Mage: The Podcast

Mage: The Podcast
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Sep 28, 2019 • 53min

Hadouken! RPG Tag Team: Street Fighter RPG-Mage with Kris Newton

You've introduced vampires, werewolves, demons, ghosts, and even changelings into your chronicle, now what? How about a fellow who learned to electrocute people by watching electric eels or if that's too subtle a psychic madman who's gotten their powers from an ancient meteorite? If those sound good, listen to Kris Newton of the MegaDumbCast go through ways to jam the lore, mechanics, and mood of Street Fighter into your Mage chronicle. Kris's Podcast - MegaDumbCast MegaDumbCast Twitter Penny Arcade Over-the-top Comic Song of the Sorcerlator Palladium Books RPGs Penny Arcade Over-the-top Comic part II Straker - Bullet gun thing Knud Thorsen from Wiki World Warriors, audience-aided character creation Character Sheet for Stree Fighter RPG Vice Story on Street Fighter RPG - World of Darkness Combat Hunters Hunted II why sorcery works M Bison Shadaloo, evil Technocracy The Perfect Warrior - Planned campaign Fan Site sfrpg.com Escrima combat system ("stick fighting") Fight! The Fighting RPG 
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Sep 21, 2019 • 44min

Tomes of Magick: Destiny's Price

Mage is a game of Urban Fantasy in a gothic punk setting and Destiny's Price helps turn a city from merely a backdrop into a character in the story. Adam and Terry discuss how cities and city life has changed in the 25 years since this book came out under the Black Dog Imprint and what has and hasn't aged well regarding drug use, organized crime, and violent crime in the United States. Dropping homicide rate in the US  Dropping property crime rates in the US  Dropping poverty rate in the US (The poverty rate in the US is pretty cyclical and unlike in most countries is tied to an estimate of what it takes to feed a family vs provide basic amenities) Narconomics  Income of low level drug dealers (Income varies by drugs and location. If you're providing cocaine to Wall Street types, you're probably living comfortably, but by the numbers, very few dealers are making that kind of money.) Black Dog Game Factory, the Pentex subsidiary  Other Black Dog Books  World of Darkness: Mafia  Midnight Express Mafia Episode Overview of Organized Crime  Gangs in America  Largest Rat in New York  Sources of heroin in the US  How to Run a Street Level Game 
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Sep 14, 2019 • 41min

Hollow Earth, the Hallean Effect, and Introducing New Players with Sebastian Freeman

Mage is a game of infinite possibilities and for some players, at least to start, that's too much. Sebastian Freeman, Onyx Path Contributing Author has written two publications for starting cabals, one Believe in Magick (it's free!) is an introduction for players on the adventures you can have in Mage. The second is The Hallean Effect a first chapter for adventures in Hollow Earth, the realm of conspiracy and pulp fiction. Sebastian's Work: Believe in Magick! - A pay what you want introduction for players The Hallean Effect - An adventure getting to Hollow Earth Pillars of Ma'at - Bringing Mummy in line with the other M20 books Works Including Hollow Earth: Book of Worlds - 2e reference Infinite Tapesty - Revised reference Join our discord server here!
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Sep 7, 2019 • 55min

Tomes of Magick: Halls of the Arcanum

Ascension's Right Hand was all shotguns and robots in dive bars, but maybe some brandy in a high-leather chair while discussion psychic phenomena or an ether frolic after some reading about vampyres*? If this sounds more your speed, get ready for the intrigue, investigation and interior design in Halls of the Arcanum. Adam and Terry guide you through the operations of the Arcanum, a secretive mortal research organization from the London Foundation House house to the lodges dedicated to finding Damcar, secret city of Arabia. Just don't get caught in the war between the White Priests and the Red Priests....that is if there is a war. *-(Mage the Podcast strongly supports the use of dedicated drivers. Consume responsibly and in accordance with local laws and paradigms) References! Year of the Hunter - A year where White Wolf produced mortal or hunter guides for each line. Vampire: The Masquerade The Inquisition Werewolf: The Apocalypse Project Twilight Mage: The Ascension Halls of the Arcanum Wraith: The Oblivion The Quick & the Dead Changeling: The Dreaming The Autumn People The Rosicrucians - European esoteric order Thule Society - German Occultist group Occult episode Cheap maps on DriveThruRPG Call of Cthulhu Chaosium Lost Continents by L Sprague De Camp Next up! Destiny's Price Mage 2nd Edition
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Aug 31, 2019 • 1h 8min

Upcoming Projects and GenCon 2019 Part 2: Politics in Mage, Writing and Editing, and Growing the Mage Community

The second and final Gencon interview show, but first some updates on Mage: The Podcast projects! Duplicity, the Mage the Podcast Twitter Chronicle has finished its 3rd week and you can read it here. Talk to Ira Grace @magestoryteller if you want to get involved or follow the action. Join the conversation on our Discord Server Friend of the show Charles Siegel has released Sources of Magick, a supplement which gives you way more than you ever thought you wanted about nodes.  Mage the Podcast is starting to record instructional audio/video for how to play Mage through winter of 2020.  Stay tuned for more information. Interview with Victor Kinzer of Walking Away from Arcadia Politics introduced in Changeling Players Guide  Noam Chomsky and Anarcho-Syndicalism (all structures of power must be continually justified)   Haymarket Affair (bombing that took place during a labor demonstration  Bedlam in Changeling, a kind of fae madness  Interview with Carol Darnell, game editor who's worked on Mage: The Ascension Hire Carol  Interview with Matt Webb of Jackalope Live Action Studios Elysium Chronicles a Jackalope Prestige LARP Jackalope studios on Facebook LA by Nights - popular V5 actual play  Mage: Eclipse. Options on how to advance the Mage metaplot  "Changelings are the dreams and nightmares of it, werewolves are the anger of the world, and vampires are death. Mages are the Hope of the world."
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Aug 24, 2019 • 1h

Tomes of Magick: Ascension's Right Hand

Mage can be a game about the inner journey towards Ascension through self-perfection.  But someone still needs to take out the garbage...and shoot invading Technocracy cyborgs and mutants while that's happening. Ascension's Right Hand brings to light the unsung heroes of the Ascension War who work side-by-side with mages, knowingly or not to protect, aide, and serve our playing characters. Adam and Terry guide you through consors, acolytes, familiars, and creatures stranger in Ascension's Right Hand. Also, Terry sings briefly. In the Mage the Podcast World! Terry has produced a World of Darkness Image Pack containing 240 photos for $9.00 Mage the Podcast will be at PAX Unplugged in Philadelphia from Dec 6 to 8th  Come talk to us on our Discord Server  Adam's further recommendations:  Fill out your numina roster with World of Darkness Sorcerer  Yet more familiars with yet more superpowers Bygone Bestiary  A splash of M20? Gods and Monsters  Generic and sometimes problematic WoD book: World of Darkness Gypsies  Vampire's "Yes mortals can fight back" book: Hunters Hunted II  Werewolf's mortal book: Kinfolk  Wraith's Mortal book: Wraith Medium  Other things we talked about: Cats the Musical Movie  Louis Virtel on Cats  Live's "Selling the Drama" from Throwing Copper  Bitch eating crackers effect  Halo effect
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Aug 17, 2019 • 1h 41min

Gencon 2019 Part 1: Mage One Shots, Scion, Storyteller Vault, Hunter, Vampire and Geist

The first of two episodes collecting interviews done at Gencon 2019. Josh Heath, the newest member of the MtP team, talks about running Scion, Aeon, and Mage (Gods and Monsters) one shots and advice for your first game convention. After are four short interviews Terry did at Gencon with Nathan Siever of 25 Years of Vampire the Masquerade about their community chronicle, Matt McElroy of DrivethruRPG, Buckle from the Hunter the Vigil liveplay Uncanny Valley and the Geist writer Mike Tomasek.  Josh Heath Ran a Gods and Monsters-based Mage One-shot   Ran a game for Aeon 2e (Not yet released)  Ran two Scion adventures    Terry Robinson  Played Promethean the Created  and called people Huguenots  Played Microscope    Played Fiasco    Played in Josh's Scion game (You Make My Dreams Come True Video)  Interview with Nathan Siever  Utility Muffin Labs     Curse of Caine Chronicle    UML Discord    Interview with Matt McElroy  Matt on Twitter     Flames Rising    Storyteller Vault    Onyx Dice app   Buckle from Uncanny Valley  Uncanny Valley on Twitter    Uncanny Valley Podcast    Hunter the Vigil on DTRPG  Mike Tomasek  Geist the Sin Eaters Book of the Dead   Mike's web page 
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Aug 10, 2019 • 58min

Tomes of Magick: Technocracy: N.W.O.

Some factions consider the Ascension War a metaphor for the fight for reality. Others consider the War to be internal. Some factions consider it a full on total war and the New World Order is one of them. Propaganda, manipulation, strategic violence, and sometimes a chaingun are all appropriate focuses in the procedures required to bring about Safety and Security for the Masses. When your enemies are this bad, what methods could possibly go too far? Adam and Terry walk through the Convention book that gave us the SPECTRE limousine, mindscaping, and Room 101, how their tools work, and how to use them in your chronicle. Get NWO as part of Technocracy Assembled Volume I on DriveThruRPG Top Secret RPG Spectre clip "we have people everywhere" The Prisoner (BBC Series) or on Amazon Magickal Fiasco (Terry's Mage supplement) MIB "I make this look good"
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Aug 3, 2019 • 58min

Worlds of Darkness: Mage/Demon the Fallen Crossovers

Many world cultures refer to servants of greater powers who guide humanity and other servants of darker powers who tempt us. What if the latter started out as the former? Demon the Fallen builds a world where a war occurred in heaven where those who fought for the right to reveal themselves to humans were banished from creation...until now.  Demon as a system plays very well with Mage and Terry Robinson and Charles Siegel will guide you though adding those who saw paradise lost to your chronicle. Notes: The mythos laid out in this game don't quite follow any specific tradition and hew to Paradise Lost. If you want to follow a world tradition of angelology, pick one of the big ones and run with it: Angels in Judaism, Angels in Christianity, Angels in Islam, Angels in Hermeticism, Angels in Zoroastrianism Angel powers can be quite potent House rule that Pacts forged with low-torment demons do not mark the avatar and those with high-torment demons/the Earthbound do Early demon history posits a fractured cosmos where one thing could be multiple things at once Demons have highly variable memories of creation Demon lores appear as magick to mages and magick appears as a lore to demons, each can detect what the other is doing. Books: Demon the Fallen core rule book. Outlines all the basic powers. Demon the Fallen Storytellers Companion. Gives additional background material and explains more how demons created the world. Earthbound. A guide to the dark entities that have no mortal half to balance them. They make good antagonists even if indirectly. The complete Demon the Fallen collection. Because we know you want everything.
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Jul 27, 2019 • 1h 6min

Tomes of Magick: Sons of Ether

The Sons of Ether are seen as crazy technomancers but the true history of these explorers go back far farther.  Adam and Terry explore their history and ideas from Greek philosophers to the last modern remnants of Victorian explorers and pulp actions heroes. Along the way, find out how the nature of scientific discovery has changed across editions and as always Adam's story ideas. Notes: We're more than half way through the original Tradition books, yay! Etherites have no consistent history at least up to the Renaissance and House Golo Gentlest induction so far. Give em' a book and see if they get a new idea from it No necessity for them to be scientific. Their belief is in the power of human creativity Acts of wonder that don't aid the Consensus are merely magick and not True Science Anders Mage page on the SoE Anders Mad Scientist page Superceded Theories of Science Pathological Science Books: The Smokey God  Frankenstein by Mary Shelley - Puffin Classics Etherspace - Lensman series by E E Doc Smith, Skylark series by E E Doc Smith Victoria Station - The War of the Worlds by H G Wells - Penguin Classics, 20,000 Leagues Under the Sea by Jules Verne - Naval Institute Press (the edition is important!), Around the World in 80 Days by Jules Verne - Signet Classics updated translation by Jacqueline Rogers Hollow Earth - At the Earth’s Core by Edgar Rice Burroughs, Pellucidar by Edgar Rice Burroughs, Journey to the Center of the Earth by Jules Verne Gernsback Continuum - The Complete Works of Stanley Weinbaum, The Best of Edmond Hamilton, If you can find them, check out The Collected Edmond Hamilton from Haffner Press

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