Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Oct 27, 2013 • 7min

GameTek Classic 67 - Chaos

In the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design. Duration: 06:54
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Oct 20, 2013 • 34min

Ludology Episode 67 - The Games Robots Play

In this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging? Duration: 34:15
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Oct 13, 2013 • 5min

GameTek Classic 66 - Blindfolds and Boxes

In this classic GameTek, Geoff talks about two recent research results about choice. Duration: 5:15
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Oct 6, 2013 • 1h 4min

Ludology Episode 66 - Please Sir, Can I Have Some More?

Ryan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions?  Duration: 01:03:29 This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!
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Sep 29, 2013 • 7min

GameTek Classic 65 - Planetary Dice

How are dice and planets connected? Listen to this classic GameTek and find out! Duration: 06:47
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Sep 22, 2013 • 1h 1min

Ludology Episode 65 - The Envelope Please!

Ryan and Geoff dedicate the entire show to reviewing their top 10 entries to the Dice Tower Network / Cool Stuff Inc contest, and announce the winner! Duration: 01:00:44
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Sep 15, 2013 • 8min

GameTek Classic 64 - Fuzzy Logic

In this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45
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Sep 8, 2013 • 1h 14min

Ludology Episode 64 - The ABC's of CCG's

Ryan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon.  Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013. Duration: 01:14:12
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Sep 1, 2013 • 10min

GameTek Classic 63 - Interview with Bob Abbott

In this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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Aug 25, 2013 • 1h 18min

Ludology Episode 63 - Set Your Phases To Fun

Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.

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