

Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Episodes
Mentioned books

Oct 2, 2020 • 0sec
Impostor Syndrome (with Heather Gartner)
Welcome Heather Gartner, Art Director for Team Toadhouse studio, art streamer and huge D&D fan. Heather (she/they) has been an illustrator for 10+ years. We were so happy to have them in the virtual clubhouse and talk about impostor syndrome—what it is, where it comes from, and how to live with it...or maybe even overcome it. If you've had a tough week, or if you ever feel like your artistry is fighting you, give this one a listen. And check out Heather's art at the links below. :)Meta Perkins or Denny's for late-night breakfast fare?Impostor SyndromeArtMentioned during the interview:Team Toadhouse: Call Me CeraThe Mona Lisa was painted by Leonardo Da Vinci and is displayed at The Louvre i…Lightbox Conference & ExpoFurther materials on teamwork and impostor syndrome:What is impostor syndrome and how can you combat it? - Elizabeth Cox , TED-EdEp. 3: "The problem with all-stars" - WorkLife Podcast with Adam Grant, TEDHow to Overcome ‘Impostor Syndrome’ - Jessica Bennett, The New York Times

Sep 23, 2020 • 0sec
Media Influences (with Xalavier Nelson Jr.)
Narrative designer Xalavier Nelson Jr. enters the clubhouse to discuss the need for game designers to curate influences outside of games, the Half-Life 2s that weren't, the XCOM that wasn't quite, and some things that were! Also, advice for criminals.Game Devs of Color ExpoMedia InfluencesGame DesignIRLNarrativeFrog Fractions Has Done It Again--Here's How To Access A New Sequel - James O'Connor, GameSpotDestiny 2: Forsaken Brings Back Paul McCartney's Very Bad Song From the Origina… - Caty McCarthy, USgamerPaul McCartney Announces ‘Hope for the Future’ Vinyl Release With ‘Thrash’ Remi… - Daniel Kreps, Rolling StoneDevelopment of Half-Life 2 - Combine OverWikiThe death and rebirth of Duke Nukem Forever: a history - Ben Kuchera, Ars TechnicaThat XCOM FPS Isn't Dead. And It Isn't an FPS Anymore - Evan Narcisse, KotakuReuse Everything - Xalavier Nelson Jr., GDoC Expo

Sep 18, 2020 • 0sec
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
Your nice hosts recorded a live Nice Games Jam episode at 2D Con 2020! You can listen to the edited audio of the recording here!You can find the video of the live recording right here!PromptCreate a game where you are working together to construct a robot, but each player has a secret task they are trying to get the robot to complete along the way.Game typeTabletop gamePlayer count3-8Materials1 Deck of Robot Parts1 Deck of Player Roles1 Deck of Objectives1 DieSetupDeal out an even number of Robot Parts to each player, and one Player Role. Then draw the first card in the Objectives deck for the team's objective.RulesEach player has a Player Role, this is their victory condition.
Example roles:
Warmonger: have more offensive value than any other value AND complete the objectiveScientist: have more intelligence value than any other value AND complete the objectiveSaboteur: cause robot to fail the objectiveOn each turn, each player places a Robot Part of any type face down.
There are limits to how many of each type of Robot Part will fit on a robot (in the episode we went with one body part, one processor and four limbs)Each part is simultaneously revealed once everyone has chosen their card. If each part can be placed with no conflict, start the next turn.
If their are some parts in conflict, roll a die to determine who's Robot Part is used.Continue until there are no more available parts to place on the robot. Whoever has completed their victory condition wins!

Sep 10, 2020 • 0sec
"Claps in the chat." Online Events; Documentation
This week, Mark becomes a game publisher and a PAX speaker, Ellen builds a desk and reads a book, and Stephen learns his lesson (almost).Color Jumper is available on Switch NOW!Our live episode for 2D Con is up on YouTube! The audio will be in the regular feed next week.Mark will be part of the PAX Online panel "Lovely or Lethal: Will these animals cuddle me or kill me?" on Thursday, September 17th at 6:30pm CT. PAX Online is free for all on Twitch.Actionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:10:15Online EventsThe 2021 Game Developers Conference will try to go physical again - but now in …Sean HollisterThe VergeThe ESA sets dates for E3 2021Rebekah ValentineGamesIndustry.bizSummer Games Done Quick 2020 Raises $2.3 MillionAdam BankhurstIGN We referred to our recent episode featuring Jamaican developer Glen Henry: Indiedev During the PandemicWe also mentioned Filipino developer Ryan Sumo, who we spoke with in:Gamedev in the PhilippinesAs sexual abuse allegations flood in, the world of video games faces a reckoningMark Serrels CNET0:36:05DocumentationPutting comments in code: the good, the bad, and the uglyBill SourourfreeCodeCampWhat Is Performance Support And Why Should You Use Performance Support Tools? Asha PandeyeLearning IndustryThe perfect client brief: Does it exist?Oliver McAteerCampaign US

Sep 2, 2020 • 0sec
Programming VR Games (with Jonathan Jennings)
Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we might expect from VR experiences in the near future. Also, we discuss how VR fighting games make us tired, our favorite Ninja Turtles, and who really invented the internet.Programming VR GamesProgrammingVR / AR / XRHere's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!Magic LeapGalactic Bar Fight (in development, by our nice guest)Locomotion options in VR (for players, for devs) Weapons systems and physics in GORN (probably NSFW because it’s a “ludicrously violent VR gladiator simulator”)Oculus Connect 4 - Accessibility in Games conference sessionVR development on macOSADB for macOSMatt Gravelle episode (137)GearVR/Daydream end of lifePokemon GoVR ChatFacebook HorizonGORN - No Weapons Run (again, probably NSFW)Tumble VR on PlayStation VRDrunken Bar Fight (Steam, PlayStation, Oculus)PS5 DualSense controller hapticsThe Thrill of the Fight (boxing simulation game)Lessons Learned from Five Years of VR Locomotion Experiments - Paul White, Game DeveloperGoogle is discontinuing the Daydream View VR headset, and the Pixel 4 won’t sup… - Adi Robertson, The VergeSamsung is killing its VR applications now that Gear VR is dead - Mariella Moon, EngadgetMark mentioned an earlier episode with Unity development expert Matt Gravelle.Running An Indie Studio

Aug 29, 2020 • 0sec
Last-minute promo: We're LIVE tonight on Twitch!
Your nice hosts are doing a LIVE Nice Games Jam in a few hours, and Mark thought maybe he should tell people about it! Listen for details...It's happening at 10pm CT... TONIGHT! at https://twitch.tv/2dcon2D Con is raising money for AbleGamers, please donate here: https://2dcon.net/donate

Aug 25, 2020 • 0sec
Evil Games Club 5!
Evil Games Club is back! Dale, Adia and Dylan have returned from outer space to be mean and make trouble in their 5th somewhat-less-than-hostile takeover of the program.0:04:47Working From HomeYour Nice Hosts also talked about working from home in"The new normal."0:45:46Small ProjectsPlay Adia's small stories!Adia spoke at a recent igdatc meetup about her Electron+Ink workIGDA TCYouTubeNarrascope0:45:46Escapist GamesBLASEBALLDale and Mark have been playing 8-bit versions of "Jeopardy!"Grounded Early Access ReviewJon RyanIGN

Aug 21, 2020 • 0sec
Indiedev During the Pandemic (with Glen Henry)
In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica. Glen runs Spritewrench Studios and has released multiple creative titles like M@ge (pronounced "Mage") and Grimm and Tonic. The club talks about Glen’s current projects, as well as creative processes, maintaining community during COVID-19, and re-imagining the visual novel.Also, Adia defines a game genre with food-like products, Mark brings up cozy bunkers, and everyone’s a crusty old developer. MetaGIG - Games Industry GatheringUniversity of West Indies GGJ siteIndiedev During the PandemicGame DesignIRLCheck out Glen's games on Itch.io and Steam! We talked about most of these titles during the episode:Grimm and Tonic
Questlike
Hail
SHLD FLNGM@ge
Shiny GauntletQuestlike Pocket (coming soon)Find Glen's art on his ArtStation page (NSFW) and watch him speed paint on his YouTube channel.Additional links and resourcesRen.js - "a new videogame engine for making Visual Novels that run directly in the web browser. Based on Ren'Py and powered by PhaserJS, it's easy to use and easy to extend."Winter Wolves Games - Developer of visual novels, dating sims, and RPGs.Narrascope Conference - Conference, Discord chat, game jam, and more.Zach Gage's wise tweet about making small games - TwitterGrimm & Tonic Webcomic - SpritewrenchThe Kindaichi Case Files (Manga) - WikipediaKinetic Novel - TV TropesIsekai - Wikipedia

Aug 11, 2020 • 0sec
"A way to farm notions." Prototyping; Design Pillars
This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.The next "Twin Cities Playtest" is August 19th on Twitch!ParsecActionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:13:50PrototypingMark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game:Blob BallD.I.C.E. Summit 2002Mark CernyYouTubeBLARP! on SteamIsaac CohenAdobe XD0:49:22Design Pillars

Aug 6, 2020 • 0sec
Mental Health (with Alanna Linayre)
Your nice hosts are joined by nice guest Alanna Linayre, founder of the indie studio Team Toadhouse. Alanna (rhymes with "banana") guides the gaming world towards healthier work practices and personal habits. We asked her a lot of questions about best practices in mental health, and about Team Toadhouse's upcoming game Call Me Cera.Also, Mark has a mission for artists, Ellen names a canary, and Stephen learns about "hustle culture."Mental HealthIRLProductionAlanna’s guidelines on depicting mental illness in games:Ask yourself why you’re putting mental health issues in your game.Make sure to have correct definitions, and not promote stigmas.Try not to use triggering content for the audience you’re serving.Avoid harmful tropes.Mental Illness: The Bio-Psycho-Social Spheres of Influence - Allan Schwartz, MentalHelp.NetI’m a “Spoonie.” Here’s What I Wish More People Knew About Chronic Illness - Kirsten Schultz, HealthlineStoicism - WikiwandRadio calisthenics - WikiwandDaylio mood tracker and micro-diaryYou can get an hourglass similar to Alanna's