
Metamuse
Tools for thought, product design, and how to have good ideas.
Latest episodes

May 11, 2020 • 37min
4 // Partnership, freedom, and responsibility
The company behind Muse is structured as a small partnership. Mark and Adam talk about why the team wanted this unusual approach and how it's working so far.
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Show notes
Muse is Hiring an Engineering Partner
startup employee stock options
Netflix Freedom & Responsibility Culture
startup founder
Starbucks / Howard Shultz
Google OKRs (Objectives and Key Results)
Salesforce V2MOM (Vison, Values, Methods, Obstacles, Measures)
alignment
Management by Peter Drucker
expensing
exercise window
vesting and cliffs
dilution
vest in peace
cap table
re-up
agency
Mad Men
professonal services
cult of personality
Disney company transition after Walt’s death
trial project / pilot project
indie

Apr 29, 2020 • 38min
3 // Read the fabulous manual
Professional tools need a manual to explain how they work, but not all manuals are created equal. Mark and Adam discuss their mutual love of manuals, what makes a manual great, and why we chose video as the primary medium for the Muse Interface Handbook.
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Show notes
Muse Interface Handbook
How to use your Rocket Espresso machine and make beautiful coffee
Go by Example
Heroku Dev Center
Ulysses tutorials
Working Copy Users‘ guide
GoodNotes how-to guides
Procreate Handbook
Stripe API Reference
unix man pages
The YouTube Revolution in Knowledge Transfer
tacit knowledge
The Matrix / I know Kung Fu
Building Heroku Add-ons
glossary
mental model
Muse design article
Capstone manuscript
green screen
Looom User Guide
RTFM
out-of-box experience (OOBE)
Bear
Notion templates
vi

12 snips
Apr 16, 2020 • 41min
2 // Having good ideas
Ideas are foundational for creative and knowledge work. Mark and Adam talk about fodder, making time to ideate, and the value of fresh surroundings.
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Show notes
ideation
House M.D.
Where Good Ideas Come from
video essays
active reading
Moleskine
Field Notes
post-it notes
commonplace book
OmniGraffle
MindNode
Google Keep
Bear
Drafts
Shape Up
Pocket
Dropbox
Goodreads
Cowen‘s Second Law
Slow Software
Wiggins‘ Law
breadth-first
vertical slice
state of flow
Deep Work
academic sabbatical
Getting Things Done
mindfulness

9 snips
Mar 24, 2020 • 42min
1 // Tool switching
Muse has a modeless interface with no onscreen toolbars. Mark and Adam talk about the long research journey that led us here.
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Show notes
modelessness
The Humane Interface
administrative debris
quasimode
tablet platforms
command glyphs
Muse design article
Procreate
Paper by FiftyThree
Apple Human Interface Guidelines
Ink & Switch
Surface Studio
Surface Dial
Google Jamboard
Catalyst
Xerox PARC
Bell Labs
Concepts
technical pens
Looom
Teenage Engineering ortho remote
Wacom tablets