Alila brings up the episode where we interviewed Chel Wong, award winning composer who recently worked on KINE.Game Audio Tools and WorkflowsKINE is out on Steam now!Gamedev in KenyaMisc.Game Devs KenyaWebsiteDevsKenya on TwitterGameDevs on Instagram - InstagramCovid Killer - GameGame Devs Kenya is running another boot camp on November 7th!Nairobi Game Development CenterKenya has a co-working space for game developers called Nairobi Game Development Center. Here are some pictures!Mentioned in the episode:Usiku Games is a mobile games studio located in Kenya. Nairobi Garage - annother coworking spaceFour-part, moderated debate about Xbox vs Playstation! - Game Devs Kenya, SoundCloudAfrica Comicade recently held a 3-day Game Jam.Mark Cerny goes over the possibilities of the new hardware within the Playstati… - PlayStation, YouTube

Oct 23, 2020 • 0sec
Nice Games Jam: "Roboston! (part 2)"
Your nice hosts return to Roboston in a first for the program, revisiting and expanding upon on a previous Nice Games Jam game! Ellen conjures some frightening scenarios, Stephen and Mark work the numbers, and everybody loves conditional formatting.See the original rules in the show notes forRoboston! (Live at 2D Con 2020)Check out our cool spreadsheet of game cards and notes!Astral Gunners is available in Early Access, go get it!random.orgWeird Alchemy - Board Game GeekBagger 288 - WikipediaPromptCreate a game where you are working together to construct a robot, but each player has a secret task they are trying to get the robot to complete along the way.Game typeTabletop gamePlayer count3 - 8MaterialsDeck of Robot PartsDeck of Player RolesDeck of Objectives6-sided dieRulesPatch Notes!New Roles:Turtle: have more DEF than any other value AND complete the objective.Generalist: All stats within 5 points of each other AND complete the objective.Specialist: One stat is 7 points greater than the next highest stat AND complete the objective.New Objectives:GIANT MUTANT TREE ATTACK - It's 'leafing' downtown a total mess!
Stats required to beat: Off: 21, Def: 16, Int: 8ALIEN INVASION - They're slimy and they have the wrong number of eyes.
Stats required: Off: 13, Def: 21, Int: 16BAGGER 288 - This mining robot has gained sentience and is scooping up the suburbs!
Stats needed: Off:13, Def: 13, Int: 23WEAPONIZED WIND TURBINE - Green, scary energy!
Stats needed: Off 15, Def 15, Int 15In this episode we tried for a longer game by increasing the number of robot parts to 2 Body Parts, 2 Head Parts and 8 Limb Parts.To create the part stats, we gave them a random number between -3 and 5 of Offense, Defense and Intelligence. Feel free to make your own!

Oct 15, 2020 • 0sec
Game Audio Tools and Workflows (with Chel Wong)
This episode bops! Our guest on the show this week is Chel Wong, an award-winning game composer who has worked on several published and early-access titles, like Watch This Space and Kine. Her work on Kine earned the game the award for Best Audio at Reboot Develop Red 2019. From composing to mastering, we ask Chel to describe her preferred tools and workflows for creating music for games. Also, there is a tense debate—Galaxy or Sunshine?MetaReboot Developed Red ConferenceGame Audio Network Guild (GANG) AwardsMark mentioned that once upon a time in a previous episode, he also talked about using Reaper."She also cheats a lot."Game Audio Tools and WorkflowsAudioGamesKine - SteamLab Rats (a satirical puzzler by Gwen Bond, formerly Gwen Frey) - SteamAudio Software ToolsReaperReasonFL Studio (stand for Fruit Loops)Helm AudioTAL NoisemakerMusescore - Software for Written MusicInstrument SynthizersKomplete - Native InstrumentsKontact - Native InstrumentsAudio HardwareFocusrite -Scarlett SeriesMicrophonesShure SM57Shure SM58Shure SM7bAudio-Technica AT2035Other MentionsGame Sound ConChel and her friend Tiffany Otto are going for 120 stars on Super Mario 64! - ChelWongAudio, Twitch

Oct 7, 2020 • 0sec
"Human, play Dom-jot?" Games in Other Media; Online Play
In a heavy start to a very fun episode, your nice hosts check in on each other as the COVID-19 pandemic stretches into the fall. Ellen unknowingly makes a timely West Wing reference, and Stephen only allows Mark to tell three Star Trek stories.You can watch Mark's mini-talk at PAX Online 2020, called "People, too" It was part of a panel on animals in games called "Lovely or Lethal: Will these animals cuddle me or kill me?"If you are looking to stay informed on the latest about the pandemic, The Washington Post, The New York Times, and other news websites are providing extensive daily COVID-19 coverage for free to non-subscribers.0:15:25Games in Other MediaWhy I’m not buying the Harry Potter gameStacey HenleyPolygonAny news on the IRL, playable version of Nine Kings?Reddit‘The West Wing’ Cast To Perform 2002 Episode On HBO Max To Benefit Michelle Oba…Greg EvansDeadlineWhy 'Edge of Tomorrow' Got Retitled 'Live Die Repeat'Jack Giroux/FilmList of games in Star TrekWikipedia'Black Mirror: Bandersnatch' Review: Interactive Movie Falls ShortDaniel D'AddarioVarietyKimmy Schmidt vs. the Reverend Is What Interactive TV Was Made ForJen ChaneyVultureMark talked about the two Star Trek "interactive movies" that were produced in the 90s in a previous episode:"A mean secret that stays in this room."The "horror movie where the seats had creepy touch" that Stephen was talking about might have been the infamous 1950s camp classic The Tingler.Minnesota FringeThe 49 Original Whose Line Is It Anyway? Games, RankedLuke WinkieVultureIt makes more sense in context...0:52:57Online PlayExplaining how fighting games use delay-based and rollback netcodeRicky PuschArs TechnicaMost people who play video games online experience 'severe' harassment, new stu…Dave SmithBusiness InsiderBackend ToolsUnity MultiplaySteam Multiplayer OverviewPhotonPlayFab

Oct 2, 2020 • 0sec
Impostor Syndrome (with Heather Gartner)
Welcome Heather Gartner, Art Director for Team Toadhouse studio, art streamer and huge D&D fan. Heather (she/they) has been an illustrator for 10+ years. We were so happy to have them in the virtual clubhouse and talk about impostor syndrome—what it is, where it comes from, and how to live with it...or maybe even overcome it. If you've had a tough week, or if you ever feel like your artistry is fighting you, give this one a listen. And check out Heather's art at the links below. :)Meta Perkins or Denny's for late-night breakfast fare?Impostor SyndromeArtMentioned during the interview:Team Toadhouse: Call Me CeraThe Mona Lisa was painted by Leonardo Da Vinci and is displayed at The Louvre i…Lightbox Conference & ExpoFurther materials on teamwork and impostor syndrome:What is impostor syndrome and how can you combat it? - Elizabeth Cox , TED-EdEp. 3: "The problem with all-stars" - WorkLife Podcast with Adam Grant, TEDHow to Overcome ‘Impostor Syndrome’ - Jessica Bennett, The New York Times

Sep 23, 2020 • 0sec
Media Influences (with Xalavier Nelson Jr.)
Narrative designer Xalavier Nelson Jr. enters the clubhouse to discuss the need for game designers to curate influences outside of games, the Half-Life 2s that weren't, the XCOM that wasn't quite, and some things that were! Also, advice for criminals.Game Devs of Color ExpoMedia InfluencesGame DesignIRLNarrativeFrog Fractions Has Done It Again--Here's How To Access A New Sequel - James O'Connor, GameSpotDestiny 2: Forsaken Brings Back Paul McCartney's Very Bad Song From the Origina… - Caty McCarthy, USgamerPaul McCartney Announces ‘Hope for the Future’ Vinyl Release With ‘Thrash’ Remi… - Daniel Kreps, Rolling StoneDevelopment of Half-Life 2 - Combine OverWikiThe death and rebirth of Duke Nukem Forever: a history - Ben Kuchera, Ars TechnicaThat XCOM FPS Isn't Dead. And It Isn't an FPS Anymore - Evan Narcisse, KotakuReuse Everything - Xalavier Nelson Jr., GDoC Expo

Sep 18, 2020 • 0sec
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
Your nice hosts recorded a live Nice Games Jam episode at 2D Con 2020! You can listen to the edited audio of the recording here!You can find the video of the live recording right here!PromptCreate a game where you are working together to construct a robot, but each player has a secret task they are trying to get the robot to complete along the way.Game typeTabletop gamePlayer count3-8Materials1 Deck of Robot Parts1 Deck of Player Roles1 Deck of Objectives1 DieSetupDeal out an even number of Robot Parts to each player, and one Player Role. Then draw the first card in the Objectives deck for the team's objective.RulesEach player has a Player Role, this is their victory condition.
Example roles:
Warmonger: have more offensive value than any other value AND complete the objectiveScientist: have more intelligence value than any other value AND complete the objectiveSaboteur: cause robot to fail the objectiveOn each turn, each player places a Robot Part of any type face down.
There are limits to how many of each type of Robot Part will fit on a robot (in the episode we went with one body part, one processor and four limbs)Each part is simultaneously revealed once everyone has chosen their card. If each part can be placed with no conflict, start the next turn.
If their are some parts in conflict, roll a die to determine who's Robot Part is used.Continue until there are no more available parts to place on the robot. Whoever has completed their victory condition wins!

Sep 10, 2020 • 0sec
"Claps in the chat." Online Events; Documentation
This week, Mark becomes a game publisher and a PAX speaker, Ellen builds a desk and reads a book, and Stephen learns his lesson (almost).Color Jumper is available on Switch NOW!Our live episode for 2D Con is up on YouTube! The audio will be in the regular feed next week.Mark will be part of the PAX Online panel "Lovely or Lethal: Will these animals cuddle me or kill me?" on Thursday, September 17th at 6:30pm CT. PAX Online is free for all on Twitch.Actionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:10:15Online EventsThe 2021 Game Developers Conference will try to go physical again - but now in …Sean HollisterThe VergeThe ESA sets dates for E3 2021Rebekah ValentineGamesIndustry.bizSummer Games Done Quick 2020 Raises $2.3 MillionAdam BankhurstIGN We referred to our recent episode featuring Jamaican developer Glen Henry: Indiedev During the PandemicWe also mentioned Filipino developer Ryan Sumo, who we spoke with in:Gamedev in the PhilippinesAs sexual abuse allegations flood in, the world of video games faces a reckoningMark Serrels CNET0:36:05DocumentationPutting comments in code: the good, the bad, and the uglyBill SourourfreeCodeCampWhat Is Performance Support And Why Should You Use Performance Support Tools? Asha PandeyeLearning IndustryThe perfect client brief: Does it exist?Oliver McAteerCampaign US

Sep 2, 2020 • 0sec
Programming VR Games (with Jonathan Jennings)
Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we might expect from VR experiences in the near future. Also, we discuss how VR fighting games make us tired, our favorite Ninja Turtles, and who really invented the internet.Programming VR GamesProgrammingVR / AR / XRHere's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!Magic LeapGalactic Bar Fight (in development, by our nice guest)Locomotion options in VR (for players, for devs) Weapons systems and physics in GORN (probably NSFW because it’s a “ludicrously violent VR gladiator simulator”)Oculus Connect 4 - Accessibility in Games conference sessionVR development on macOSADB for macOSMatt Gravelle episode (137)GearVR/Daydream end of lifePokemon GoVR ChatFacebook HorizonGORN - No Weapons Run (again, probably NSFW)Tumble VR on PlayStation VRDrunken Bar Fight (Steam, PlayStation, Oculus)PS5 DualSense controller hapticsThe Thrill of the Fight (boxing simulation game)Lessons Learned from Five Years of VR Locomotion Experiments - Paul White, Game DeveloperGoogle is discontinuing the Daydream View VR headset, and the Pixel 4 won’t sup… - Adi Robertson, The VergeSamsung is killing its VR applications now that Gear VR is dead - Mariella Moon, EngadgetMark mentioned an earlier episode with Unity development expert Matt Gravelle.Running An Indie Studio

Aug 29, 2020 • 0sec
Last-minute promo: We're LIVE tonight on Twitch!
Your nice hosts are doing a LIVE Nice Games Jam in a few hours, and Mark thought maybe he should tell people about it! Listen for details...It's happening at 10pm CT... TONIGHT! at https://twitch.tv/2dcon2D Con is raising money for AbleGamers, please donate here: https://2dcon.net/donate


