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Ludology

Latest episodes

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Sep 15, 2013 • 8min

GameTek Classic 64 - Fuzzy Logic

In this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45
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Sep 8, 2013 • 1h 14min

Ludology Episode 64 - The ABC's of CCG's

Ryan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon.  Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013. Duration: 01:14:12
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Sep 1, 2013 • 10min

GameTek Classic 63 - Interview with Bob Abbott

In this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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Aug 25, 2013 • 1h 18min

Ludology Episode 63 - Set Your Phases To Fun

Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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Aug 18, 2013 • 6min

GameTek Classic 62: Flipping Probability

In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head. Duration: 06:06
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Aug 11, 2013 • 1h 16min

Ludology Episode 62 - Gone Digital

Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames.  Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented. Duration: 1:16:04
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Aug 4, 2013 • 7min

GameTek Classic 61: Choices

Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions? Duration: 06:42
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Jul 28, 2013 • 1h 5min

Ludology Episode 61 - Listener Spectacularerer

In this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms. Duration: 1:04:57
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Jul 21, 2013 • 5min

GameTek Classic 60: PokerBots

In this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them. Duration: 04:54
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Jul 14, 2013 • 1h 14min

Ludology Episode 60 - How To "How To Play"

Rules! Every game has them, but they are a big source of gamer frustration.  Ryan and Geoff put their heads together to come up with rules for rules. What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted?  Duration: 01:13:35

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