Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Jan 26, 2014 • 1h 17min

Ludology Episode 73 - Icon of Clarity

Ryan and Geoff are joined by JVMF-auction winner Chaz Marler, to discuss the use of icons in games. Why use icons? What games have useful icons, and others not so much?  And what is Geoff's suggestion for the Dice Tower musical episode? Duration: 01:17:28
undefined
Jan 19, 2014 • 6min

GameTek 72 - Playtesting

In this classic GameTek, Geoff takes a look at playtesting. What are the different types of playtesting, and how do they fall short?
undefined
Jan 12, 2014 • 1h 9min

Ludology Episode 72 - Under The Influence Part 1

And we're back!! Ryan and Geoff kick off the new year with a new series: The Most Influential Games. Part 1 covers 1900 - 1969.  What are the most influential games from these years? Duration: 1:08:47
undefined
Dec 15, 2013 • 1h 17min

Ludology Episode 71 - Dude, Where's My Map?

Geoff and Ryan are joined by Steve Kendall of the Ragnar Brothers and designer of History of the World, Viking Fury, and more, to discuss Area Control or 'Dudes on a Map' games. What are the outstanding examples? What are the key ingredients of this genre? What are the strengths and weaknesses? Duration: 01:17:12
undefined
Dec 8, 2013 • 23min

GameTek 70 - Betrayer's Banquet

NEW CONTENT! Geoff talks with Quintin Smith of Shut Up and Sit Down about his recent experience at The Betrayer's Banquet, a Prisoner's Dilemma-themed dinner party.  Does backstabbing improve the taste of chicken feet? Duration: 22:56
undefined
Dec 1, 2013 • 1h 15min

Ludology Episode 70 - Risky Business

Ryan and Geoff are joined by Rob Daviau, of Iron Wall Games, and formerly with Hasbro. While at Hasbro Rob worked on a slew of games you know, including Heroscape, Betrayal at House on the Hill, and Axis and Allies. But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall.  How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall? Duration: 01:15:15
undefined
Nov 24, 2013 • 8min

GameTek Classic 69 - Wild West Showdown

In this classic GameTek, the GameTek players present "Wild West Showdown". Who will win this three-sided gunfight... of doom? Duration: 07:44
undefined
Nov 17, 2013 • 1h 11min

Ludology Episode 69 - Area 69

Hot on the heels of talking about Set Collection, Ryan and Geoff tackle its cousin, Area Majority, a mechanic which comes wearing many disguises.  How does it differ from Set Collection? What makes it work or not? Duration: 01:11:12
undefined
Nov 10, 2013 • 7min

GameTek Classic 68 - Gamification

In this classic GameTek episode, Geoff talks about gamification, specifically the way that it is used by fold.it to use game mechanics to solve real world problems. Duration: 06:32
undefined
Nov 3, 2013 • 1h 5min

Ludology Epsiode 68 - Game, Set, Match

In this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly? Duration 1:04:32

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app