The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
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Oct 7, 2024 • 1h 20min

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Sep 30, 2024 • 1h 5min

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

In this engaging discussion, Alison Lührs, the Narrative Director at Bungie, shares her journey from writing for Dungeons & Dragons to crafting stories for Destiny 2. She dives into the unique challenges of live service games, emphasizing collaboration and improvisation in narrative design. Alison explores the art of character failure and the necessity of conflict for compelling storytelling. Listeners will enjoy her insights on balancing gameplay and narrative, the impact of player feedback, and the complexities of evolving narratives.
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Sep 23, 2024 • 3h 3min

Navigating the Business of Indie Games with Dan Adelman

Dan Adelman, an indie gaming business guru with experience at Xbox and Nintendo, shares insights on the evolving landscape of indie games. He discusses his transition from corporate giant to independent advisor, and the importance of creativity paired with business acumen. Adelman highlights the impact of subscription models like Game Pass, and the challenges indie developers face in pricing and visibility. Drawing from his journey, he emphasizes the significance of strategic partnerships and community engagement to ensure success in the competitive gaming industry.
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Sep 16, 2024 • 2h 2min

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

Mike Morasky, a longtime composer for Valve, shares his fascinating journey from the visual effects industry, working on films like The Matrix, to creating iconic game music for titles such as Portal and Counter-Strike 2. He discusses how his early experiences shaped his transition to gaming, the importance of collaboration in creative projects, and the unique challenges of composing for sequels. Morasky also reflects on the impact of music on player experience and the enduring legacy of the beloved anthem 'Still Alive' in gaming culture.
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17 snips
Sep 9, 2024 • 2h 5min

Generating Human Stories with RimWorld Creator, Tynan Sylvester

Tynan Sylvester, the creative mind behind RimWorld and author of a game design guide, shares insights into the art of storytelling in games. He discusses the concept of 'elastic failure,' showing how setbacks can enhance players' narratives. The podcast dives into the philosophy of game design, prioritizing meaningful player experiences, and the importance of emotional connections over mechanical complexity. Sylvester also reflects on the transition from solo development to leading a larger team while balancing player feedback and core gameplay.
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Sep 3, 2024 • 1h 57min

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 26, 2024 • 57min

Creating a Soulslike Under the Sea with Another Crab's Treasure

Nick Kaman, the Studio Head and Art Director at Aggro Crab Games, and Caelan Pollock, the Creative Director and Lead Writer, dive deep into their latest undersea soulslike, Another Crab's Treasure. They share how their college game design club evolved into a thriving studio and discuss the blend of challenge and accessibility in gameplay. The duo also emphasizes humor amidst darker themes and the importance of addressing climate change within their narrative. Plus, they explore community engagement and the journey from crabbing in Seattle to coding crabs!
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Aug 19, 2024 • 1h 16min

Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner

This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they balanced gameplay and narrative elements. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 12, 2024 • 1h 37min

Little Kitty, Big City with Matt Wood & Micah Breitweiser

This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars; the importance of scope and restraint; the conscious decision to direct players as little as possible; and the process of bringing the kitty to life and how Micah's career outside of games helped make that a reality. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 5, 2024 • 1h 15min

Sustainable Game Development with Xalavier Nelson Jr.

Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects on time and within scope; how giving players unique experiences keeps them coming back for the next game; and the challenges of their approach when pitching to potential partners.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. Donate to AIAS Foundation Sponsors: Xsolla iam8bit

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