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Ludology

Latest episodes

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Feb 24, 2013 • 1h 11min

Ludology Episode 50 - 50 for 50, Part 1

To celebrate the 50th episode of Ludology, Ryan and Geoff talk about 50 games that were new to them in 2012:  The good, the bad, and the design features that stood out. Duration: 1:10 This episode is sponsored by the game Influence, now on Kickstarter!
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Feb 17, 2013 • 7min

GameTek Classic 49 - Martin Gardner

In this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010. Duration: 06:36
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Feb 10, 2013 • 59min

Ludology Episode 49 - The Joke's On You!

Ryan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke? Duration: 58:40
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Feb 3, 2013 • 7min

GameTek Classic 48 - High Society

In this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design. Duration: 6:35
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Jan 27, 2013 • 1h 7min

Ludology Episode 48 - Fun with Feedback

No, not listener feedback - Feedback loops. What are the different types of feedback, and how do designers incorporate them into games? Do certain types of games benefit from feedback? Is feedback necessary for a rich game experience? Duration: 1:06
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Jan 20, 2013 • 9min

GameTek Classic 47 - Worrying

In this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were! Duration: 8:50
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Jan 13, 2013 • 1h 2min

Ludology Episode 47 - State of Games 2013

In our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.
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Dec 16, 2012 • 57min

Ludology Episode 46 - Getting Down to Brass Tracks

For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound. We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.) Duration: 56:45
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Dec 9, 2012 • 10min

GameTek Classic 45 - Writing Rules

In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer? Duration: 10:15
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Dec 2, 2012 • 1h 9min

Ludology Episode 45 - Emergence

Ryan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it!   After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway? Duration: 1:08

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