

Ludology
Erica Hayes-Bouyouris, Sen-Foong Lim
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Ludology is part of The Dice Tower Network, the premier board game media network.
Episodes
Mentioned books

Nov 17, 2019 • 54min
Ludology 213 - Your Humble Narrator
Dive into the fascinating world of narrative in games with discussions on how storytelling can enhance player engagement. Explore the difference between embedded and emergent narratives, and uncover the challenges of integrating storytelling into gameplay. Discover how narratives can emerge from simple events and the significance of context in shaping player experiences. Plus, insights on how tech advancements, like AI, are transforming narrative design in gaming. It's a captivating look at the future of storytelling!

6 snips
Nov 10, 2019 • 58min
Ludology 212.5 - Naked Baby Photos
In a lively panel discussion, the hosts dive into their early game designs, sharing both amusing mishaps and unexpected successes. They reflect on the challenge of crafting engaging mechanics, highlighting a psychic-themed twist on rock-paper-scissors. The journey of creating 'Wag the Wolf' sheds light on aligning themes with gameplay, while insights into playtesting reveal the balance between aesthetics and core mechanics. The exploration of achievement versus mastery in gaming unveils the rich tapestry of player preferences and experiences.

Nov 3, 2019 • 1h 8min
Ludology 212 - Inventing Play
Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection? You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

Oct 27, 2019 • 23min
GameTek 211.5 - Cameron Browne
Cameron Browne, a digital archaeoludologist and associate professor at Maastricht University, dives into how AI and machine learning can unpack the rules of ancient games like Senet. He discusses 'ludemes'—the building blocks of games—and their role in reconstructing gameplay. Topics include the strategic depths of connection games like Hex, the historical evolution of chess from Chaturanga, and innovative game design methods. Browne invites listeners to engage with the Digital Ludeme Project and explore new gaming possibilities.

5 snips
Oct 20, 2019 • 56min
Ludology 211 - Pandamonium! Redux
Michael Lee, founder of Panda Game Manufacturing, returns to explore the evolving landscape of tabletop game design. He discusses how high-quality components enhance player experiences and the impact of Kickstarter on accessibility in game development. The art of game components is highlighted, showcasing how tactile materials and unique designs elevate gameplay. Lee also shares innovative ideas like triple-sided cards that could transform mechanics, emphasizing the creativity and collaboration in the industry.

Oct 13, 2019 • 17min
Biography of a Board Game 210.5 - Wings of War
Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces. The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory, Star Wars: X-Wing Miniatures Card Game, Star Trek: Attack Wing, D&D: Attack Wing, and Battlestar Galactica: Starship Battles.

Oct 6, 2019 • 48min
Ludology 210 - The Way to a Gamer's Heart
Jenn Sandercock, a game designer known for her innovative edible games, joins the hosts to dive into the unique challenges of incorporating food into gameplay. She shares how to engage players while letting them literally play with their food, and discusses emotional connections between food and gaming. Jenn also reflects on her journey in game design and the creative processes that shape her work, emphasizing the joy of blending culinary experiences with tabletop fun.

Sep 29, 2019 • 6min
GameTek Classic 209.5 - The Vice of Dice
Explore the intriguing history of dice and their societal stigma across ancient civilizations. Discover how early cultures navigated the moral complexities of gambling. Delve into the dramatic tale from the Mahabharata, where a fateful dice game ignited a fierce rivalry, revealing the dangers of obsession and manipulation. This captivating discussion uncovers both the rich heritage of dice gaming and its darker implications.

14 snips
Sep 22, 2019 • 58min
Ludology 209 - The 6 Zones of Play
The hosts dive into a fascinating theory on the Six Zones of Play, revealing how players' positions in relation to game elements can shape their strategies. They discuss the importance of ergonomic design, emphasizing how physical game layouts enhance engagement and reduce cognitive overload. The dynamic interplay of player aids, technology, and environmental factors is explored, showcasing their role in crafting immersive experiences. Accessibility for all players is a key topic, highlighting the need for inclusive design in board games.

Sep 15, 2019 • 9min
Biography of a Board Game 208.5 - Space Cadets
Scott takes a peek at the history of the frantic real-time co-op game Space Cadets, designed by our own Geoff Engelstein, his daughter Sydney Engelstein, and his son Brian Engelstein.