Mage: The Podcast

Mage: The Podcast
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Mar 28, 2020 • 1h 32min

Paradigm Deep Dive: Indigenous Magick with James Sambrano

The Dreamspeakers were assembled during the Grand Convocation by the Eurasian mages who weren't quite sure to do with the varied practices and paradigms of their indigenous peers. Indigenous magick is a varied topic with rich gaming opportunity, but how do we add it to our games while being respectful? James Sambrano, Mage writer and scholar of North American and African Indigenous practices provides some best practices, pitfalls, resources, and recommendations to adding these paradigms and practitioners to your Mage game.A Tribe Called Red's tracks "Before" and "Soon" from We are the Halluci NationResources James' Patreon where he writes stories and provides commentary Gods and monsters show - Previous episode on M20 Gods and Monsters  Creating Indigenous Stories in Werewolf - interview with James on Werewolf the Podcast Blood and Dreams - 2e Tradition book collection containing Dreamspeakers, Verbena, and Cult of Ecstasy  Tradition Book: Dreamspeaker - Revised book on the DreamspeakersOther Books Atlas of a Lost World - Book about what Ice Age North America was like and how the peoples of the era likely dealt with it 1491 - Book on what the pre-Columbian Americas were like Standing Rock protests - Protests over the Dakota Access Pipeline going through sacred territory Debt: a 5000 Year History - A book on how the notion of economy and exchange have changed over time The Island at the center of the world Notable People Joy Harjo - First Indigenous Poet Laureate of the United States Joseph Boyden - Canadian author who writes novels about the First Nations. A Tribe Called Red - Canadian music duo that incorporates First Nations musical elements
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Mar 21, 2020 • 1h 12min

Tomes of Magick: Axis Mundi: The Book of Spirits

The World of Darkness is inhabited with all manner of creatures and some are not unique to one line. Ghouls and and chimera are associated with vampires and changelings, but what about spirits? Spirits are associated with mages and werewolf alike and Axis Mundi: The Book of Spirits explores both sides...but mostly werewolf.  Adam and Terry walk through how to expand the Mage side, adapt the werewolf side and explore what strange and wonderful creatures you can add to your chronicle.Other Books Mentioned Werewolf: The Apocalypse 20th Anniversary Edition - Current Werewolf core rulebook W20 Umbra: The Velvet Shadow - Best resource for the Vidare Spiritum and the Midrealms Bygone Bestiary - Collection of physical entities that have fled to the Umbra who may sometimes pop onto this side of the Gauntlet from time to timeOther Notes Menger Sponge - 2-dimensional object in 3-space that firebirds live in Anders Mage Page 2.0 Spirits - A big collection of spirits from Anders and co. Rising Fortune: NYC - A Discord chronicle for Mage run by Charles Siegel
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Mar 14, 2020 • 54min

Midnight Approaches: Mechanics and Ideas from The Midnight World with James Davey

Mage has mechanics for injury to the body with health levels and injuries to your grip on reality with Quiet, but what about anxiety, PTSD, and other debilitating conditions? James Davey is a long time World of Darkness fan who's designed a game with that question in mind where characters glimpse the size of the multiverse granting both great power but with great stakes. The game emphasizes rapid character and story creation, and a core clock mechanic that drives plot, character advancement, tension, and possibly personal doom. Learn what you can steal!The Midnight World on KickstarterThe Midnight World on FacebookThe Midnight World on TwitterThe Dark Archive Podcast on the World of DarknessMage the Podcast Episode on Quiet, Madness, and Morbidity
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Mar 7, 2020 • 1h 16min

Tomes of Magick: Dreamspeakers

The Dreamspeakers were initially presented as the ragtag band that has been spoken to by Gaia but in Second Edition their draw and depth expanded considerably. They are the travelers through the Dreamtime, warriors of the visionquest, and keepers of the balance but what does this mean? Adam and Terry talk about their practice, history, and paradigm as they discuss The Dreamspeakers Tradition Book.Midnight Express Wu-Keng episode - BK and Terry talk Wu-Keng307 RPG Podcast - Terry talks about Spheres, Adam talks about factionsDomain level play - RPG play at the level above troupe playBook of Crafts episode - Dreamspeakers are listed as reaching out to some Crafts but their invite is refused.The Mohawk Ironworkers - Group of indigenous construction workers behind the trope of First Nations skyscraper builders
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Feb 29, 2020 • 1h 10min

Adding Horror to Mage with Bryce Perry from Darker Days Radio

Mage is a game of hope, action, and hubris in a world that is dark. Sometimes the darkness wins and we go from punk and gothic to horror. Bryce Perry from the horror game podcast Darker Days joins Terry to talk about how to add horror to your mage game.Just a note, this episode contains discussion of body horror, family terror, harm to children and family conceptually and a number of other things. Look below to get an idea of what we go over.The Baali - Group of vampires who do terrible things to keep dark things asleep.Friday the 13th - Archtypal slasher film where kids are killed off in revenge.Consent Checklist - One method of verifying and checking what game types and themes players are or are not ok with.Consent in Gaming - A Monte Cook Games publication on how to tackle adult themes.The Lottery - Short story about a community that practices an annual sacrifice ritual.The Wicker Man - Movie about an out of towner brought in as sacrifice to a dark thing10 Candles - A gothic horror game (rather than survival horror) where everyone dies at the end.Betrayal at the House on the Hill - Board game of discovery then action where tension builds with an omen mechanic.The Expanse RPG - a Green Ronin game, variant of AGE with a number of interesting mechanics like Churn to create tension and Fortune to replace Health.Dark Heresy - Game set in the Warhammer Universe with purity and sanity mechanicsJacob's Ladder - 1990 film about someone recovering from trauma and it not going well. Psychological horror.Faculty of Horror podcast - a non-scary discussion of horror movies and how they work.Cosmic Horror in Mage - Our episode on cosmic horror Sins Washed Away - the latest CoD publication from the Darker Days folks
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Feb 22, 2020 • 1h 43min

Tomes of Magick: Beyond the Barrier: The Book of Worlds

The Umbra is explored by many Night-Folk with wraiths in the Shadowlands, changelings in the Dreaming, and Werewolves in the Velvet Shadow. What about mages? Adam and Terry provide a tour of the Tellurian and the Realms of limitless potential full of warring gods, metaphors made real and more than one set of dinosaurs in Beyond the Barrier: The Book of Worlds. Umbral Map - A translation of the French map of the Umbra Mars Trilogy - Sci fi books by Kim Stanley Robinson where a central theme is "how much should we leave a place unchanged? Anders Mage Page Realms - Realms you can insert into the Umbra of your Chronicle. Anders Mage Page Umbrood - Umbrood you can use in your Chronicle. The Sandman comics by Vertigo - listed in Book of World's recommended reading list and Adam seconds that opinion.  You can not only get great ideas for realms large and small but also see different ways to travel between them.Episodes Mentioned:  Tomes of Magick: Digital Web - Adam and Terry discussion the technomancer's favorite Zone, the Digital Web. Verbena Tradition Book - The Seasonal Realms are discussed as mysterious places where no one quite knows where they came.Books Mentioned : The Infinite Tapestry - Revised edition guide that expands many Umbral locations Umbra: the Velvet Shadow - Werewolf 20 guide to the Umbra Wraith 20 - Core book outlining life as a Wraith Book of Oblivion - Wraith 20 guide to areas beyond Stygia and the Shadowlands Orpheus Rules - Game were you are mortals projecting into the Underworld Scion: Origins - Scion 2e guide to characters and introducing the pantheon and such The Primal Order: Pawns - Worth a look for ideas on Umbrood. Chessboards: The Planes of Possibility - Adam highly recommends this book for ideas on Umbral realms and how to travel between them.
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Feb 15, 2020 • 1h 17min

Hijacking Creation: Exalted in Mage with Chazz Kellner of the Story Told

The world of Mage is one where characters have great power which must be exercised carefully or Paradox will strike. On the other side of the subtly coin is Exalted where whose tagline is "What legends will they tell of your deeds?" Exalted's 3rd edition is out and Chazz Kellner, Exalted author and cohost of The Story Told tells Terry about the high energy energy world of Creation and the systems and settings you can steal from it for your Mage game. Notes! Graceful Wicked Masques -  2e book about the Fair Folk Walking Away from Arcadia's episode on the Fair Folk The Compass of Celestial Directions, Vol. VI - Autochthonia - The best cyborg supplement you never knew you needed The Fair Folk - 1e reference on the Raksha Manual of Exalted Power: Sidereals - Information on the Loom of Fate and the Sidereals Laws of Ascension Rulebook Sidereal letter - A letter from a Sidereal now Avatar saying how the world's connectTerry's growing list of ways to mis-say Chejop Kejak Croptop Carjack  Flat Top Keyhack Chop Shop iMac Hot Pot Flapjack Cheops Kayak Drug Stop MacAttack
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Feb 8, 2020 • 1h 31min

Tomes of Magick: Book of Crafts: Whispers of Dissent

Mage defaults to the Traditions, Technocracy, Nephandi and Marauders, but what about mages who've stepped away from the Ascension War? Crafts are groups of mages who often work tightly tied to a paradigm and culture and Book of Crafts dives into eight of these. Terry and Adam talk templars, dragon wizards, mambos, righteous crocodile gods, kahunas, and more.White Wolf Magazine - Magazine that ran through the mid 90s.Dragons of the East - Revised book that update the Wu-Keng and Wu LungMidnight Express episode on Hem-ka SobkDark Ages Mage Pillars and Foundation - Alternative to SpheresThe Fragile Path - The Crafts ignored the call of the Grand ConvocationMummy episode - Discussion about Mage and Mummy: The ResurrectionSeven Sisters - Historical US women's colleges 
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Feb 1, 2020 • 1h 13min

Paradigm Deep Dive: Norse Magick with Josh Heath

Vikings! Runes! Thor! Woven anti-spear magic shirts! The Norse culture is a perennial favorite source of inspiration in the West but what was their magic like? Josh Heath of the Open Halls Project explains to Terry how to introduce Norse magic and supernatural elements into your Mage game. Open Halls Project - Josh's project to help serve Heathens in the armed forces Ghost Court - a ridiculous party game for 6 or more players about ghosts and the people who sue them. Heathenry - a reconstructed set of beliefs based on pre-Christian beliefs from Germanic Europe and north. Reconstructionism - Attempts to re-establish a religious movement rather than to modify a contemporary practice to include new beliefs. Scandanavian countries - Region in Norther Europe The Sámi people - an indigenous Finno-Ugric people inhabiting Sápmi, which today encompasses large northern parts of Norway and Sweden, northern parts of Finland, and the Kola Peninsula. Taking Up The Runes - Book on runic divination SEO HELRUNE - Elves and Witchcraft, Seidr and Grimoires Wolves of the Sea - Sunstone - Possible navigation aide that allowed for finding the sun on cloudy days. Thing - type of assembly involving a lawspeaker Werewolf the podcast - Josh's Podcast! Josh Heath on STV Renegades of Mercury - a Wraith the Great War supplement on delivering lost love letters. Rokkrtru - Norsephandi High Level Games Seidr - Form of Norse magic Orlog - Moral momentum Nålebinding - Type of fiber workIntro snippet from https://www.bensound.com/
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Jan 25, 2020 • 1h 23min

Tomes of Magick: Horizon: Stronghold of Hope

Mage games aren't always at the gritty front lines of the Ascension War or hardscrabble games of survival, it has its places of wonder and hope. Horizon, the Stronghold of Hope is the seat of the Council of the Nine Mystic Traditions and there the nine Primii of the nine Traditions plan, argue, and often scheme in a rich fantasy setting with over 120 other mages. Adam and Terry give a scenic tour of Horizon from Posht, to sword eating contests, to why you should never wear white in November, also the keys to eternal life and the first guidelines on the 6th dot in each sphere.Notes! The logo for the Traditions or possible just Horizon Josh Heath and Terry will be at 1d4 Con! The nine Primii as of 1997 A cut of various Scooby Doo "I would have gotten away with it too" moments Destiny's Price - A gritty book about cities on the other end of the fantasy spectrum Masters of the Art - More detailed book on the life and times of an ArchmasterNext up! Book of Crafts: Whispers of Dissent

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