Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Feb 16, 2020 • 7min

GameTek Classic 218.5 - Alpha Zero

Geoff discusses Alpha Zero, a neural net that can play Go, Chess, and Shogi better than anyone in the world. It defeated the best AI in those respective games (each of whom had previously defeated the best humans in the world) with only a few hours of training. What does this spell for the future of AI, and the future of game design?
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Feb 9, 2020 • 1h 8min

Ludology 218 - Building Games, Bit By Bit

Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design. This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design. Games and other things mentioned in this episode: 19m30s:  Kraftwagen Glen More Francis Drake Egezia High Rise 19m39s: Opinionated Gamers article on time track vs. one-way track  Patchwork Thebes Tokaido Tutankhamen 22m13s: Impulse 23m11s: Great Western Trail 33m55s: Empire Builder 35m22s: Monopoly Sushi Go Advanced Squad Leader 41m07s: BoardGameGeek official mechanism page  51m30s: Diplomacy 52m10s: Republic of Rome  Cutthroat Caverns 53m07s: Prisoner's Dilemma 54m27s: Catan 55m55s: Interview with Donald X. Vaccharino about theme, mechanism, and data  1h04m54s: Drop Geoff a BGG GeekMail Drop Isaac a BGG GeekMail Encyclopedia of Mechanisms Guild on BGG
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Feb 2, 2020 • 11min

Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots

Scott uncovers the history of the classic game Rock 'Em Sock 'Em Robots, which has been delighting kids (and kids-at-heart) since 1964. He discusses the influences that converged in making the game, why the combatants are robots, and how it's influenced everything from video games to real-life combat robotics.
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Jan 26, 2020 • 1h 5min

Ludology 217 - What IF?

Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience. Interactive Fiction platforms mentioned in this episode: Inform Twine ChoiceScript Ink Check out some of Andrew's IF work: Shade Spider & Web Hadean Lands Other video games mentioned in this episode: Colossal Cave Adventure Zork Donut County 80 Days Heaven's Vault Galatea AI Dungeon No Man's Sky Board games and analog IF mentioned in this episode: Werewolf 7th Continent 1,001 Odysseys Choose Your Own Adventure™ books Meanwhile Fighting Fantasy books Leanna Fled the Cranberry Bog If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF! Some good games to start with (this is hardly an authoritative list): 9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time. Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions. The Uncle Who Works for Nintendo - A fun horror game. Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings. Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map. Enjoy exploring the IF rabbit hole!  
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Jan 19, 2020 • 7min

GameTek Classic 216.5 - Path Dependence

In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?
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Jan 12, 2020 • 1h 19min

Ludology 216 - Buonohardcore 2020

Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry. 2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?
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Dec 15, 2019 • 55min

Ludology 215 - Table Topics

In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.
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Dec 8, 2019 • 9min

Biography of a Board Game 214.5 - Mafia/Werewolf

Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 
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Dec 1, 2019 • 1h 10min

Ludology 214 - Escape from Reality

Haley E.R. Cooper and J. Cameron Cooper, co-founders of Strange Bird Immersive, dive into the captivating world where escape rooms meet immersive theater. They discuss their innovative work, 'The Man From Beyond,' shedding light on how immersive theater enhances storytelling in games. The duo explores audience engagement, decision-making dynamics, and the importance of personal agency in these interactive experiences. They also address challenges like accessibility in immersive theater, making for a thought-provoking conversation on the future of storytelling.
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Nov 24, 2019 • 34min

GameTek 213.5 - The Incan Gold Experiment

Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently?  Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed. In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line? If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/

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