

Ludology
Erica Hayes-Bouyouris, Sen-Foong Lim
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Ludology is part of The Dice Tower Network, the premier board game media network.
Episodes
Mentioned books

Jan 20, 2013 • 9min
GameTek Classic 47 - Worrying
In this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were!
Duration: 8:50

Jan 13, 2013 • 1h 2min
Ludology Episode 47 - State of Games 2013
In our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.

Dec 16, 2012 • 57min
Ludology Episode 46 - Getting Down to Brass Tracks
For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound.
We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.)
Duration: 56:45

Dec 9, 2012 • 10min
GameTek Classic 45 - Writing Rules
In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer?
Duration: 10:15

Dec 2, 2012 • 1h 9min
Ludology Episode 45 - Emergence
Ryan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it!
After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway?
Duration: 1:08

Nov 25, 2012 • 34min
Ludology Episode 44a - The Rubber Meets the Road
Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards.
Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode.
Duration: 33:30

Nov 18, 2012 • 57min
Ludology Episode 44 - All For One and One For All
Ryan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games. We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'.
How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad?
Duration: 56:45

Nov 11, 2012 • 9min
GameTek Classic 43 - Rules for Robots
In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games.
Duration: 8:54

Nov 4, 2012 • 55min
Ludology Episode 43 - Twilight Snuggle
Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show. Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games. What makes Twilight Struggle tick? What special considersations are required for the design of political games?
Duration: 55:00

Oct 28, 2012 • 7min
GameTek Classic 42 - Gifting
In this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges.
Duration: 06:45