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School of Motion Podcast

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May 13, 2025 • 1h 2min

Sarah Beth Morgan Gets Real About Parenthood, Career Crisis & Her New Podcast

Sarah Beth Morgan, illustrator and School of Motion instructor, joins Joey to dish about the real stuff: moving across the country, having a baby, and navigating the ever-changing animation industry. See the corresponding blog post here: https://www.schoolofmotion.com/blog/sarah-beth-morgan Since her last appearance on the SOM Podcast, she's moved across the country, had a baby (a delightful two-year-old egg enthusiast named Arty), and launched a narrative podcast called Ghost Frame while navigating what she describes as a "career crisis" in today's evolving animation landscape.In this conversation with Joey, Sarah Beth opens up about how parenthood has surprisingly benefited her creative work, her experiments with murals and local art, taking social media breaks, and her thoughts on the current "malaise" affecting the 2D animation industry. -- Check out Sarah Beth's SOM course, Illustration for Motion https://www.schoolofmotion.com/courses/illustration-for-motion In Illustration for Motion you'll learn the foundations of modern illustration from Sarah Beth Morgan. You’ll discover a range of illustrative styles through mock client briefs meant to mimic jobs found in the real world. By the end of the course, you'll be equipped to create incredible illustrated works of art that you can use in your animation projects right away.
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Apr 29, 2025 • 1h 12min

Mack Garrison, Dash Studio, and Building Creative Community

Joey recently caught up with the main dude behind Dash Studio, Mack Garrison, for an episode of the School of Motion podcast that's creative rocket fuel. These two industry veterans dive into everything from bizarre career plot twists to throwing killer community events and surviving the AI apocalypse. It's a dive into how to thrive as a creative when the entire industry seems to be transforming at warp speed. Check out the corresponding blog post here: www.schoolofmotion.com/blog/mack-garrison-dash-studio
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Mar 19, 2025 • 1h 13min

Already Been Chewed and the Journey to Motion Design Success

EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI
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Mar 5, 2025 • 34min

From Self-Taught Animator to Oscar Winner: Gints Zilbalodis on Creating "Flow"

Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can. 👉CHAPTERS👈 00:00 Intro   00:18 Chapter 1: Journey Into Animation  03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork  16:09 Chapter 4: Custom Workflows and Tools  19:15 Chapter 5: The Aesthetic of Flow  24:32 Chapter 6: Pushing Blender to Its Limits  26:42 Chapter 7: Future of Blender  28:37 Chapter 8: Advice for Aspiring Animators  32:35 Wrap Up  ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh PIECES Flow (2024) https://www.imdb.com/title/tt4772188/ Away (2019) https://www.imdb.com/title/tt8288450/ RESOURCES Geo-Scatter https://www.geoscatter.com/ Ghibli https://www.instagram.com/ghibliusa/ DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/
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Feb 26, 2025 • 1h 6min

Unreal Engine, Creative Communities, and Career Growth with Cart & Horse

What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse 👉 CHAPTERS 👈 00:00 Chapter 1: Welcome!  01:27 Chapter 2: Chris's Experience in Detroit  03:08 Chapter 3: Dan's Journey from LA to Detroit  04:34 Chapter 4: Unreal Engine Early Adopters  08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now?  11:58 Chapter 6: Live Working Sessions with Clients  17:43 Chapter 7: Unreal Engine's Learning Curve  24:22 Chapter 8: What Types of Projects Are You Using Unreal For?  28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project  43:22 Chapter 10: The Value Proposition of Virtual Production  57:42 Chapter 12: Cart and Horse Origins  Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/  Kris Bargen https://www.linkedin.com/in/krisbargen/  Julie Craft https://juliecraft.work/  John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/  Elliot Ruddy https://www.elliotruddy.com/  Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/ Work: Travelers https://vimeo.com/938752533 The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian 8 Mile https://en.wikipedia.org/wiki/8_Mile_(film) Michigan Lottery commercial https://vimeo.com/938889801 Resources: MoGraph Mondays https://www.mographmondays.com/ Unity https://unity.com/ LightWave https://www.lightwave3d.com/ Rive https://rive.app/ After Effects https://www.adobe.com/products/aftereffects.html Cinema 4D https://www.maxon.net/ Unreal Engine https://www.unrealengine.com/en-US Octane https://home.otoy.com/render/octane-render/ Redshift https://www.maxon.net/en/redshift Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine Lumen https://lumenandforge.com/services/animation-visual-storytelling/ Activision https://www.activision.com/ Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/ Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/ Fox Sports https://www.foxsports.com/ Miro https://miro.com/ Datasmith https://www.unrealengine.com/en-US/datasmith Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal
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Feb 12, 2025 • 1h 20min

Inside the Mind of Territory Studio: VFX, UI, and an Epic Dune Graphics Breakdown

Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design.  Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t... Ever wonder how  mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch. Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel! 
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Jan 29, 2025 • 1h 25min

Mastering Blender and Navigating a Creative Career with Elijah Sheffield

Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender 👉 CHAPTERS 👈 00:00 Coming Up 00:22 Elijah Sheffield's Background and Early Career 01:29 Discovering Motion Design 03:32 College and Grad School Experience 13:30 First Job and Career Challenges 18:11 Finding the Motivation to Make Demo Reel Pieces 23:31 Transition to Freelance 26:41 Social Media's Impact on Career 34:52 Having a Freelance Plan 42:00 Pain and Rainbows of Freelance Work 44:18 Challenges and Rewards of Learning Blender 49:35 Finding a Style 55:16 Blender Learning Curve 01:03:28 Integrating Blender into Your 3D Pipeline 01:20:21 The Future of Blender 01:24:12 That's a Wrap! 🗒️ SHOW NOTES Artists: Elijah Sheffield https://www.behance.net/sweetboymotion#  EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos  Myles Bolden https://mylesjbolden.myportfolio.com/ Jonathan Winbush https://www.youtube.com/@JonathanWinbush/  Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald  Chris Smith https://csmithstudios.com/  Joey Korenman https://www.linkedin.com/in/joeykorenman  Andrew Kramer https://www.videocopilot.net/  Studios: School of Motion https://www.schoolofmotion.com/  SCAD (Savannah College of Art and Design) https://www.scad.edu/  Pixar https://www.pixar.com/  DreamWorks https://www.dreamworks.com/  Work: Museum of History and Magic https://www.museumhm.org/ Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/  Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse  Ninja Turtles Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series)  Resources: Greyscalegorilla https://greyscalegorilla.com/  Maya https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription  ZBrush https://www.maxon.net/en/zbrush  Cinema 4D https://www.maxon.net/en/cinema-4d  Blender https://www.blender.org/  Unreal Engine Course https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists  Pinterest https://www.pinterest.com/ Demo Reel Dash https://www.schoolofmotion.com/courses/demo-reel-dash Arnold https://www.autodesk.com/products/arnold/overview  Eevee https://docs.blender.org/manual/en/latest/render/eevee/introduction.html  Grease Pencil https://docs.blender.org/manual/en/latest/grease_pencil/index.html  Clay Pencil https://pepeschoolland.gumroad.com/l/ibbls  Donut Tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z  STL files https://en.wikipedia.org/wiki/STL_(file_format)  Blender Market https://blendermarket.com/  Freelance Manifesto https://www.amazon.com/Freelance-Manifesto-Modern-Motion-Designer-ebook/dp/B071JRYMSG     
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24 snips
Jan 16, 2025 • 1h 19min

Standing Out in Motion Design: Joel Pilger's Strategies for Success

Joel Pilger, an industry veteran and founder of Impossible Pictures, dives deep into thriving in the motion design field. He discusses the evolving industry landscape and the impact of economic shifts, offering strategies for adaptation. Joel emphasizes the importance of authenticity and personal branding for success. With a positive outlook for 2025, he showcases opportunities for innovation and niche exploration. He also highlights the value of community and effective communication in building relationships and navigating the pitching process.
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42 snips
Dec 30, 2024 • 6h 24min

The most EPIC 2024 roundup of all things Motion Design

Aharon Rabinowitz, a talented motion designer who joined the School of Motion in 2024, joins industry veterans Joey Korenman and EJ Hassenfratz to discuss the transformative changes in motion design over the past year. They delve into the impact of AI on the industry, the evolution of real-time tools, and the importance of community engagement. The trio also share bold predictions for 2025, emphasizing the need for adaptation and innovation. From software updates to emerging platforms, this conversation is packed with insights on the future of motion design!
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7 snips
Dec 11, 2024 • 1h 28min

Rediscovering the Art of Interactive Design with 2Advanced Studios

Dive into the nostalgia of digital art as industry legends recount their journeys from the Flash era. Discover the evolution of interactive design and how Rive is reshaping the landscape. Hear fascinating stories about the early days of ASCII and the birth of their studio, 2Advanced. Explore the balance between creativity and technology, and learn how small teams can maintain quality amidst growth. Finally, witness their vision for revitalizing the creative community and pushing the boundaries of design.

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