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Oct 31, 2022 • 56min

Gamification of Education Done Right with Shawn Young of Classcraft

Send us a textShawn Young is a co-founder and CEO of Classcraft Studios Inc. He taught 11th grade physics for 9 years, holds a bachelor’s degree in physics and master’s in education from Université de Sherbrooke and is also a seasoned web developer. Shawn is the vice-president of the Edteq Association and is an Ambassador for the Education faculty of University of Sherbrooke. Classcraft is an Engagement Management System for schools, making it easy for schools to inject gamification into many aspects of learning. Classcraft is based on research in Positive Behavioral Interventions and Supports (PBIS). PBIS is an evidence-based three-tiered framework to improve and integrate all the data, systems, and practices affecting student outcomes every day.
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Oct 30, 2022 • 56min

Week in Edtech 10/30/22 with Guest Joe Connor of Odyssey

Send us a textIn this episode, we speak with Joe Connor of Odyssey, which raised a $4.75M dollar seed round this week to help districts and families use flexible education funding sources, like Education Savings Accounts (ESAs) and microgrants. Ben and Alex also discuss:1) Elections & Education: The Rise of Education Polarization Is College Worth It? Voters Are Split. (Five Thirty Eight)How the Diploma Divide Is Remaking American Politics (New York)‘There Are Two Americas Now: One With a B.A. and One Without’ (NYTimes)Award-Winning Teachers Are Pushing Back Against Attacks on ‘Honest Education’ (Edweek)2) Stanford's Pandemic-Fueled Pivot to Online EducationReview of Stanford’s ‘emergency remote teaching’ and learning explores lessons learned from the pandemic (Stanford)3) Edtech Mega-VC Michael Moe on the MetaverseVirtual Reality and the History and Future of Education in the Metaverse (EIEIO: Entrepreneurship, Innovation, Education, Impact and Opportunity)4) Gates foundation pivots to Math as NAEP scores underscore crisis Student math scores are down from pre-COVID levels, the National Report Card finds (NPR)Why the Gates Foundation Is Investing $1.1 Billion in Math Education (Edweek) NAEP ‘Nation’s Report Card’ Shows Steep Fall in Math Scores (Edsurge)How Do Schools Come Back From ‘Catastrophic’ Drops in Math, Reading on NAEP? (Edweek)5) Digital Surveillance and Monitoring in Schools and Children's Right to PrivacyKids Are Back in Classrooms and Laptops Are Still Spying on Them (Wired)Surveillance Education Cycle: Finding Ways to Protect Privacy in Schools (Random Lengths News)New Polling Finds Parents and Educators Overwhelmingly Support Technology Designed to Keep Students Safe Online (GoGuardian PR)
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Oct 30, 2022 • 53min

This Week in Edtech, 10/24 with Guest Claire Chen of Brighteye Ventures

Send us a textIn this episode, we speak to Claire Chen of Stanford GSB and Brighteye Ventures, who just put out the brand new report, Understanding the Edtech Content Landscape.We also discuss:1) Video & Tiktok in Education Revyze is building the TikTok of educational videos (Techcrunch)Kids content to remain ad-free on Netflix (Kidscreen)Consumers turning from SVOD to AVOD and FAST (Digital TV Europe)2) College Environment Shifts, In Part Due to Decreased Enrollment  As Enrollments Decline, Colleges Respond With Technology, New Curricula And Business Partnerships (Forbes)Why College is like House of Dragons (Inside Higher Ed)A Surge in Young Undergrads, Fully Online (Inside Higher Ed)3) Learning Loss in K12Study: $190B in ESSER funds ‘insufficient’ to curb learning loss (K12 Dive)Cambium Study on Learning Loss (Cambium)4) Indian EdtechByju's Raises $250M in Fresh Funding (TechCrunch)
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Oct 24, 2022 • 55min

Building the Learning Metaverse with Monica Arés from Meta

Send us a textMonica Arés is the Head of Immersive Learning at Meta, where she is focused on building an ecosystem that will allow anyone, anywhere to learn and grow in the metaverse. As a Harvard Graduate School of Education alumna, former math educator, curriculum developer, and planetarium director, Monica is at the forefront of skilling the next generation of AR/VR creators and developing products, programs and content to make learning more powerful and accessible. In this podcast, we discuss both the great opportunities and great challenges of the Educational metaverse.
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Oct 19, 2022 • 1h 4min

Week in Edtech 10/17/22 with Guest Julia Stiglitz of CoRise

Send us a textGuest Julia Stiglitz, CEO of CoRise and former GSV partnerThe Massive Lego/Brainpop acquisitionLego Acquires Brainpop - WSJ Questioning the ROI for Higher EdRanking 4,500 Colleges by ROI (2022)How liberal arts colleges are adding work-focused courses students want Byju's Layoffs/Edtech in IndiaByju’s cuts 2,500 jobs Post-Pandemic World Poses Existential Challenge to India’s Edtech SectorOnline Ed ResearchWhat researchers learned about online higher education during the pandemicFunding:Adda247 ($35M)CLASSUM ($11M)Fizz ($4.5M)Halp ($4M)Ludenso ($1M)Marathon (Undisclosed Seed)Mergers and Acquisitions:KIRKBI A/S (Lego) Acquires BrainPOP (BusinessWire)Google Acquires BrightBytes (
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Oct 17, 2022 • 1h 16min

The AI-Enhanced School of 2040 with Edtech authors Greg Toppo and Jim Tracy

Send us a textIn this episode, we speak to Greg Toppo and Jim Tracy, co-authors of Running with Robots: The American High School’s Third Century from MIT Press, available at Amazon, Bookshop or wherever you get your books! Greg Toppo is a journalist with more than 25 years of experience, most of it covering education. He spent 15 years as the national education reporter for USA Today and was most recently a senior editor for Inside Higher Ed. From 2017 to 2021, he was president of the Education Writers Association.  Jim Tracy is Senior Advisor at Jobs for the Future (JFF) and Senior Scholar of the Center for Character and Social Responsibility at Boston University's Wheelock School of Education. He has been head of several independent schools, as well as a college president.Recommended Resources:Teaching Machines by Audrey Watters The Game Believes in You: How Digital Play Makes Kids Smarter by Greg Toppo
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Oct 12, 2022 • 42min

This Week in Edtech with Ben Kornell, 10/12

Send us a textIn this episode, guest host Matt Tower of Edtech Thoughts and Alex discuss:1. The Possible "Second Boom" of the Edtech Investing Market as per BrighteyeThe evolution of Edtech: Activity in private and public markets | Dealroom.coEdtech’s honeymoon might be over, but expect a second boom | TechCrunch2) Addictive Game Mechanics Used For GoodOpinion | I Make Video Games. I Won’t Let My Daughters Play Them. - The New York Times (nytimes.com)Roblox jumping into ads in effort to diversify beyond virtual goods (cnbc.com)3) Dark Web Hackers Attacking LAUSDHackers Release Data Stolen From Los Angeles Schools in Ransomware Attack - The Wall Street Journal (subscription model) - 2 October 2022Cyber Gang Posts Los Angeles Students’ Sensitive Data on Dark Web After Hack - The 74 - 3 October 2022Los Angeles schools’ data leaked after ransomware attack - K-12 Dive - 3 October 20224) The Continued Rise (and funding) of Social Emotional Learning Applications open for $280M in school mental health supports - K-12 Dive Investors Remain Bullish On Social And Emotional Learning (forbes.com)Little Otter Health making acquisition and back to school kit5) Big Tech and Edtech Working Together Futurelearn Partners with MicrosoftSpringboard approved by Amazon Career ChoicePlus Fundraising:Ocelot - $117MCoRise - $8.5M
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Oct 12, 2022 • 57min

Postcards from StartEd's NY Edtech Week

Send us a textIn this episode, we talk to some of the standout stars of the StartEd New York Edtech Week conference.Sari, Kide Science (story-based early years learning with platform for educators from Finland!)Nikita Gupta, Symba (internship and apprenticeship management)Matthew Evans, Julius (job training for green economy jobs) Rachel Jordan, TeachFX (measuring pedagogical 'talk' in the classroom)Warning: This was a crowded event, and the audio quality of the interviews can be spotty at times. 
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Oct 10, 2022 • 13min

Postcard from Stanford: TeachFX CEO Jamie Poskin

Send us a textIn this short episode, we talk to Jamie Poskin, CEO and founder of TeachFX, about TeachFX's new $10mm funding round and how the company is finding a completely new source of classroom data in the 'talk' that happens in both online and in-person classes. 
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Oct 10, 2022 • 58min

Leading the Creative Computing Revolution with Shawna Young and Mitchel Resnick of the Scratch Foundation

Send us a textIn this episode, we speak to Shawna Young and Mitchel Resnick of the Scratch Foundation, which runs the largest creative computing community in the world around the Scratch programming language. Recommended Resources:Mitch Resnick and Ken Robinson, Lifelong Kindergarten2021 Scratch Foundation Annual ReportShawna Young is the Executive Director of the Scratch Foundation. Before coming to Scratch, Young led the Duke University Talent Identification Program (Duke TIP), one of the largest academic talent searches, with over 450,000 K-12 students and over 3 million alumni. She also spearheaded the expansion of the Office of Engineering Outreach Programs (OEOP) at MIT, serving as the Executive Director for eight years.  The OEOP provides rigorous educational opportunities in science, technology, engineering, and mathematics (STEM) to K-12 students from primarily underrepresented and underserved backgrounds. Young started her career as a public high school science teacher in North Carolina, then working as a curriculum developer at the Educational Development Center.Mitchel Resnick is the LEGO Papert Professor of Learning Research and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab, which developed the Scratch programming software and online community, the world's leading coding platform for kids. His group has also collaborated for many years with the LEGO Company and the LEGO Foundation on the development of new educational ideas and products, including LEGO Mindstorms and LEGO WeDo robotics kits. Resnick co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers, where youth from low-income communities learn to express themselves creatively with new technologies.

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